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Everything posted by Neville
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Blog #106: Calling Out A Spammer (For what they are)
Neville commented on Sith Holocron's blog entry in Sith Holocron's Blog
When I stated SithSpecter modified the helmet, note that the helmet model I have has a chinstrap. I messaged SithSpecter because a lot of comunication was on Instant Messenger, which the site no longer has. I am checking Private Messages. -
I was aware that Republic textures would have to be heavily modified for the Sith Uniform, but I could not even locate the boots on the Sith Soldier Armor texture. I have only merged TSF textures and Republic textures, which use the same body. I tried to merge models. I recognized the gloves and gauntlets of the Sith Uniform were part of the texture, similar to Republic Soldier Armor and Commoner Female Clothing, though the gauntlets/gloves on these are smaller than those on the Republic Officer Uniform. It looks like you altered the textures for the Republic Officer Uniform. While I dislike the fact that the coat of the Republic Officer Uniform makes the wearer appear somewhat fat, and the boots lack knee flaps, it appears to have similarities to what I had hoped for, and I thank you for your work. This is how Sarna's base armor appears with your texture. I do not mean to sound ungrateful, but can you show me what the textures I specified would look like on the Sith Uniform model? Even Admiral Dodonna's texture looks different. With this texture, though, I am still attempting to create a helmet, correct script, and find someone who can provide voice.
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Emseven, in Gold Ventilated Scalene Armor (Alderaan).png
Neville commented on Sith Holocron's gallery image in Members Gallery
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I will keep trying while I wait for Sarna's uniform textures from Effix. Head models are more complex than helmet models I have worked with. I thought I fixed the problem of the hooks with ASCII editing, but tests, with the modified head model in line 107 of heads.2da, made my game crash. I do not know why GMAX/NWMAX, though they recognized hooks in my edited ASCII model, will not export the merged hooks with the rest of the head by themselves. I need help.
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I know you use different modeling tools (I have MDLOPS0.6, NWMAX 0.7 and GMAX), but I merged the mask and goggle hooks from an imported ASCII model of PFHC01 with an imported ASCII model of COMM_W_F for Sarna. I changed the name/Aurora Base for original format with MDLOPS 0.6 to P_SarnaH and I labeled the exported ASCII file P_SarnaH-ASCII . I checked the ASCII model code, but the hooks were not present. This has happened with multiple attempts. Do you know what could be the cause?
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View File Helpful Items I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban. Submitter Neville Submitted 06/12/2021 Category Knights of The Old Republic
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It was an update regarding my modelling work. I have had to go into NWMAX/GMAX to place a mask hook and a goggle hook. I was told the head model was used by other characters. I know it is used by Sarna, a Tarisian noble, Selven, Jedi on Dantooine, and a Sith officer on Manaan in KotOR. I have not had success with creating a helmet model to match the ones in my posts. A different helmet should be the last model I need.
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I may have to create a new entry in "heads.2da" to avoid Sarna's head model interfering with such characters as Selven.
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Version 1.0.0
452 downloads
I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban. -
From the album: KotOR Preferred Mods and Projects
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From the album: KotOR Preferred Mods and Projects
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Blog #106: Calling Out A Spammer (For what they are)
Neville commented on Sith Holocron's blog entry in Sith Holocron's Blog
SithSpecter modified the Republic Helmet model for me, showed me how to create models with NWMax/GMax, gave permission to use his work in other mods on LucasForums, and seemed fine with my use of his mod. He stated only that mods involving porting are unlikely to get support. I have not looked closely at YouTube tutorials, and have not made any comments on YouTube. I asked where I could find tutorials from LucasForums. I had a post on this site regarding creating a soldier to replace Bastila. There used to be an Instant Messenger feature on this site. A member laughed when I stated I was having difficulty with the Recruit Function. I am making attempts to make a Republic helmet of an older type and to modify the head model used for Sarna. I picked her because she is a soldier with reason to fight the Sith. Sarna uses the same head model as Selven. I posted backstory for Sarna and it is in dialogue I created. -
I have the PC version. If you can access the game folder (for me, C:\Program Files x86\LucasArts\SWKotOR2), there is a folder named "Saves".
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Blog #106: Calling Out A Spammer (For what they are)
Neville commented on Sith Holocron's blog entry in Sith Holocron's Blog
I started trying in 2015. I have worked with binary, C++, HTML, and Java. I tried following your instructions, but it was becoming a struggle. I found another way of getting my scripting tool to work again. I analyzed script and dialogue from the game, tutorials, and other mods to create what I have currently. I found a way to turn basic clothing into armor. I restored KotOR weapons for TSL, I learned how to modify merchants and placeables, and I learned how to change basic appearance. I am trying to create a new helmet model based on past experience. -
Blog #106: Calling Out A Spammer (For what they are)
Neville commented on Sith Holocron's blog entry in Sith Holocron's Blog
People laughed because they thought scripts were easy to make. I am doing all I can. I only recently learned how to work with dialogue and scripting. I know basics of modelling and texturing. Most is beyond my skill. I have been looking at every tutorial. I wait weeks, sometimes, for replies. I exchanged messages with Sith Holocron because of things I do not know and because I wanted to know how he created a portrait image. It has been almost a month since I tried to contact ebmar. ebmar did not reply. When I requested new armor and someone to provide voice in my blog, I was criticized. People have told me to abandon work. I will not. I gave Sith Holocron credit for work. He gave me Dark Side points. When I changed status update, Sith Holocron stated it was the same as before. READ then rate. -
Blog #106: Calling Out A Spammer (For what they are)
Neville commented on Sith Holocron's blog entry in Sith Holocron's Blog
I asked and I did not use Private Messages. In 2015, I had communication with SithSpecter to create a helmet. I could not make a mod because no one took interest in a post, about basics of creating a mod or a post under requests and people literally laughed when I asked questions in Instant Messenger. The post became something people ignored. When I started work again, I sent messages for help. Most are unanswered still. ebmar did not reply when Dark Hope told me to contact him. -
I always used MDLOPS6. It was what SithSpecter told me to use to create an ASCII model for GMax. How do you know where to place hooks in the ASCII model for a commoner head? When I tried, the head was moved off the body.
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I believe, as stated above, the uniform should be based on the Sith Uniform model, with textures from other uniforms. I have attached the largest textures I could find. They should be used to replace much of the Sith Uniform texture included according to my description. The largest Female Republic Soldier texture is smaller than the others, but can be enlarged in GIMP. I have managed to get Sarna's armor, which is her basic clothing, to have the properties I planned. Textures.ZIP
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I think the Sith Commoner Female Uniform model, N_SithComF, would work, especially the coat, the shoulder pads, the style of the belt, and the style of the boots. Most Republic military in the game are male, but there are female textures. Most neck, collar, chest, and shoulder pad textures would come from the Female Republic Officer texture. The texture is N_RepOff_F01. The color textures for the Republic Officer belt would also work. Sleeves, gauntlets, most of the body, gloves, and legs would have the Female Republic Soldier texture, N_RepSold_F01. The boots could be given gloss red textures, possibly from the Red Sith Soldier armor, N_SithSoldier02. My hope was, in using Republic textures on the Sith uniform model as I described, you could get armor similar to that of armor from the Mandalorian Wars in the illustration at the bottom. I can send the textures. Sith Uniform Republic Officer Uniform Republic Soldier Uniform Mandalorian Wars Republic Armor
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I temporarily removed "bye_sarna" from dialogue due to the character disappearing without being recruited. I was checking a mod by SithSpecter to create new armor. Her armor should be wearable by any party member, and it should match base clothing. In her original dialogue, Sarna can state "If I could just find some other way to earn some credits I could give this lousy job up. Retire my uniform, so to speak.". In dialogue I created, Sarna can state "I'm not with the Sith anymore. Not after they nearly killed me. I was lucky to get off Taris. Do you know how hard it is to fly a Sith fighter?" In another line of dialogue, she will state, "You might like to know, the Republic allowed me to enlist. Do you need my help?". The Republic gave her an older uniform. I assigned the standard Republic uniform as a temporary model. Her helmet will be similar to that seen on Sith armor. I hoped images would make similarities in uniforms/armor types easier to notice. I gave Sarna these feats: Armor Proficiency: Heavy Armor Proficiency: Light Armor Proficiency: Medium Power Attack Power Blast Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Dueling I recently downloaded K-GFF Editor to try to edit the template file, "p_sarna.utc". I was able to assign the portrait image, but I am unsure how to use it to make the armor, Damage Resistance Cold -25, Immunity Mind-Affecting, work with Sarna. In "baseitems.2da", I added 2 under "baseac" and 8 under "dexbonus". I may have to wait for the retextured uniform and make it modified base clothing. I used MDLOPS6 with other models to create an ASCII model for GMax, but when I tried to use it to edit the text of the ASCII model of "comm_w_f", the head was moved off the body. I tried MDLEdit, but the program cannot seem to find difference between head models.
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I am having some problems. My script for add_sarna works, but bye_sarna will prevent you from recruiting her. When she joins the party, her armor does not appear equipped and her portrait image keeps reverting to line 13 (po_pt3m3). Masks do not appear on her head. Currently, if she is recruited, she appears in underclothes. At this time, basic clothing gives her a standard uniform. I tried to use SithSpecter's method of applying armor that matched the wearer's base clothing, but the armor I created, which the retextured model would be used for, a very light armor with protection against cold and mind-affecting, which I named Republic Assault Armor, failed to appear on her.
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I actually tried to create a model. It is difficult to explain, but I hoped to create textures for the Sith uniform that had elements of Republic uniforms to create the appearance of older Republic armor. The coat would work, though it would have to be given new, mostly red textures, and the black shoulder strap (I believe the shoulder strap is part of the texture) would not be present. The Republic officer uniform makes the wearer look fat, but the black collar, yellow neck textures, and the shoulder pad textures could be applied. Textures of the Republic soldier uniform, these including the wider red plates, which would be just simply merged, black sides, black sleeves, red and black gauntlets/gloves, and the red and black textures on the legs could be applied. Brown and silver, like that of other Republic armor, would have to be applied on the belt, possibly gloss red boots. Game textures for models that bear resemblance to this armor use flat red with gloss black boots, I believe to distinguish between the uniform and the boots. I believe what I described would look something like the armor I planned for Sarna. My backstory for Sarna having this armor is that Tatooine lacked Republic military equipment. I am uploading images that may help. Some are from my own tests. Contact me if there is anything you need explained better. My goal was to have something similar to Mandalorian Wars Republic armor. I have been trying to create a new helmet model with Sith armor, Republic textures, and the Verpine Headband. 16 or 17, depending on your total experience.
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Party members gain 80% of the player XP. Wisdom increases will. Such items as the Neural Band do this. Will stops Force attacks. The party version of Sarna is a soldier.
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