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Showing results for tags 'kotr i'.
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Whenever I extract dialogue to edit for my recruit mod, the text disappears when I attempt to go to the dialogue and edit. This occurred in 2015 and this has occurred when I attempt to check dialogue from other recruit mods. I have pre-recruit/recruit dialogue planned, but my tools fail when I attempt to save dialogue. Can someone help?
Hi all, I've recently decided to take a crack at modding Kotor, and upgrade from texture editing to meshes. I've done quite a bit of research on the topic but most forum posts are over a decade old! I was wondering what tools people are using nowadays. I know of the Kotor Tool (amazing btw) and after extraction the files come in .mdx and .mdl formats. From what I gather, 3d information is in the .mdx, I have no idea what the .mdl has... How do I convert to .obj or some other workable format? Milkshape does not recognise KOTOR models, only World of Warcraft... I'm familiar with Maya, so I can't import directly (as far as I know). How do I export back? Does it go in the override folder? Can I even mod PC Heads or am I just wasting time? Looking forward to some replies! -Weiss