J

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Everything posted by J

  1. i did not add the TSLRCM blades so bronze isn't part of this mod. I'll look into the blue double blade.
  2. J

    Simply Snow - TSL

    yes i fixed it. thank you
  3. J

    High-poly Mines - TSL

    I agree
  4. View File HD Plasma Torch Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material. Submitter J Submitted 11/30/2025 Category Mods TSLRCM Compatible Yes  
  5. View File Simply Snow - TSL Adds snow to Dantooine, Duxn, Telos. Grass got a haircut. Submitter J Submitted 11/30/2025 Category Skins TSLRCM Compatible Yes  
  6. View File High-poly Mines - TSL Smoother mine effect edges. Nice and simple. Submitter J Submitted 12/01/2025 Category Mods TSLRCM Compatible Yes  
  7. J

    High-poly Mines - TSL

    Version 1.0.0

    16 downloads

    Smoother mine effect edges. Nice and simple.
  8. J

    HD Plasma Torch

    Version 1.0.0

    8 downloads

    Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material.
  9. J

    Simply Snow - TSL

    Version 2.0.0

    15 downloads

    Adds snow to Dantooine, Duxn, Telos. Grass got a haircut.
  10. J

    MOD:Floors - TSL

    View File Floors - TSL High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original. Submitter J Submitted 11/29/2025 Category Mods TSLRCM Compatible Yes  
  11. J

    Floors - TSL

    Version 1.0.0

    17 downloads

    High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original.
  12. View File Minimal Headgear - TSL Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Kotor 2 version Submitter J Submitted 11/21/2025 Category Mods TSLRCM Compatible Yes  
  13. J

    Minimal Headgear - TSL

    Version 1.0.0

    44 downloads

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Kotor 2 version
  14. J

    Lightsaber Hilt Variety - K1

    No they replace each other and the blade is a different method to make JCs textures compatible. I added the ambient light effect but if you want the other features use Crazy34's.
  15. J

    Minimal Headgear - K1

    oh well no that wouldn't be compatible .
  16. J

    Minimal Headgear - K1

    All headgear has been made to be very minimal. Which texture mod?
  17. View File Minimal Headgear - K1 Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Submitter J Submitted 11/15/2025 Category Mods K1R Compatible No  
  18. J

    Lightsaber Hilt Variety - K1

    yeah I still plan on adding sabers for JC's extra colors. I just havent started it yet.
  19. J

    Minimal Headgear - K1

    Version 1.0.0

    58 downloads

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy.
  20. J

    Lightsaber Hilt Variety - K1

    oh thank you. I actually plan on adding support for that too
  21. View File Lightsaber Hilt Variety - K1 Covers regular, short and doubleblade lightsabers Vanilla colors + JCs Extra Saber Colors In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. The Blade I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K1 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models. The Hilt I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. Hilts are completed for each crystal color. I added a custom hilt for Malak as well. Install Steps: - JC's Lightsaber Visual Effects for K1 is recommended. The glowing light colors were made to match these. - Extract and copy main mod files to override directory - Alternative texture is also in the downloads, with less gold/bronze - for the extra colors install JC's Extra Saber Colors first and then extra colors from this mod. Overwrite when asked. To-do - rework the texture, the lines render differently in K1 vs K2 Credits: - Crazy34's Light saber models for the glowing light effect - JC's Lightsaber Visual Effects for K1, amazing blade texture, I matched the glowing effect to work with these - JC's Extra Saber Colors for K1, glow effect color matched to be compatible Submitter J Submitted 11/09/2025 Category Mods K1R Compatible No  
  22. Version 1.0.2

    152 downloads

    Covers regular, short and doubleblade lightsabers Vanilla colors + JCs Extra Saber Colors In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. The Blade I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K1 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models. The Hilt I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. Hilts are completed for each crystal color. I added a custom hilt for Malak as well. Install Steps: - JC's Lightsaber Visual Effects for K1 is recommended. The glowing light colors were made to match these. - Extract and copy main mod files to override directory - Alternative texture is also in the downloads, with less gold/bronze - for the extra colors install JC's Extra Saber Colors first and then extra colors from this mod. Overwrite when asked. To-do - rework the texture, the lines render differently in K1 vs K2 Credits: - Crazy34's Light saber models for the glowing light effect - JC's Lightsaber Visual Effects for K1, amazing blade texture, I matched the glowing effect to work with these - JC's Extra Saber Colors for K1, glow effect color matched to be compatible
  23. I thought you meant the UV name. I've actually never created a new lightmap but I have reassigned lightmaps to other existing ones, to balance out the spacing.
  24. The UV defines how the texture is applied. You can see it if you select a mesh and switch to the UV tab. You can name it anything. The first UV is the texture. The second UV is the lightmap