J

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Everything posted by J

  1. Version 1.0.0

    155 downloads

    Fullscreen replacement loading screens for TSL. All loading screens are included. How these were created: - Captured in-game screenshots with a low FOV - Reshade effects were used for sudo-raytraced lighting and color correction - Used GIMP to apply smoothing and anti aliasing - Applied and blended 3 different "paint" filters, in GIMP - added dark gradient at bottom of screen to make text more readable
  2. That did it. I have a patch for all the known glitched vanilla models and fixes for lag and crashing. Since using "disable vertex buffer objects=1" fixes the bugged light saber hilt texture, my goal has been to make the game more stable and patch any bugs when using this setting. Honestly, most of these danglymesh animations aren't even working, so no one will notice changing them to trimesh.
  3. The fix is simple. Change the bushes in that korriban model from danglymesh to trimesh. For some reason they cause other vertices in the model to go to (0,0,0).
  4. View File Stutter Fix and Force Cage Update There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix. Install: Extract files to override directory For the stutter fix only - download the single txi file and place in override directory Submitter Jiiprah Submitted 03/27/2025 Category Mods TSLRCM Compatible Yes  
  5. Version 1.1.0

    1,940 downloads

    There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix. Install: Extract files to override directory For the stutter fix only - download the single txi file and place in override directory
  6. J

    Fallen Jedi Floating Sabers

    Did I really get that wrong? Shit it's blue. Yeah I might make the purple one a double and I think one of Kavars sabers is short.
  7. View File Fallen Jedi Floating Sabers Modified Krea's floating lightsabers to match those of fallen Jedi. Gave each saber matching feats from Thematic Jedi Masters and altered their walking speeds. Sabers are also immune to stun, fear and paralysis. 3 Versions: - Original saber owners colors (green, blue,purple) - 3 purple sabers - 3 red sabers (all have the same speed and feat changes) Submitter Jiiprah Submitted 03/20/2025 Category Mods TSLRCM Compatible No  
  8. Version 2.0

    190 downloads

    Modified Krea's floating lightsabers to match those of fallen Jedi. Gave each saber matching feats from Thematic Jedi Masters and altered their walking speeds. Sabers are also immune to stun, fear and paralysis. 3 Versions: - Original saber owners colors (green, blue,purple) - 3 purple sabers - 3 red sabers (all have the same speed and feat changes)
  9. View File Crash Fix for Disable Vertex Buffer Objects NOTE: It is generally not recommended to disable Vertex Buffer Objects. This mod was created while testing. Using Disable Vertex Buffer Objects=1 (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing. Submitter J Submitted 03/13/2025 Category Mods TSLRCM Compatible Yes  
  10. J

    Stretching Model Bug Fixes

    fixed, i forgot to export the animations
  11. J

    Stretching Model Bug Fixes

    Oh damn it. I may have forgotten to export the animation. Ill check
  12. Version 1.1

    232 downloads

    NOTE: It is generally not recommended to disable Vertex Buffer Objects. This mod was created while testing. Using Disable Vertex Buffer Objects=1 (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing.
  13. J

    Stretching Model Bug Fixes

    i will look at it this weekend. thank you
  14. View File Stretching Model Bug Fixes NOTE: It is generally not recommended to disable Vertex Buffer Objects. This mod was created while testing. Fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version. Currently Fixed: - Valley of the Dark Lords - Khoonda Plains - Refugee Sector Girl - Bastila's Head - Khoonda Plains 2 - Khoonda Secret Room Submitter J Submitted 03/08/2025 Category Mods TSLRCM Compatible Yes  
  15. Version 2.0

    282 downloads

    NOTE: It is generally not recommended to disable Vertex Buffer Objects. This mod was created while testing. Fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version. Currently Fixed: - Valley of the Dark Lords - Khoonda Plains - Refugee Sector Girl - Bastila's Head - Khoonda Plains 2 - Khoonda Secret Room