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Everything posted by Quorwyf
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Before these I did a number of skin and sound mods that only made appearance.2da changes if they altered existing files, aside from Peragus Tweak. After those, and this should be roughly in order listed: UBM, Character Generation - K1 Style, Droid Enhancement, Fast Npc Exp, Feats Tweak, Pathfinderesque Progression, Force Zeal, Full Force Mod, HLFP, Modified AI, Force Meditation, Bao-Dur's Charged Armor, Combat-Suit-Revisited-4-3, Darksword by Darth InSidious, Deadman Quarterstaff replacement, Extended Enclave 2.2, Force powers with Armors, Handmaiden 4 Females - Disciple 4 Males for TSLRCM 1.8.3, Saber&Melee Weapon Sound Mod, Jedi Temple, Jedi Temple Compatibility, Jedi Temple expansion, Kreia to Dxun Tomb & Atton to Onderon, Onderon Bounty Hunters, Onderon Palace Expanded, RedHawke TSL Armor Pack, Remote unlimited, TSL Hak Pad, TSL Multi-Stim, Vao Armband Drop, TSLGalaxyMapFix, dd_357mag, first national bank of coruscant, force implant, items pack final, jedi robe stat boost, Kill The Ithorian 1.1, Kinrath Egg Bash Crystal Drop V0.9, MG K1 gun models, MG Law Enforcement blasters, Onderon Museum Upgrade, Remove Force Alignment Restriction - Robes, RH Correction Armband, RH PC Beginning Items 1, RH PrCl Bonus 1, Thorium Charge mod, Survival items, Upgrade Kit (HK-51), Workbench Overhaul, Azgath's Tomb To clarify, I was still following the install order I mentioned above.
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I do, but a lot of the mods I install after UBM modify the .tlk so i'm in the middle of rebuilding without swapping the dialog files. Do you know if Azgath N'Dul's Tomb is M4-78 compatible? Or does it need to be avoided? Updated posted 06 June 2015 - 07:13 PM After I finished rebuilding my override I copied the global.jrl and dialog.tlk over to an older build and tried talking to HK again. The journal now properly displays "Finding the HK Factory" and the journal entry appears to be correct. The only change I made aside from dropping the UBM .tlk was to change to installing Azgath's Tomb as my last step. I checked with InSidious about Azgath's Tomb compatibility, he does not know if it works w/ M4-78 as he does not install that part.
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I always do RCM then M4-78. After that the unofficial RCM tweak stuff, then skins, then things that change 2das that are marked as compatible here like the ultimate balancing mod. After that I do individual patcher mods. Ultimate balancing mod overrides the dialog.tlk buts it shows as RCM compatible.
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Azgath N'Dul's Tomb and patch http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Extended Enclave 2.2 http://deadlystream.com/forum/files/file/428-extended-enclave-tslrcm-add-on/ Handmaiden 4 Females http://deadlystream.com/forum/files/file/226-handmaiden-4-females-disciple-4-males-for-tslrcm-183/ Hide Weapons In Animations http://knightsoftheoldrepublic.filefront.com/file/Hide_Weapons_In_Animations;67468 Jedi Temple, Expansion, & Compatibility http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316 http://knightsoftheoldrepublic.filefront.com/file/Jedi_Temple_Expansion;97510 http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/ Kreia to Dxun Tomb & Atton to Onderon http://deadlystream.com/forum/files/file/201-kreia-to-dxun-tomb-atton-to-onderon/ New Bounty Hunters on Onderon http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/ Unofficial TSLRCM Tweak Pack 1.2 http://deadlystream.com/forum/files/file/296-unofficial-tslrcm-tweak-pack/ Remote Unlimited (1.1) http://knightsoftheoldrepublic.filefront.com/file/Remote_Unlimited;74664 Saber&Melee Weapon Sound Mod http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons/sabermelee-weapon-sound-mod I think the only things that edit global.jrl after M4 are N'Dul's Tomb and the unofficial tweak pack. I used all but the Jorran part of the tweak pack. Left off the TGA/ut* only mods forgot to mention Light/Darkside Meditation before Prestige Classing http://www.algonet.se/~stoffe/meditation.rar
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When I talk to HK-47 about the sonic sensor, I get a journal entry that has the name of a force power from a mod. I have tried this on two different builds, one with HLFP 2.1, the other with HLFP 2.1, Full Force, and Force Zeal. Both times I had the same issue but a different power was listed as the journal entry. I've already removed both builds and i'm currently rebuilding my override. Is there a compatibility issue with force power mods and M4-78 or is there something I should be looking for when i'm installing mods? The force power mods I used were HLFP http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;43066 http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156 Full Force Mod http://knightsoftheoldrepublic.filefront.com/file/Full_Force_Mod;105957 Force Zeal http://www.algonet.se/~stoffe/forcezeal_v2.rar
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Installed TSLRCM 1.8.3B, still get crash after title intros on startup
Quorwyf replied to InitialBAM's topic in TSLRCM
Check the instructions you followed against this http://deadlystream.com/forum/topic/3142-guide-xuuls-ultimate-guide-for-kotor-2/ -
I didn't since I had the game setup for 1920x1080 widescreen when I got this monitor and found that, with no config changes, everything was running fullscreen on the new monitor without anything seeming off from when I was playing on a 1920x1080 monitor. Not sure if it will change anything as the movies still fill the screen horizontally with the 1920x1080 hex edit. On a side note - when using FW, the copyright screen that appears after the two logo movies appears doubled, similar to how a windows wallpaper set to tile just repeats the image. Oddly enough hexediting for 2560x1080 fixed the letterboxing, which is odd considering that UniWS played the movies back in fullscreen with a 1920x1080 edit. Just have to chalk that up to the different programmers I guess. There seemed to be no visual difference between the intro and peragus arrival between the two methods so I guess you would still configure the UniWS method for 1920x1080. BTW you have a repeat of the "After combat I can't move" part of the FAQ inside of the "I am getting issues installing the 4 CD Kotor. It keeps asking me to change disks!" spoiler.
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21:9 monitors are more or less made for playing movies in their native resolution without distortion. As 21:9 = 2.33 I believe there shouldn't be any letterboxing. There is a unlocked steam kotor2.exe that can be found with some googling, that is how I was able to setup uniws. Due to forum rules I won't go into specifics about locating it.
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Since i'm playing TSL on a 2560x1080 21:9 monitor I thought this might be helpful info. I used this thread's guide for setting up the game so the .biks are all resized to 1080p. Tips for running the game in fullscreen 2560x1080 For either widescreen method: Configure the ini for 1920x1080 fullscreen (not windowed) and use the UI fix for that res. Differences between the methods: UniWS: cutscenes run fullscreen without noticeable distortion, everything appears slightly wider but the ratio feels about right FW: everything(text, models) appears to be a bit sharper than in the uniws method but cutscenes are vertically letterboxed. If anyone has better info for running 21:9 feel free to weigh in on this.
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Do you mean a maximized window or actual fullscreen? Nvm, figured it out Next question - do we uncheck the movie option in FW if our movies have been resized and the exe has been hex edited?
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Do you have to run the game in windowed mode to use flawless widescreen?
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I used the dialog from this since the mod is listed as RCM compatible but I guess i'll just have to see if it seems to screw something up. I've also been experiencing the problem with powers not working and their descriptions not lining up. The problem went away when I stopped using the HLFP 2.1 spells.2da from this mod.
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Does anyone have the JRL merger?
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Force powers with armors mods spells.2da only so it should be ok but i'm not entirely sure.
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Item related mods I have installed Combat Suit Revised 4.2 Ultimate Balancing Mod - baseitems, itemcreate, saber and blaster UTIs Azgath N'Dul Darksword Force powers with Armors New Work Bench Upgrades (1.5) Expanded Workbench revised revision (2.02) - fixed the dblsaber problem New Bounty Hunters on Onderon TSL Onderon Palace Expanded Onderon Museum Upgrade Multi-Stim Bao-Dur's Charged Armor .357 Magnum Quarterstaff Replacement Pack New Masks and Items Mono's K1 Gun Models Law Enforcement Blasters Movie Style Jedi Master Robes Revamped Grenades Ultimate Personal Items
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I have a lot of UTI's from quite a few things. I tried to get everything that looked good between here, filefront, nexus, and a few personal sites like redhawke's page. I also have modded versions of every item 2da I think, but most things I installed used the patcher. How could other UTI's cause this? I don't have subfolders in my override if that is what you were wondering.
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here you go I tried equipping the -fortitude one, fortitude stat turned red but remained at 4.
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Known TSLRCM 1.8.3 compatible list Mod compatibility inquiries In general skins are always compatible as long as they only change a .tga or .dds
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I recently noticed that some of my armor in game is showing negative 6 digit numbers for saves. I checked the .uti files for the armors and they appear to be fine, they are meant to have negative saves but in the single digits. What should I be looking for to fix this kind of problem if the .uti isn't the issue? I'm not listing mods as i'm trying to get a general idea of what type of files I should look at to find the problem.
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