
LiliArch
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Status Replies posted by LiliArch
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Worldbuilding question: in your opinion, what makes villain a villain?
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I don’t recall what happened in that film, but I definitely agree with you, especially as an answer to my original question. After all, I didn’t ask what makes villain an interesting character, and I seriously doubt that a character who acts solely out of malice would suddenly be not-villain due to their lack of noble goals.
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Worldbuilding question: in your opinion, what makes villain a villain?
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God no. That's just an example of terrible writing. See this for further detail.
While I agree that Shamus’ analysis of Mass Effect is awesome, I would argue that there’s nothing inherently wrong with having the villain be the best-dressed one in the story, if it fits, although pretty much the only option I can think of where the costume would make the villain is when the character walks into an animal rights group dressed in leather.
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When your story conflicts with your storyworld, which one would you change?
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Imagine realizing that a planned story feature is impossible with the planned rules of the world. Good thing is that the whole thing is still in its design stage, so changing things isn’t TOO difficult, but I’m curious as to what people think.
(My personal stance is that the best course of action is to change the thing that is less important to the whole.)
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Anyone know the script for the dialogue at the Polar Academy at the beginning where you get confronted by the handmaidens? The classic bug where you speak "All right, we mean no harm" and the convo does not continue has appeared again...
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As someone who's never modded...how hard would it be to change up the appearance of some of the Exchange thugs in the Refugee Quad?
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As someone who's never modded...how hard would it be to change up the appearance of some of the Exchange thugs in the Refugee Quad?
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No, ERFEdit is just a packaging tool. (Think of WinRar or 7-zip or something like that, if you will.) You need to modify the utc files with whatever your preferred method is, ERFEdit is just for putting them to the correct module files instead of dropping them to Override or dabbling with TSLPatcher.
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As someone who's never modded...how hard would it be to change up the appearance of some of the Exchange thugs in the Refugee Quad?
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Rewriting some old readme files at midnight was not my best idea. >_> Found at least one typo, so far, this morning.
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Do either the Manaan or Tatooine cantinas have official (or unofficial) names?
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Hey does anyone know why Mandalore won't tell me the truth about his mission and Revan once all the clans have been found? I've got TLRCM 1.8.5 installed of course, and got influence from him when each group was found, but he simply won't tell me the truth for some reason.
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Hey does anyone know why Mandalore won't tell me the truth about his mission and Revan once all the clans have been found? I've got TLRCM 1.8.5 installed of course, and got influence from him when each group was found, but he simply won't tell me the truth for some reason.
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Hey does anyone know why Mandalore won't tell me the truth about his mission and Revan once all the clans have been found? I've got TLRCM 1.8.5 installed of course, and got influence from him when each group was found, but he simply won't tell me the truth for some reason.
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I switched party members based on influence options. Exploited (albeit finding the fact by accident) that you can actually change your party on your first visit on Onderon (I believe it locks normally? Or do I remember wrong?) if you don’t select a third party member when you go there (instead selecting them on-planet). And I collected the final inf points on M4-78. (I was short of two with one character, I believe. Or maybe two characters?)
I had to take a bunch of DS hits of course, but in the end, I did have my LS mastery.
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Hey does anyone know why Mandalore won't tell me the truth about his mission and Revan once all the clans have been found? I've got TLRCM 1.8.5 installed of course, and got influence from him when each group was found, but he simply won't tell me the truth for some reason.
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Welllll you’ll apparently need inf 80, so you should be fine with only two extra increases. I don’t have a complete chart, but I believe Onderon is the best option for non-darkside ones. I have three possible options for you.
1) join the civil unrest. In the ”I won’t remain silent any longer” scene, pick options ”Soldier, call for reinforcements”, ”I would rather fight for Vaklu”, and ”If we want to work with Vaklu”.
NOTE: you must not have GOTO for this scene.
2) If you manage to get the attention of the bounty lady, pick the option ”I’ll be going now” and ”I agree, Vaklu has a lot more to offer us”.
NOTE: you must not have Mira, Visas or Kreia for this scene.
NOTE2: you can still side with Talia, as long as you don’t kill any of the targets (cashing the bounties with nonlethal methods is allowed, but not necessary).
3) For the second visit for Onderon, take Mandalore (alongside with Kreia) with you. When comes the option to decide Vaklu’s fate, pick ”You’re right. If left free, he will bring nothing but suffering.”
NOTE: if I calculated correctly, you need only two of these, but I included a third option in case you want to send Mandalore to Freedon Nadd’s tomb.
I would personally go with 2 and 3. I’m pretty sure you can catch the bounty lady’s attention without starting a riot... but I haven’t done that in a while, so don’t quote me on that.
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Hey does anyone know why Mandalore won't tell me the truth about his mission and Revan once all the clans have been found? I've got TLRCM 1.8.5 installed of course, and got influence from him when each group was found, but he simply won't tell me the truth for some reason.
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It is possible, although it may require picking some options very carefully. (I’ve managed to get inf 100 with everyone, while maintaining full LS, albeit it was a bit hack-ish. But if your goal isn’t to max everyone, but only get enough influence to get Mandalore to tell the story, it’s manageable even without exploiting.)
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Has your mod been used without either attribution or permission? Don't be so sure.
Check this Reddit thread first.(I removed the link as to not exacerbate a resolved situation. Hopefully, others will remove their links to it as well.) -
In this week's episode of "Did You Know?" <Did you know that the reason the pedestals under the bonfires in Kotor2 Dantooine are a bright white is because Obsidian imported the Kotor1 firepit placeable and forgot/never bothered to add the textures for its ceramic base and wood?>
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In this week's episode of "Did You Know?" <Did you know that the reason the pedestals under the bonfires in Kotor2 Dantooine are a bright white is because Obsidian imported the Kotor1 firepit placeable and forgot/never bothered to add the textures for its ceramic base and wood?>
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I was able to find what's causing my TSL not to start. It's the service called "Windows Audio Endpoint Builder". Disabling that allows me to start the game (GoG or LegacyPC on Steam) just fine.
The problem is that this service is necessary to have any audio at all in Windows. So now I can either play without sound or with the broken fog from the Aspyr patch... Great, just great.
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Considering to watermark any texture-based mods I make going forward after finding someone uploaded one of my mods onto Steam Workshop without my permission. Already reported said mod on Steam this morning.
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Can anyone help me with guessing what [I believe is a] PLC_xx is this?
SpoilerI had surfed through the placeables.2da but I can't seem to find its existence.
Many thanks for considering this!
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I know I ask this every few months, sue me.
Any DS members minecraft fans? I've got a server if anyone wants to join in the fun.
(No, I'm not 12. I'm just a loser)
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I know I ask this every few months, sue me.
Any DS members minecraft fans? I've got a server if anyone wants to join in the fun.
(No, I'm not 12. I'm just a loser)
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First RP in the new Role-play section will be going up shortly
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First RP in the new Role-play section will be going up shortly