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Everything posted by Mephiles550
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Looking for some people interested to test Telos Swoop fixes
Mephiles550 replied to Hassat Hunter's topic in TSLRCM
The forfeit bug is being fixed? I no longer have to go into KSE to fix it each time it happens?! hallelujah! I don't have any saves ATM, as I've reinstalled the game again with all of my previous save files deleted, leaving me on Peragus. Whenever I get to a swoop race, I'll test whether or not this works. -
Do you know how to extract game files from Kotor tool? If so, extract the original baseitems.2da and upgrystals.2da into a folder or on your desktop. Then, you'll need to download the 2da converter/merger tool from this website: http://www.starwarsknights.com/tools.php You will need the original game's version of both the baseitems and upcrystals, as well as both of the files that are in your override folder and the two files from the mod you need to use(that's six files, three of each). This tool is pretty self explanatory. I'd recommend placing each individual file in it's own separate and properly named folder so things don't get hectic or crazy when your trying to find the files to merge. Don't delete the files either unless you're perfectly satisfied with the merged 2da files you've made. Keep your original overide files as a backup in case you run into any issues with your new files.
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Star Wars Episode VII :The Force Awakens Teaser Trailer
Mephiles550 replied to VarsityPuppet's topic in Star Wars
Summarized all of my thoughts into one word. There's nothing new here for me to be excited about! -We've got Stormies; OK. -We've got helmetless Stormies in the middle of a tatooione desert; fine. -We've got HD Tie fighter and Melenium Falcon CGI; alright. -We've got the return of the Rebel Alliance/New Republic; expected. What's there to be excited from this trailer, exactly? I think the only scene from this trailer which actually caused some excitement in me was the part were the X-wings were flying low above the water. It's the same old stuff we've seen before with one exception: the Sith warrior with the most impractical Saber in the universe. Yes, I know it's fantasy, and yes, I know that lightsabers like this have been done before in the past (which still does not excuse just how damn stupid they look), But the saber, both in the hilt and the blade's abnormal design, look unappealing regardless. This didn't lower my expectations for the movie in the slightest, but I don't see how people could raise their expectations of the movie from this trailer, either. -
Do you have the Brotherhood of Shadow: Solomon's revenge mod installed? I've always had that issue with the space battle backgrounds when I had that mod. I'm not sure why that would be a glitch of all things, but it's a result of that mod, for sure.
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Or better yet, since it's a pretty valuable blade, give it to the leader of the group. It would also make the battle a tad bit more challenging.
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I don't remember the exact lines he said, nor do I have a save file to re-read them, but I'm pretty sure the way he referred to the reward was in a singular manner; the "symbol of his clan," or something along those lines. The crystal would be more fitting than the Vibroblade, I think. Maybe you could show the Wookie fighting the Mandalorians using both his regular long sword in one hand and the Echani Vibroblade in the other, if you want to imply that the Wookie pretty much gave whatever of value he had as his reward.
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Understandable, but regrettable I suppose. I guess it won't really matter for me though, since I have my own slightly modified version of the Restored Shadowlands from Kotorfiles anyway, and that's good enough for me. Will the Rough-Cut Upari Crystal at least be received as a reward from the Wookie Warrior there instead of the Echani Vibroblade like in the vanilla game? At least, I'm assuming that's who you were supposed to get the crystal from anyway, unless I'm mistaken. It just seems like the most likely way to obtain it.
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Will this mod be restoring the parts of Kashyyyk that were cut out, i.e, will this mod be restoring the removed parts of the Shadowlands?
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Unable to play movies and Resolution issue
Mephiles550 replied to Atton Rand's topic in General Kotor/TSL Modding
I would also like to emphasize the importance of running the game in administrator mode. -
Wait, you're the guy who translated that mod into English? Thank you! I used to love that mod when I was knew to Kotor.
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The Restoration Mod put the Bith file inside of the Override folder instead of a MOD file first. I kept trying to remove it from the override and add it to the Restoration Mod's custom MOD file for the first set of Taris apartments, but the changes would always keep being reverted. I eventually just gave up after trying for several times and not finding the reason as to why. The tools I used were Kotortool and ERFEdit.
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I would prefer an appearance change to give the game a bit more diversity in its NPCs. Bith are hardly seen in game with the exception of the cantina musicians and the occasional non-intractable Bith NPC sitting down in a chair. I also would prefer that the previously mentioned merchant also keep his appearance as a merchant, simply because I know that there was supposed to be a Bith on Korriban at one point. If it had to be anyone, why not the merchant? I know this Bith repalces the Twilek dock officer, but I still think a Bith would be more suited as the merchant. It's perfectly fine if all that could be done is a voice change to the Duros in the apartments. Better than nothing.
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I don't know about Tatooine, but Korriban's Rodian merchant becomes a Bith as a side effect of the n_bith001 file (the name may be slightly off). The file, I'm assuming, was directed towards the Duros who was killed by the Sith officer in the PC's Taris apartment. This Duros actually spoke using a Bith's voice instead of the voice of a Duros, and because his file name was called n_BITH, it makes sense that the character was supposed to be a Bith instead. Unfortunately, this causes a change in the UTC file for the Rodian merchant on Korriban, which also shares the file name of n_bith001. For some reason, the player can't speak to the merchant while he's like this, so he's rendered useless. I tried fixing the file myself, but for some reason, I could never get it the way I wanted it. The best I could do was just delete the file and revert the two aliens back to how they were in the vanilla game. I'm hoping this glitch was, or will eventually be fixed.
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I consider myself fairly good when it comes to Pazaak. Let me tell you though, you only need two of the three things you listed. There is absolutely no skill required from any player whatsoever in Pazaak. It's 70% luck that the game actually decides to give good cards to use, 20% reliance on the extra cards you buy yourself, and 10% on a focused mind to make sure you don't let valuable opportunities pass. Unless you can predict which card the game will draw next for you or your opponent, I don't see any skill in this game at all.
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Mandalore's ship was just a flashback, with the actual ship most likely destroyed. Going back to that ship would make just as using the galaxy map to return to the endar spire.
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Amazing! If all of the modules are to be as high in quality as the example screenshot, I've got a good reason to look forward to this! That, and added to the fact I've always wanted to see what a completed Sleheyron planet would be like, your planet mod will probably have a permanent place in my game whenever you release it. Will you be using part of this older landing video for the mod, also?
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My order, at least 90% of the time, goes as such: 1. Dantooine (I went here the first when during my earliest playthrough just because it was the one planet I knew best from the first game, but I also think Dantooine has the easiest way to set up building your lightsaber) 2. Korriban 3. M4-78 4. Nar Shaddaa (Getting G0-T0 in your party can help protect you from some bounty hunter ambushes) 5. Dxun 6. Onderon (This way, immediately after I come back from my first trip on Onderon, I get to head back to continue the civil war. It doesn't make that much sense, but oh well.) I really need to try playing the game in different level orders...
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Hooray! I'll make sure to use this for TSL when I get the chance.
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This glitch is pretty darn common, actually. I've had it happen to me multiple times myself, with and without mods, both on the PC and Xbox versions. While I'm not positive about what the cause is, I think it has something to do with the timing of when you equip a certain item right before the sparring begins, or you have to do something else specific during the transition from the conversation to the sparring. This bug also has a few variations depending on how you set it up. Sometimes the Handmaiden will stay invincible during the fight, sometimes the door won't lock during the fight, and the tier doesn't matter, I think, on whether or not the glitch occurs. Eitherway, you kill the Handmaiden, or she will kill you. What confuses me is how you got 125XP, as I've normally seen people get just 25XP from her.
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I believe mines only give your either 25 or 50 XP. I only have good memory of the game while playing difficult mode, so I don't know if the difficulty level may have something to do with the XP being gained or not, though I'm doubting it. Because your total demolition skill at this point is 5 points, I'm guessing you're using normal difficulty? Difficult mode requires a lot more points (Which is annoying as hell, I think, because Peragus has so many mines, but I don't want to have to waste so many skill points so early in game on just my demolitions skill).
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Lol, I used to love that glitch when I first heard about it! So many easy experience points just instantly popping up, until I eventually spawned so many Hississ at once that the game actually crashed. XD
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I'm also getting missing heads for the female Sith Assassins.