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Showing content with the highest reputation on 06/24/2020 in all areas

  1. 2 points
    @La Ingobernable I missed that, thanks for letting me know. I'll include Gran ports in the next update.
  2. 2 points
    I know it's been quite a while since I made any announcements on this project. 2019 was a very busy year for me. Even so, I was still able to work on the code a bit, and pushed code updates to the GitHub repo every so often. 2020 is still looking to be just as crazy if not more. I'm hoping to be able to post more updates on my progress. I've compiled an alpha build for anyone to test out. It can be downloaded from the release page of the GitHub project here: https://github.com/KobaltBlu/KotOR.js/releases/tag/v0.0.1 Download and unzip the contents somewhere. KotOR-js.exe is the main executable. When you run either game or the toolset for the first time, it will ask you to locate the game directory for the original games first. After that you should be good to go. It is an alpha so expect some things to be broken and or act weird. Compatibility Note: This is a 64bit build. I also believe it only supports win7 and up. I'm always eager to hear any and all feedback! This project continues to be a lot of fun to work on, and it's always forcing me to push the boundaries of what I know about coding and game design. If I can say something of encouragement to the new modders or coders that may be out there browsing these forums. It would be to chase that crazy idea and push yourself to try. When you spend hours and hours writing code or creating a mod, that feeling of seeing your hard work finally bear fruit is amazing. I can't count how many times i've seen modders discouraged from attempting projects because other people think they are biting off more than they can chew. I know that if I would have announced this project when I was just beginning, I fear I would have received similar remarks from some. The thing is that you very well might be over your head, and thats ok! Failure doesn't have to be the end of the road, it can be a stepping stone to better things if you learn something along the way and apply it the next go around. At least that's how I see it 😅. Anyways I apologize for rambling on, I'll sign off for now!
  3. 2 points
    ICYMI: Echoes of the Past - out now!
  4. 1 point
    When you post error report for KotOR1 now and in the future, you might want to start it off answering the following questions. 1) During the game, when did the problem begin to occur? 2) Did you install the latest version of the mod (if using K1R or K1CP)? 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) 4) What region is the game designed for if it's the 4 CD version? 5) Did you update your game as required by your game's region? (4-CD version ONLY) 6) Did you use the TSLPatcher for your mods, if provided? 7) Were there any errors in the TSLPatcher installation? 8} What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) 9) Can you be more specific about the error? At what point did it happen? 10) Have you tried re-downloading the mod? 11) Have you tried using a different save game? 12) Have you tried starting a new game? 13) What Operating System do you use? (List Virtual Machines as well if you are using them.) All of that being said, check this thread on Reddit to see if it may prove relevant.
  5. 1 point
    Big thanks Effix! it's looking great, I really appreciate it
  6. 1 point

    Version 1.0.0


    Re-texture of PFHC02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHC02 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  7. 1 point
    I might check it out again when development is a tad further along.
  8. 1 point

    Version 1.0.0


    Re-texture of PFHA01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHA01 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  9. 1 point
    Hey everyone, As per usual, I've failed to keep this blog updated. Truth be told, I don't have much enthusiasm for it as it doesn't seem to garner much traction and I much prefer to post regular updates over on the "Community" section of my YouTube channel. At any rate, Echoes of the Past is done, and will be premiering live on YouTube this Saturday (20th June) at 10pm BST/5pm EST/2pm PT/4pm CT/3pm MT. You can watch the livestream here if you are interested, I hope to see some of you there! I also now have a Discord server for my films, @Sith Holocronand @Mellowtron11 are already members of it so please feel free to join. This may be my last blog post (at least for a while) as I much prefer posting announcements in the server and interacting with people over there. Really excited to see this film go out, I've worked really hard on it and I think (hope?) you'll like it, too. Hope everyone is taking care in the current climate! ~ DV
  10. 1 point

    Version 1.0.0


    This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram. You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods. Changes: Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues: Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though)
  11. 1 point
    Me: *Loads Kotor Tool* *Kotor Tool's script compiling feature suddenly works* Me: *But now I can't edit any uti files* Me:
  12. 1 point
    I am not 100% sure I will include the RoR heads with the project yet but I was thinking of both including it as an optional package and releasing it as a separate mod so that people can use the heads and races from RoR in regular K2 but I will see how it goes when I get around to it. In the meantime here are some story and design documents if anyone wishes to take a look, in truth it is a mess at the moment. A lot of different text documents and some images of stuff i've written on paper. It's not very well presented basically, there are also various design images possibly conflicting ideas who knows. I need to take the time to go through it and assess it's worth, I think it's all awful at the moment as I haven't properly gone through it. Story On Paper.7z Design Documents.7z Design Images.7z Below is an updated list of all mods that are included with the Expanded Galaxy Project by Author and then by order of when they were added to the project. Here is a list of the current projects that have wildly spun out of control for KotOR2 1 : K1 Port ( 25% ) 2 : K2 Expanded ( 25% ) 3 : K2 Sequel / Free Roam ( 5% Sequel - 100% Free Roam ) 4 : K1 Expanded ( 25% ) 5 : K1 Port Sequel / Free Roam ( 5% Sequel - 100% Free Roam ) 6 : Port Installer ( 5% ) 7 : A Launcher for both the port and main project to run under one installation and possibly RoR + TJM as well ( 5% ) 8 : Retrofit the NWN engine for level creation ( 0% ) 9 : Xbox Version of everything ( 1% ) These are probably generous estimates of how far along each project is. Some of these projects might not end up happening, but the first 7 are quite integral to both main projects. Thor110
  13. 0 points
    Thank you, I appreciate it. If it helps, the Grans I remember present in the game are at the Manaan swoop racing place and at the Matale Grounds (Zuulan).
  14. 0 points
    Expanded Galaxy Project ( KotOR II : The Sith Lords ) The goal of the Expanded Galaxy Project is to provide additional content for the second game, currently it adds the six planets Absent from the second game ( Lehon, Manaan, Kashyyyk, Tatooine, Yavin and Sleheyron ) as well as featuring the Coruscant mod and adds free-roam to the end of the game as well as the possibility of a new set of stories for every planet after the main game is complete. The most up to date information can be found on the latest page of this topic and downloads can be found on DeadlyStream, ModDB or Discord. Suggested Installation Order : This is the installation order I have followed while working on my project. 1. KotOR II : The Sith Lords ( 4CD Versions require the following patch ) 2. Patch 1.0b (200424 to 210427) ( GoG & Steam Users Skip This Step ) 3. TSLRCM 1.8.5 4. M478EP 1.5.1 5. Jedi Temple / Coruscant Mod 6. Expanded Galaxy Project Currently I do not know what mods do or do not work with my project but I do plan to try and provide compatibility for as many mods as possible in the future but texture, model, item and many other simple mods should work if installed after the rest of the required or optional files for the project. Thanks to a suggestion from another user I have decided to release any changes I make throughout the course of the main game that do not directly relate to the main project, so far I have released all changes made, I had to reconstruct a few of these so that they were suited for the main game without my project, this will not include mods that have been separately included with the project. Standalone Mods - All Included In The Expanded Galaxy Project KotOR Modding Tools - Here is a list of tools that made this project possible. Included Mods - Below is a list of all mods that are included with the Expanded Galaxy Project. Contributions - Here is a list of contributors that helped early on with advice on KotOR modding or who contribute to the project heavily. I wanted to say a big thank you to all the creators of the tools that made this project possible and I wanted to provide an accurate list of the tools I used to make this project possible here, I also want to say thank you to everybody that has supported or contributed ideas to the project, if your name is not found anywhere above please feel free to let me know and I will make sure to include you and your contribution above. Thor110 Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion. Design Documents : Full Design Documents.7z ( Design Documents are a bit of a mess at the moment but the foundations of the project are built and ready for testing! )