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Showing content with the highest reputation on 09/23/2025 in all areas

  1. 2 points
    chatGPT to the rescue, it made me one in Python. Quite useful, i now have a list of every model and which textures it uses. the whole txt file is almost 8MB. might be useful for others so i attached it model_textures_list.txt
  2. 2 points
    4K version, looks much nicer than the former 1024. These textures are very in-your-face and needs good quality a gif comparison of default vs new wall textures
  3. 2 points
    An update on the K1 Alien Pack update: It is almost ready, though there are other mods that I am developing that I'm too absorbed in thus resulting in the delay of the K1 Alien Pack and the RC-K1CP update that'll restore the Echani. This post is mostly being made as a reminder for myself so that if I see likes and/or comments on this post it'll spur me to finish the update. The K1 Alien Pack shall include the above previewed Echani NPCs, three new additional Trandoshan Skins and 32 new Gamorrean skins. The Gamorrean skins are nothing special to look at. As we may know, there are four Gamorrean skins in the game each with their own unique outfit and Gamorrean appearance. I would describe these four Gamorrean appearances as ranging from young, adult, middle-aged, and old. What I've done is that I've taken the four different outfit and applied them all to the other appearances, so imagine the old Gamorrean variant that usually wears blue wearing the red outfit that's usually worn by the young Gamorrean and vice versa. Doing this resulted in the the Gamorrean skins increasing from 4 to 16. I then made another four new clothing variants for the Gamorreans, thus increasing the skins from 16 to 31. The end result is that every single Gamorrean in the game will have a unique appearance as no two Gamorrean appearances will be used anywhere else in the game because there are just so many Gamorrean skins. Again, all of this is almost ready so hopefully we shall be seeing this update sooner rather than later.
  4. 1 point
    Sure, that works fine for me. Yes, since the builds are going to use For Mandalore! in cut-down form, I would want that out of the changelist. Looking at the mod now, what I'd like to keep is: 1. Droid warfare/battle upgrade prereq change (though for the Snigaroo Cut I would probably want the method of this to be tweaked so that those items aren't usable on T3-M4 or G0-T0, rather than removing the prereqs) 2. Changes 1, 2 and 3 to the Harbinger 3. The alignment and race changes (to display masks) for the thugs who attack with the hold-out blaster, but nothing else 4. Corran Falt soundset fix 5. Giving the TSF Lieutenant a pistol 6. Giving Corran Falt the blaster pistol when tailing him 7. Ithorian dialogue about bachani plant being silent 8. Luxa soundset fix in the Exchange module 9. Replacing the Telos surface warbot weapons with repeating blasters 10. The HK-50 health fix 11. Fixed Mandalorian bark lines on Nar Shaddaa 12. Reskinned Bith arm placeable 13. Removing the drops and XP from the Twin Suns fight 14. Kath Hound vitality reduction (though I'd be curious to know how you determined how much to remove) 15. Fixing Dillan's militia armor appearance 16. Suulru blaster rifle fix 17. Mercenary head change to hide DS transitions 18. All the Dxun tomb changes 19. Soldier VO fix for the terminals on Onderon 20. S-0D3 fix 21. Fixing the Vaklu soldier barks 22. Onderon Palace loot fix 23. Talia health fix 24. Kreia appearing inside the Academy on Korriban after beating Sion 25. Giving Malak his own soundset 26. Both Ravager changes Changes that I would not mind having in an entirely separate mod or second separate install option, not directly in the Snigaroo Cut of the bugfix collection (I figure users may want to utilize these, but they are more subjective changes and I would like this to be a separate option so users can choose to have it or not): 1. Mercenary soundset changes 2. Mercenary armor adjustments 3. Changing the head of Coorta's thug to not use the dock officer head 4. Changing the Republic Trooper in Sion's escape cutscene to the medical officer 5. Swapping the appearance of bay control and the TSF lieutenant for Samhan's quest 6. Restoring the "sir, we have some visitors" line for the Chodo Habat scene 7. Giving the mercenaries on the surface player heads so their mask items are visible 8. Swapping the sentry droid appearance on the surface 9. Swapping Davrel's Republic blaster for a Mandalorian Blaster 10. The clothing changes to Kiph's girlfriend and Jonna Far Reupload permissions and the authorization to edit the texture and reupload it, but not to use the texture in anything more complex than a straight texture mod. The verbiage of the readme is a bit imprecise, unfortunately, but my understanding of it would be that my request here would not be in line with the permissions. A new worn-out skin would probably need to be made.
  5. 1 point
    It wouldn't be particularly hard. Wizard and I created a Powershell script to dump all the lightmap assignments in K1 to identify all the cases of missing lightmaps. You could do the same thing for diffuse textures.
  6. 1 point
    new undies and more detailed body
  7. 1 point
    Sorry, typo. It was indeed PLC_spdrB01.tga I meant. Eh, it would be good to have some sort of software that prints out what textures each game model uses, but, in this case, shoudn't it be PLC_spdrwin01.tga? Cheers!
  8. 1 point
    This is not necessary. I'm glad to be of assistance.)
  9. 1 point
    PLC_spdrA03? Are you sure that is not from some other mod, or you likely mean: PLC_spdrB01.tga. Because the former texture does not exist. I see an issue with the seats too, they're in metal, not ideal Also what looked like a PCB board is the controls of the speeder, right in front of the seats, so i'll do something better for that. Wish i could find the window texture because its not part of the main texture and it doesnt look great.
  10. 1 point
    No, it's the feedback i need, it's 2100 textures and it's very hard for a single person to under such short time look at all of them super closely or do comparisons. I'll fix the grass.
  11. 1 point
    vurt, I like the rextexture of both PLC_spdrA01 and PLC_spdrA02 (less fond of PLC_spdrA03). But in the latter, I think the AI has done a disservice to the original texture. The grid (upper part) and circuitry (lower part) that are part of the original design and that should not disappear are removed and replaced by something that looks like the writing "HUL". Also, please note that the exhaustion of the speeder, which the AI reimagined correctly in PLC_spdrA01 is not right in PLC_spdrA02. I'm attaching the images.
  12. 1 point
    I have a fun one! And a tragic one lol. When you're playing as T3-M4 on Peragus, in order to open the door to hanger access you have to blast a door open with a mine and there you find a destroyed 3C-FD right in front of the door, the astromech droid that T3 repairs in the prologue and in turn helps T3 repair the Ebon Hawk and dock with Peragus. The outro cutscene in the prologue implies that the HK unit destroys them both but we know T3 survives just fine, so what about 3C? What if - both of them escaped fine, and docked with Peragus, and when T3 plants that mine to open that door, he unknowingly blows up 3C who has been trapped on the other side, and then loots his corpse not knowing he is responsible for turning what was his only friend up to this point into scrap? *Dark Side Points Gained*
  13. 0 points
    I fixed the seam. Reduced the resolution to match the quality. 256 pixels is enough. Added an alpha channel. Maybe you'll find it useful. PLC_EqupPack.rar I fixed the seam. fx_flame.tga Fixed "-" and "+". plc_pazaak.tga
  14. 0 points
    Hey guys, just dropping in! My K1 HD Legal Screen mod is now available in 1440p and 2160p. Glad to see the community is still active
  15. 0 points
    For example: LTS_floor.rar