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Showing content with the highest reputation on 01/08/2023 in all areas

  1. 2 points
    I had a quick play with using stencils in Blender. It's a bit fiddly due to the UV distortion, but with a bit of trial and error I think you could get it pretty close. It might be easier to do the arrow head and the line as two separate stencils. Here's a video that covers the basics of using stencils - https://www.youtube.com/watch?v=urUdMbO4E2c&t=155s Edit: OK, I played around with it some more. Try these on for size: Game-ready textures, source masks, and Blender file attached: Malak Airbender_Source.7z
  2. 1 point

    Version 1.0.0

    13,612 downloads

    This mod will replace and update DrdProt texture files. To Install 1. Download: DrdProtHD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  3. 1 point
    You really do need to work on the way you ask questions. What is "this"? There are five characters in the scene... Open the level with ERFEdit, find the NPC you want with KotOR Toolset or Holocron Toolset ( easier to locate them with the top down map in these programs ) from there open the NPC's character sheet with K-GFF Editor as well as the other character sheets you wish to edit and change their equipment list accordingly.
  4. 1 point

    Version 1.0.0

    37 downloads

    -ABOUT- Basically, I saw this one joke years back about Malak actually being a Sith version of Aang from The Last Airbender. Now that I have some rudimentary skill in editing textures, I've finally made it a reality. Enjoy. -INSTALLATION- Simply copy/paste the texture files into your Override folder located in your "swkotor" directory. -UNINSTALLATION- Simply locate and remove the files. It's as easy as one, two... erm... um... damn it, this is what I get for being a Valve fan ._. -COMPATIBILITY- This reskin is not compatible with any mod/texture pack that alters: -N_DarthMalak01.tga -N_DarthMalakH01.tga -N_JediMalekH02.tga -PERMISSIONS- You may use this mod for whatever project you want, so long as you credit me. -CREDITS- Cortisol - Holocron Toolset ndix UR - TPCview
  5. 1 point
    I'm so proud of what this community can come together to create
  6. 1 point
    The file names of both Carth and Bastila's textures are the same across both KotOR games, so there's no need to rename the files to use them in TSL
  7. 1 point
    I don’t think they have an account on Deadlystream, so you’ll have to try on Nexusmods. However, as Leilukin explained, if all you want is to have these textures in TSL, you should just be able to get that by copying the .tga texture files from these mods and paste them in TSL’s Override folder. Maybe you’ll have to rename the files, I don’t remember if Carth and Bastila’s texture names structure have remained the same in TSL. It’s just that without Fenharel’s express permission, nobody (including yourself) can release a mod porting their textures to TSL. If you’re just messing around on your own, that’s fine.
  8. 1 point
    You'll probably have better luck by formulating your request using an actual sentence. 😉
  9. 1 point
    Wow, thanks Effix! This helps alot! It looks so much more exciting now that she actually looks different from Shaleena:
  10. 1 point

    Version 1.0.0

    9,790 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 04.01.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory. Description: Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs. But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now! 10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff. Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: You are free to use this models as you like as long as you give proper credit to DeadMan. Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP. Special Thanks to: DeadMan: For the original mod! SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. 0 points
    Still, I just wanted to be certain that you were on about the Sith Officer. Regardless of which character you were referencing, the process is as I just described. Maybe watch my crash course video in kotor modding where I cover the basic file types, what programs open them and what they do. ( in my tutorial series ) I am pretty sure there is an exact step by step tutorial to changing an NPCs clothing around here somewhere anyway. ( on DeadlyStream ) : Though that actually covers changing a few other things, such as the texture variation and the appearance.2da, but for the most part it still should highlight what it is you need to change.
  12. 0 points
    https://deadlystream.com/forum/25-tutorials/ There is a tutorials section on the site. I have also written a short tutorial series covering some of what I learnt while working on my own project. The first thing I would suggest you do, is get KotOR Tool, ERFEdit, K-GFF Editor, 2DA Editor and the Dialog Editor, there are a lot of programs available but these are what I use. ( KotOR Tool can work with most files, but it has always been described to me at least as quite buggy and should generally just be used to extract files from the game ) Though saying that, you might be better off starting with the Holocron Toolset, because it has everything built into one package, realistically you want to figure out what is best for you throughout the course of learning to mod the game. The second thing I would suggest doing is familiarising yourself with the games file types and folder structure. From there it's usually just a matter of opening up levels, editing files and repackaging the module, be it manually or using TSLPatcher to inject files into existing levels. Then from there, peruse the tutorials and site, there is a lot of quite advanced and specific tutorials if you do enough digging around here. Thor110
  13. 0 points