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Showing content with the highest reputation on 06/04/2022 in all areas

  1. 2 points
  2. 2 points
    Since TOR released a set of the Star Forge robes not too long back, I figured it might be a useful basis for a hybrid version with the vanilla cape and loincloth (the TOR version is only painted on) married to SS's flowing robes animations. At this point I've done the initial import, scale, and pose, and am now ready for the transfer to the KOTOR rig. Thanks to the Blender I/O script, I was also able to bake out the tinted textures, which is much easier than trying to approximate it manually as I have had to do in the past. Here's where it's at currently: I still need to fiddle with a few bits and pieces, and there will no doubt be plenty of tweaking to do once the rig transfer is done and I can test out animations. I also have some folded down hoods taken from other sets that I will try to marry to this torso for a hoodless/maskless version. But that will require a fair bit of massaging to get them to fit, so I'm saving that for later. Still not sure about the cape. I think having it white as well would be a bit too overpowering, but I'm not entirely sold on the brown. And I haven't done anything for the DS black version as yet. Since there's no TOR version of that colour scheme for this set, I'll have to cobble something together myself.
  3. 1 point
    I love the upscales! Keep going! Hope you will release them all in one modpack haha, would make the work a lot easier.
  4. 1 point
    Looking good! Nice Uthar skin youโ€™re using there, by the way! ๐Ÿ™„๐Ÿ˜œ
  5. 1 point
    Does anybody want to test two mods I'm going to release to see if there's any bugs I've missed? It's massive updates to my TSL Inspired Crystals and Crystal Cave redux and upgradeable crystal mods.
  6. 1 point
    Thanks! My goal is to flesh out the sublevel in a way that does not feel too out of line with the rest of the game. A compliment to K!, not a contradictory module. If you have any ideas or thoughts on how you would use the sublevel, I'm all ears! There's still a lot of real estate that can be used.
  7. 1 point
    Hey guys! We over at JKHub got the chance to interview a handful of the developers of Jedi Outcast for the 20th anniversary on March 25! It ended up being 2 hours long and full of amazing conversations. Check it out if you missed it! News post