Leaderboard


Popular Content

Showing content with the highest reputation on 03/13/2022 in all areas

  1. 4 points
    Good afternoon. Thanks for your work. I made a small rethinking of the processed original texture. I ask for permission to publish. Thanks for understanding.
  2. 1 point

    Version 1.4.0

    2,139 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.3.0 Release Date: 06.04.2022 Installation: This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ Once you have that mod installed, simply click on this mod's TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 2 second long cameo appearances in the background of one of Dodonna's end game cutscenes). This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations: * Several females are located on the Endar Spire. * Two are on Manaan loading Kolto whilst a 3rd guards Lorgal in his prison cell. * Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game. Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan! Preview of the audio: Recommended Mods: Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/ Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9! JCarter426: For sharing a superior TSLPatcher method! EpicStoffer: For pointing out the existence of ElevenLabs! ElevenLabs Website: For providing the most realistic AI VO I've ever heard! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point

    Version 1.0.2

    12,783 downloads

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1. It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma. This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod. I toned down Cay's comic book orange/golden tunic to a more sandy colour. A matching HD icon is included. This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item. Requested by Salk. Related/alternative mods: - Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk - Lore-Friendly Qel-Droma Robes HD by constantinople33 ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: g_a_jedirobe06.uti ia_JediRobe_055.tga PFBI55.tga PFBIA55.tga PFBIB55.tga PFBIBa55.tga PFBIC55.tga PFBIJu55.tga PMBI55.tga PMBIA55.tga PMBIB55.tga PMBIC55.tga PMBIZh55.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the Cloaked Jedi Robes mod - Salk for the request - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. 1 point

    Version 1.1

    363 downloads

    Upscaled Computer & Galaxy Map Interface by Sdub & Effix Version: 1.0 Description: This mod is a upscaled version of the computer interface with personal touches done by @Effix, it is absolutely not perfect, but I felt it is a decent alternative when it comes to using the widescreen interface. You will notice some colors may not be perfect due to the overlay that goes overtop the computer interface to contain the static effect. I was using this for personal use and felt I should release it Installation: Place files into override Uninstallation: Remove files from override Compatibility: Should be no issues with compatibility K1R Compatible: Yes Tools Used: waifu2x GIMP Big thanks to the KOTOR Modding Discord & Deadlystream Discord
  5. 1 point
    I like it! permission granted. Looking forward to the release. I hope you finish those HD Astromechs soon!
  6. 1 point
    Yeah, I was on a habit applying envmap to the sclera part so there it goes with this one as well.
  7. 1 point
    You don't need to update. You won't miss anything important, just a minor correction in the feedback window for some cutscene dialogue.
  8. 1 point
    @N-DReW25 Might this work? repsoldsample01.wav
  9. 1 point

    Version 1.0.0

    327 downloads

    When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless. To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override
  10. 1 point
    The female Republic Soldier NPCs to do not naturally appear in Kotor 1, I have since made a mod to restore them to the game: My mod will require you to install the Kotor 1 Community Patch (Which already contains JC's Republic Soldier Fix), then you should install my mod and then Dark Hope's mod ontop!
  11. 1 point

    Version 1.0.0

    17,535 downloads

    Random HD UI Elements by Sdub Version: 1.0 Description: Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side. I decided to try and at least do something about this. For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282 Then proceeded to upscale them, this is the result. All characters images are from the waist up as best I could, HK47 was especially tricky. I did not do T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine. I made one creative decision with: I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image. Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing. Installation: Locate the folder of which you want to install and then place files in override folder. Uninstallation: Delete files that you placed in your override Compatibility: As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest. I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know. K1R Compatible: Yes Tools Used: MS Paint GIMP Waifu2x Big thanks to the KOTOR Modding Discord
  12. 1 point
    Nah, doens't really bug me. Just, wanted to make sure if it was a known thing or not. Or if I did have some kind of real bug issue. If it's just cause they didnt bother to change it, them I'm totally fine with it.
  13. 1 point
    Hi folks! About a year and a half ago I was working on a mod for KotOR1 to make enemies more dangerous by improving their AI and use of feats and weapons, but I had to set it aside after a while when life got too busy. Thankfully, though, all the kind advice the good souls here at Deadly Stream gave me back then won't be wasted, as I've finally got a bit of free time coming my way this month and hope to be able to finish the project. I'll be tracking what I get done here on this WIP post. I'd be particularly grateful for any suggestions, too, especially pertaining to how we can make enemy AI smarter. So far, the focus fire feature has proven to be particularly challenging to fight against, and I suspect it could be even more fiendish with additional priorities beyond the standard "kill the one in the dress waving his hands and healing" sort of thing. 8) KotOR1 Enemy Enhancer Completed Features Player Quality of Life Changes [X] New Passive AI script. This selectable script prevents party members who have it assigned to them from performing any actions in combat other than those the player queues up. [X] Party AI toggle. Turning on Solo Mode now disables all party member AI in combat, regardless of assigned scripts. Turning Solo Mode off causes party AI to return to normal. Enemy Enhancements and Bug Fixes [X] Focus fire. Enemies now tend to seek out the party's weakest members/support characters (especially healers) and coordinate their attacks against them. [X] Guns 'n stuff. All enemies and party members with ranged attack feats now use them properly. [X] Shield happy! Enemies who possess shield units can now activate them more than once per fight and will do so when prudent. [X] Stat scaling. Enemies whose ability scores are lower than what their level would give an equivalent player will be dynamically granted bonuses to make up the difference. [X] Difficulty scaling. Instead of altering enemy damage totals, the in-game difficulty settings will instead determine the frequency and degree of the various Enemy Enhancer features. In Progress [-] Bonus equipment. Enemies will randomly be given medpacs, shield units, grenades, and other goodies to use against you in combat. [-] Extra feats. Enemies will sometimes receive a package of new feats (in line with their level and class, of course). [-] Stim junkies. Enemies will now use combat stims, including the squad recovery stim. Possibilities... [?] Enemy reinforcements. Certain enemies will have a chance to summon friends to help them.
  14. 0 points
    I totally agree with Sdub, things aren't perfect, at some point I was a bit done with it. Panels aren't very exciting to work on. I'm attaching 2 Photoshop files, in case someone wants to further improve things. K1_comp_panels.zip
  15. 0 points
    Just in case someone hasn't seen it yet, Obi-Wan teaser: