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Showing content with the highest reputation on 01/10/2022 in all areas
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1 point
Version 1.0.1
15,699 downloads
This mod makes a minor alteration to the Engine Lab room of the lower Black Vulkar base level to remove the Swoop Accelerator from the ground and put it on a bench. Said bench is moved from the other side of the room, where normally it impedes clear access to Kandon and his crew if the situation ends in combat. This has the side benefit of (hopefully) reducing pathing issues if the whole party tries to charge into melee combat. Additionally, several minor aesthetic fixes to the room are included. The cutting tools that normally have a static plasma (?) beam have been given some animation, and a number of pipes that had missing backfaces causing geometry culling issues have had those added. These fixes are also incorporated into the K1 Community Patch as of v1.9, so it is fully compatible with that as long as you install this mod afterwards. Installation Instructions The mod requires a GIT edit to reposition the accelerator (i.e. uses TSLPatcher), so simply run the installer. Known Issues There may some pathing issues if you try to loot the accelerator from certain angles. I've positioned it close to the front edge of the bench to minimise this from the most likely (direct) approach, but coming from the sides of the bench, especially towards the back wall end, may not work as desired. Acknowledgements Thanks to @bead-v for MDLEdit and KOTORMax. -
1 point
Version 1.02
1,110 downloads
Delayed Nar Shaddaa Main Quest Delays the main quest on Nar Shaddaa, giving you the freedom to complete other quests you might want to do first. Talk to Kaalah-Nah in the Entertainment Promenade about your standing with the Exchange when you're ready. To prevent softlocks Kaalah-Nah's fee was lowered, there's an option to change it back. Let me know if you encounter any problems. Possible questions you might have Q: Is this mod safe to install mid-playthrough? A: It's generally not recommended. As far as I know it is, I tested it and the mod works, and I completed the game on that save without issues. Make sure that on your savefile the message from Visquis has not happened, and you also have not paid Kaalah-Nah 2000 credits to make the exchange like or hate you. Q: I already triggered the cutscene with the message from Visquis, does this let me return to the ship and delay the quest that way? A: No. Use a save where the cutscene hasn't happened yet, and where you haven't paid Kaalah before. Q: I haven't triggered Visquis' message yet, but I already paid Kaalah-Nah. I don't have a save before doing that. Should I install the mod now? A: Short answer: No. If you're desperate: You can install the mod, the quest will never trigger until you use the savegame editor. Go to Globals>Numerics and change 300_NAR_Exchange_Gap to 51 or higher for it to trigger. I THINK there should be no major issues doing this but doing this is not recommended or supported. -
1 point
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1 pointRIMs -> Modules -> 601DAN_s.rim -> Blueprint, Character Next to an appearance, they have items equipped.
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1 pointHere's a TSLPatcher version. I haven't tested it yet in-game, but it should work. https://drive.google.com/file/d/1ggOoLY7gJs9wlXZr8eCJUB3hAp0-ZtAf/view?usp=sharing Truthfully I know next to nothing about Juhani's Romance Dialogue as I have never played as a female revan. So unless I find inconsistency with the dialogue (for some reason), I really wouldn't know what is supposed to be there.
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1 pointPlease do! i havent tested this on a completely fresh playthrough yet as I created right before star map #3 and accidently locked myself out of getting the boolean for IJuhaniR to properly set to True, but when I manually went in and set that right after completing leviathan the appropriate dialogue did play. As for what changes I made to make this function, well basicslly Juhani’s DLG file and the Dantooine File I included, I went in an alrered every check made by her dialogue to look for a male character instead of a female one when determining whether or not to play her flirty dialogue. Then I went into her script (the hjuh_p17 file) and altered that from looking for = GENDER_FEMALE to GENDER_MALE and that script controls whether Juhani’s romance can activate near as I can tell theres no reason it shouldnt work as I compared rhe syntax against other scripts that make use of the GENDER flag. I included two versions of the script, one which has been compiled and one which hasnt since I’m not sure which one is needed. Anyway, if you find any planetary unique dialogue that I missed, please inform me so I can try to fix it.
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1 pointIf anyone has a copy of tk102's original chained lightning that uses the "lightning" animation instead of the "shock" animation, would you mind sharing it please?? I can't seem to find the original archived anywhere...
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1 pointWell, this was... something. It seemed like it would be a good something, but now I just don't know.. I'm going to start off by saying that, contrary to zbyl2's assumptions, I find walking immensely preferable to being abruptly teleported around without warning. That was so jarring and disruptive that I was tempted to report it as a bug. It actually took me til the second instance to realize it wasn't one. Was that change playtested by anyone at all before release? That did NOT make for a good gaming experience... Also, given the existence of the Escort Droids for controlled fast-travel, it's completely and totally unnecessary. It was fundamentally a bad idea, in my opinion - throw it out the window and never look back. Second, I played the "You have to use a droid" portion as T3-M4 and I have to say that under these circumstances the dialogue choices being unintelligible to the player ends up feeling rather awkward. It's one thing in Vogga's warehouse, where the choices don't actually matter much at all; in that context it's funny. But here, where they actually have significance, it made me feel like I was flailing around completely blindly. I think that either you need to ditch the concept for that portion of this world, or publish a translation sheet. Third, I think the number of currently-active droids needs to get added to your journal. Because you can only ask the droid once, and it's all too easy for it to get scrolled out of the Messages log (and I'm guessing the Messages log being so short in TSL is backend idiocy that modding can't fix). I mean yeah, you can write it down, but it feels like the in-game handling should be better. And then there's the bugs.. I was super-excited to play M4-78 and finally be able to experience a more complete TSL story that actually gave Lonna Vash her due. And, after getting past the janky introductory segment, I was having a good time with the place. Then I set foot in the R&D zone and had "Deadly Upgrade" suddenly inject itself back into my Active Quests list (and the entry didn't even match how I'd actually done it). I came here to report that... and discovered just how broken version 1.5 is and continues to be. That was disheartening to learn. I implore you to either return to the project, or at least make an installer for the more-stable previous version (1.3) so that that can be hosted here.
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0 points
Version 1.0.0
9,861 downloads
Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods. The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering. If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled. -
0 pointsI "might" be capable of making a compatibility patch between the two mods.