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  1. 1 point

    Version 1.10.0

    202,946 downloads

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here. It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Translation: The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal. Traduction (Français - Harlockin): Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude. Переводы (Русский - olegkuz1997): Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible. K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know. The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/ These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed. Permissions: Due to this mod being a compilation from many different authors, please do not distribute/rehost it. Acknowledgements: All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
  2. 1 point
    Yes, the above links adds in animations for Revan's full outfit. I also made a mod that offers a hybrid version of the SF robes with the cape - https://deadlystream.com/files/file/1099-revans-hoodlessmaskless-flowing-robes-for-k1/
  3. 1 point
  4. 1 point
    Thanks for tackling this! Definitely will credit you when it is ready to go live. Here's an installer that will let you and anyone else who is curious to poke around at this stage. I did see some of the areas that were cleaned up and its awesome to see that debris gone! A few spots are a little off as far with for example some areas being green, so hopefully the installer will let you see what I mean. This is a very - very - early stage of the mod meant to let people at least head down there until the full content is ready. The installer changes up pieces in danm14aa to allow the sublevel door to open, give waypoints to send you back properly, etc. The rest of it just installs the sublevel. I'm sure it goes without saying but need a save before you enter danm14aa to enter properly. Though one can always just warp in to 610dan Installer.rar
  5. 1 point
    There's no way to know when you don't provide any actual information. Provide the following: A list of every mod you have installed, and the specific order you installed them in Attach the STUNT_42.mod and STUNT_44.mod files from your Modules folder Attach a text file listing the contents of your Override folder (open a command window in the Override, -> dir /b > override.txt).
  6. 1 point

    Version 1.0.3

    212 downloads

    //////////////////////////////////////////////////////////////////////////////// /* [K1] Creatures and Armors TXIs [Modder's Resource] "TXI files, or TeXture Information files, are text files that control and add special effects, shaders, animations, blending etc. for an associated texture. I.E. pmbmm01.TXI would hold the information for pmbmm01.TGA." - Czerka Corp. R&D Wiki This is the compilation of TXI/text format that the game uses to store *creatures and armors* texture information - such as shaders and animations that control how they're rendered in-game. This resource main purpose is to act as supplementary to modders' modified TGA files and/or alternatively a fix to transparency problems that often occurs. This only covers *creatures and armors* and not area textures. Some could be missing from the pack though I'm sure they're pretty much everything that is necessary. Drop comments or report to the mod's support page for this pack to be updated or troubleshooting matters. Installation: as a mod; all files have to be dropped to the Override folder, and if necessary should be installed first before all the others. 08/17/2019 */ //////////////////////////////////////////////////////////////////////////////// //:: Tools By: KotOR Tool - Fred Tetra, Notepad++ - Notepad++team, filenamestxt //:: dumps script - DarthParametric //:: Compiled By: ebmar //:: Hosted By: DeadlyStream //:: Report & Feedbacks: Snigaroo/Sniggles //////////////////////////////////////////////////////////////////////////////// //:: Supplementary Page: .txi Parameters and What They Do - CarthOnasty
  7. 1 point
    Tried extracting, error saying "No Archives Found" Edit: My bad, I didn't realise i had to update winrar. All good now.
  8. 0 points

    Version 1.0.1

    1,022 downloads

    Peragus, telos are both a pain in the ass to do. But I was wandering why Chodo habat had no unique skin He is quite a unique Ithorian. so I took the texture in the Kotor 2 folder and I made one unique!
  9. 0 points
    Cleaned up the sublevel on a model level. sublevel.zip Tell me if the walkmesh gives you issues.