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Showing content with the highest reputation on 11/02/2021 in all areas

  1. 2 points
    It has been a while between drinks, what with the last (full) release of K1CP coming out in 2019. So with the end of 2021 rapidly approaching, it's time for another status update. I'm targeting a release for v1.9 somewhere around Xmas, assuming things go to plan. There are still two full pages of issues on the Github repo, but not all of those are destined to be fixed in time for the next release. And no doubt I'll pick up a few new issues while beta testing, which I'll probably start in mid- to late-November. Here's the current changelog:
  2. 1 point

    Version 3.0.0

    569 downloads

    Description: A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game. It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are. If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest. Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc. The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council. To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class. Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor. If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force. If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one. File Index: dan13_vandar.dlg dan13_zhar.dlg A bunch of custom scripts Installation: Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder. Uninstallation: Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them. Credits: Fred Tetra for KotOR Tool Fair Strides for DLG Editor Dotalink for the cross-classing as a non-Jedi idea Bioware for making KotOR in the first place
  3. 1 point
    How come the mod "I don't want to be a Jedi" has no comments or review section?
  4. 1 point
    Yet anothor Zeison Sha / Jal Shey mod, pending approval. Shout out to DarthParametric for helping with the headless Atris model.
  5. 1 point
    @Dgt_V Yes, it's Panar. Afterward, you get the head by speaking with the droid. It's not in the droid's store inventory.
  6. 1 point
    From whom? You must find out that the droid sells droid parts. Do you talk with pilot (Panar, as I remember)?
  7. 1 point
    Where are the Kreia underwear mods??? 😭😡🤡
  8. 1 point
    Making good progress on a SotOR replacement. Just calling it KSR. Crazy34's new blade models and a full stats and placement rework. Should be good.
  9. 0 points

    Version 1.0.0

    245 downloads

    No New Level Sound ================================= MOD AUTHOR: Olegkuz1997 FOR WHICH GAMES: For Star Wars Knights of the Old Republic Description: ---------------- This simple and primitive mod I made because I could not find it anywhere else. Its essence is simple: it removes from the game that nasty and annoying "bell" sound of a new level, which will follow you everywhere until you actually raise your level (when you enter a location, load the game, etc.). Comes in handy for those who intend to save levels on Taris. After all, we have eyes, and we can't help but notice the huge arrow on our character icon. Give your ears a break at last. Useful, eh? Installation: ---------------- Drop wave file in your game’s Override folder To Uninstall: ---------------- Take them out again. Known Bugs: ----------------- They do not and cannot exist. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me.
  10. 0 points