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3 pointsOh wow, it's been a while. After Kashyyyk I went straight to work on the Dxun skybox and arrived at a result I liked pretty quickly. But then I saw the the landing/takeoff videos again and noticed that my terrain didn't match those videos at all. So I set off to fix that but never got any results that I liked. That killed my motivation pretty quickly until a few days ago when I finally had a breakthrough. Dxun is now almost done but not quite ready to be shown yet. I have a mockup version of another idea that was floating around in my head though: The idea is obviously to have some sheet lightning on Telos. So far I only have this singular lightning that's reappearing again and again but I intend to add some more variety. Those take a long time to render though so that will still take a while. And I still need to complete the model as well. That shouldn't take long though. Anyway, let me know what you think of this idea.
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1 point
Version 1.0.0
603 downloads
[K2] Droid Companion for Mira ========================================================= Description: This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone. It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking! It has been tested and works fine. This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod! Player Guide: In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod. To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir! You should have the following files inside your swkotor/Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release -
1 pointThe Mod Forge is the glory of the modders, the apex of their infinite subfolders. It is a source of infinite robe reskins, a tool of unstoppable uploads. An awful lot of information was lost with LucasForums, including the identities of the old Mod of the Year winners from 2005 to 2015. This isn't, per se, important; it's less useful than, for instance, the many, many tutorials we used to have. But it is a loss, nonetheless, particularly since we've kept up the Mod of the Year here at DeadlyStream since. I've tried to collect what information I can here, though some of it is, for now at least, irretrievably lost. Mod of the Year 2005 - Users' Pick KotOR Winner: Revan's Mask+ by T7Nowhere Runners Up: 1. Carth Romance Fix by cjt0202 2. Lightsaber Forms by deathdisco 3. Mekel Recruitment Mod by Tanesh 4. Ebon Hawk Workbench to a Construction Bench by RedHawke 5. Republic Commando: Delta Squad by Prime 6. Kamino Eugenics Chamber by RedHawke 7. Quest for tk102's Birthday, by Darth 333 et al. (includes svösh's hv88 blasters, Seprithro's blaster model and t7nowhere's saber models + birthday cake) 8. [MECK] Enter Jabba's Palace by Xavier2 et al. 9. Meet Athena (Selectable Female PC) by kristykistic 10. Xia Terashai Set by Chainz.2da, RedHAwke, and JediKnight72482 11. Kain Sword for The Real Kain by oldflash TSL Winner: Ultimate Lightsaber Mod (USM) by Chainz.2da, Darth333, Seprithro, svösh, and T7nowhere. Runners Up: 1. High Level Force Powers by stoffe -mkb- 2. TSL Movie Jedi Robes and Armour Mod by Prime 3. Jabba's palace Themed Dancer Outfit Additions by Drakonnen 4. Combat Simulation Arena by stoffe -mkb- 5. Real Darth Nihilus by Darth Stryke 6. AVol's Character: Darth Vader by Avol 7. The Dark Apprentice: Gold by MacLeodCorp 8. "Heart of the Force" Sabers by MdKnightR 9. Ceremonial Weapons Pack (melee) by oldflash 10. Floating Lightsabers Force Power by Darth333 11. Darksword by ChAiNz.2da Mod of the Year 2005 - Staff Picks KotOR 1. Carth Romance Fix by cjt0202 2. Quest for tk102's Birthday by Darth333 et al. 3. Chained Force Lightning by tk102 4. 2 Altered Endings by kristykistic 4. Ryyk Blade by Achilles 5. Ebon Hawk's Workbench to a Construction Bench by RedHawke 6. [MECK] Enter Jabba's Palace by Xavier2 et al. 7. Republic Commando: Delta Squad by Prime 8. Kain Sword for the Real Kain by oldflash 9. Kamino Eugenics Chamber by RedHawke 10. Segan Wyndh's Sabers by ChAiNz.2da 11. Revan's Mask+ by T7Nowhere 12. Mekel Recruitment Mod by Tanesh TSL 1. Male/Female Master + Padawan Robe Models + UV Fix by svösh 2. Hardcore Mod by beancounter 3. High Level Force Powers by stoffe -mkb- 4. Ultimate Saber Mod by ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere 5. Game Balance Mod by Achilles 6. Remote Tells Your Influence by tk102 7. Putting the Sith Back in the Sith Lords by Prime 8. Floating Lightsabers Force Power by Darth333 9. Prestige Class Robe & Saber Pack by RedHawke & Maverick187 10. Combat Simulation Arena by stoffe -mkb- 11. Ceremonial Weapon Pack (melee) by oldflash 12. TSL Hack Pad by ChAiNz.2da Mod of the Year 2006 KotOR Winner: WOTOR (Weapons of the Old Republic) by T7Nowhere Runners Up: 1. Bastila and Fem Revan, the Untold Love Story by Master Kavar 2. Carth's Clothes I, II, and III by Kha 3. The Super Enhanced Mod by Shem 4. Super Skip Taris mod by Lit Ridl 5. Bastila: The Jedi Royal Guard by MacCorp 6. Ryyk Blade by InyriForge 7. Make Zaalbar a Jedi by Darkkender 8. Melee Pack by InyriForge 9. Patterned Jedi Robes by Silveredge9 TSL Winner: The Dark Apprentice: Holowan Consortium by MacCorp Runners Up: 1. Final Touch by oldflash 2. NPC Recruitable Dustil by Princess Artemis and Jiara 3. Kreia's Assorted Robes by ChAiNz.2da 4. Combat Simulation Arena v4 by stoffe 5. BloodRayne as PC by mjpb3 6. The Super Enhanced Mod by Shem 7. Floating Lightsabers 2.0 by Darth333 8. Imperial Knight by Prime 9. Atris Robes for Females by mjpb3 Mod of the Year 2007 KotOR Winner: Brotherhood of Shadow by Silveredge9 Runners Up: 1. Recruitable Kay by InyriForge 2. Bastila Romance Enhancement by swfan28 3. PC Hybrid Lizards by redrob41 4. Yuthura Ban to Darth Talon Conversion by Prime 5. Bastila Unchained by Kristy Kistic 6. Male Head Pack by InyriForge 7. Ajunta Pall Unique Appearance by Silveredge9 8. mjpb3's Selene from Underworld 9. Taris: Sith Planet by Rueben Shan 10. Darth Bane Pack by Silveredge9 TSL Winner: Coruscant Jedi Temple by deathdisco Runners Up: 1. KotOR II Restoration Mod (The Unrestored Content) by Team Exile 2. Peragus Correction Mod by Ulic and Cay 3. Five Twin Suns-esque Outfits For Female PCs by Emperor Devon 4. 'Fork' Short Lightsabers by oldflash and Darth InSidious 5. PVC Dancers Outfit by Kristy Kistic 6. Wilhelm Yell by Miles Edgeworth Mod of the Year 2008 KotOR Winner: Project Yavin 4th by MotOR Squad, Master Zionosis and ÐeceptiKain TSL Winner: TSL: Un-restored Content by zbyl2 Mod of the Year 2009 KotOR Winner: Brotherhood of Shadow: Solomon's Revenge by Silveredge9 TSL Winner: TSL Restored Content Mod Version 1.4 by DarthStoney and zbyl2 Mod of the Year 2010 No information Mod of the Year 2011 No information Mod of the Year 2012 No information Mod of the Year 2013 No information Mod of the Year 2014 May not have run Only nominations known. Mod of the Year 2015 KotOR Winner: K1RP v0.9b by RevanFan90, zbyl2, LDR, Dan Loto, Fallen Guardian, Seamhainn, Jatku and Fair Strides Runners Up: 1. Weapon Model Overhaul by Toasty Fresh 2. PC Response Moderation by Kainzorus Prime TSL Winner: The Jedi Masters 3.0 by Trex Runners Up: 1. NPC Overhaul for TSL by Kainzorus Prime 2. Revenge of Revan Playable Species 1 - Humans by redrob41 3. Phildevil's Twin Sun to Asari Mod Mod of the Year 2016 (DeadlyStream) Mod of the Year 2017 (DeadlyStream) Mod of the Year 2018 (DeadlyStream)
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1 pointThanks! You have my gratitude! Happy Easter (in my country Easter is this Sunday)!
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1 pointRecently I have been developing this mod where you can get an Astromech Droid companion for Mira. The Droid is intended to work as a puppet, such as Bao Dur's Remote. I have been following this great Tutorial found here: https://web.archive.org/web/20121204061652/http://www.lucasforums.com/showthread.php?t=151438 I have encountered a problem with actually triggering the puppet (Droid in our case) to appear. The Tutorial states this: "In order for that script to work, your intended puppet owner must be in the active party when the script is run. As such a good place to run the script would be as part of the script that makes the NPC in question join your party." I have no idea how to bind the script to the one that makes Mira join my party, so I made a new Dialogue line for Mira that should trigger the script. I have her in my active party as stated in the Tutorial, the problem is that even after triggering the Conversation line that fires the puppet join script, the Droid still does not appear! I have no idea what goes wrong, I tried multiple times, checked and rechecked if the script is set to trigger in the dialogue, etc but it still doesn't work... I'd be more than happy if anyone could lend a helping hand with this mod! If you want to help I'm attaching the mod files and savegame below, with my deepest gratitude! Here are the files for the mod (drop them into Override): Droid Companion for Mira.rar And the savegame I used to test the mod: Mira Droid Savegame.rar
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1 point
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1 pointYou can try running SetIsDestroyable on it first. You also don't need to use DelayCommand with fade ins/outs, as the first term already specifies the delay. Try this: void main() { object oDroid = GetObjectByTag("dan15_ancientdrd", 0); ActionPauseConversation(); SetGlobalFadeOut(0.0, 0.5); AssignCommand(oDroid, SetIsDestroyable(TRUE, FALSE, FALSE)); DelayCommand(1.0, DestroyObject(oDroid, 0.0, TRUE)); SetGlobalFadeIn(2.0, 0.5); ActionWait(2.5); ActionResumeConversation(); } When using DestroyObject, you'll typically want to enable the No Fade option (second term) when doing a quick off-screen destroy. Any terms left out will inherit the default values on compile. Check out nwscript.nss for more info.
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1 point@DarthParametric @AmanoJyaku Thank you very much for the great help and precious advice! I could not have made it without your help! I managed to test out the mod today and now it works flawlessly, I will upload it to DS soon!
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1 point
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1 pointThose ice walls will be included, definitely. ------------ You guys certainly remember that ugly, flat Onderon Backdrop here: As you immediately see, its 2D which really breaks the immersion here, and the only way to make it 3D would be to place a real 3D model which probably has the Skybox getting in the way. The solution? Goes really quick with VUE, just rendered the scene in 8K and downscaled it to 2K to avoid artifacts when making the background transparent (ignore the Sky for now): For purists, here a red variant:
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1 pointAnd theres all too clear evidence of that environment impact too when you take a look at the textures in Kotor Tool. The technology simply wasnt ready back then to display it. Btw, are you still working with Vue? Sensational piece of tech indeed! And easy to use - this time tried sth. different for the Outside:
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1 pointBut the water needs to be transported i suppose through pipes etc with at least some sort of cold-insulation. I mean, you are at Polar region in a huge cave at probably minus 50-60 degrees, without any visible heating devices and you tell me there shouldnt be any sign of ice? Come on. Btw. dont know if i remember it correctly - but didnt Atton made a comment on how cold it is? In Jedi FO your not even near the polar region - and the cave (similar in size) looks like this: EDIT: checked the dialogue again, where Atton confirms about the icy temperatures inside the academy:
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1 pointThats true. Ive thought about it - do you know the super enhanced mod btw? It makes the game fast paced & much more intense - i remember being 1 shotted by the first droid encounter at Peragus back in the day. I think with a few adjustments e.g. setting blasterbolt deflection to 0 without lightsaber and combining by disabling the saving option (only autosaving at certain points) it would be very cool indeed. well the flag is a bit polarizing, true - but for now i did what i could so there other things that need to be finished as well. Btw, what do you guys think of making the Polar Academy with real iced walls? To enhance the feel like traveling through different climatic zones of Telos? SW electronics always have those lights to indicate operational readiness: "iced" ground/walls with slight reflections: new doors with frozen wire parts (display panel = placeholder, needs attention though) For Dantooine, created new ground tex & muddy sinkholes:
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1 pointGlad you like it! Dantooine just has that special atmosphere, especially the first game! The Flag is, as @Kexikus said, quite a difficult one, because its cut into 3 pieces each with only 1 tex assigned, and also im struggling to get the logo properly distorted; anyway, here is another iteration: Made some changes to the Military Base, including some highres Concrete/ walls & getting rid of the blue tint, actually im quite happy how it turned out:
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1 pointSounds lovely -i'll get back to you in a couple days. What i could think of for example, is that we implement some of those animated panels for the Hawk (they need to be drawn by a special software but later more) http://www.blindltd.com/the-rise-of-skywalker About the military base, currently- its definitely a weak point of the project especially the walls need some treatment: i will change the computer panel on the door to something more appropriate later: Nice catch about the flag btw, havent thought about it. I tried to get a golden/black color scheme but it looks like vanilla: so heres another try soften the colors a bit and adding a republic symbol: s Yeah. Like in modern games, you cannot make every area of a huge world just look more/ less the same - like Citadel Station, Mil. Base & Secret Academy being basically identical in art design.
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1 pointWell thanks! This is indeed a good question.. and difficult to answer ^^ What i can say, is - its making surprisingly good progress in both quality and quantity, and using e.g. UHQ nature resources recently has helped a lot actually - so, i already can see the finish, but its still some way to go. I know what you mean. But as Malkior said -especially K2 art design is not well thought and if i can achieve a better look- why not? Since those FMV only play for a few seconds anyway- but keep in mind that the game play goes on for hours & hours and its better to have those 10 sec inconsistency instead of compromises in overall visual quality . That doesn't mean I don't try to make it as canon as possible, but I try to up the color variety whenever i can, every area should look unique after all: Especially areas like Telos Military Base & Ravager look too generic in vanilla game, so I also changed the color scheme: Bare steel visible on the edges when turning the camera Countless improvements have been made for Dantooine, including 8k rock textures: WIP skybox: Animated brushed aluminum panels when turning cam: Ultra-realistic 8K grass texture: You can see the sand grain in game: New marble & windows for Onderon, shimmering in sunlight:
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1 pointI appreciate your effort, but unfortunately its neither - when testing them, i assigned a fully transparent (empty) tex for both PER_tube & PER_tubespec; and this is what happened: Tubespec txi got any Cubemap assigned (with "blending punchthrough" in txi the pillar becomes solid black): when using "blending additive with CM_tube" always this animated "flame" appears: So this flame pillar is the only obstacle in the way right now.
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0 pointsWell, despite numerous glitches, tedious load times and texture pop-in issues, Kingdom Come: Deliverance was absolutely fantastic. I still have to play the Sir Hans & Woman's Lot DLC add-ons, but I loved the base game. Definitely recommend!