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Showing content with the highest reputation on 03/08/2020 in all areas

  1. 2 points
    Normally you play movies outside a conversation. You could try adding a delay, like so: void main() { ActionPauseConversation(); PlayMovie("MiraRomance", FALSE); ActionResumeConversation(); } You could also try setting a specific amount of pause, either in the script or in the DLG itself. If that doesn't work you'll probably have to break out of the convo, play the movie, then re-initiate the convo, which would require new dialogue nodes, new scripts, and possibly an invisible helper placeable.
  2. 2 points
    Wonder if the writers of the Geneva Convention went back and made an addendum that forced repeated viewings of the Star Wars Holiday Special and Batman and Robin would be classified as torture.
  3. 2 points
    Yes. Lid locking in itself for a solid month would be torture. The clip in addition to that is a crime against civility, nature, and the Geneva Convention.
  4. 2 points
    Lid lock her eyes a la A Clockwork Orange and make her watch this video on a month long loop. Not forever. Just one month. That would do it. But seriously, I think the point no one can specifically know what they would do or say to her and not knowing that is the scariest part. When you fill in the blanks, you'll come up with the scariest answer. Not everything should be spoon fed to the audience. It's the same with what Nihilus says any time he speaks or what the main characters in my linked video say - without subtitles, you as an audience member have to provide the context. If the rest of the material is worthy of your attention, the effort to fill in the context can be entertaining. If the rest of the material isn't - well - you're likely watching akin to the SWHS and your effort would be likely wasted. And capitalize the S in Sith, buddy! We're all strange.
  5. 2 points
    Beware of strange Sith Holocrons....
  6. 2 points
    Lol, you make a very valid point..... then again, I haven't had any run-ins with any Sith Holocrons....yet.....
  7. 1 point
    It can't find the video. I think you need to put it in the "Movies" directory. As an example, if you have vanilla TSL from Steam you put it in: C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\Movies If you have TLSRCM from Steam: C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\1402798020\movies Edit: DP is more experienced at this than I am. Try their advice first, then try mine. Let us know how it goes.
  8. 1 point

    3,489 downloads

    This is a fairly simple reskin of Bastila, to make her textures look a bit better quality. There are lots of great people that make amazing HD reskins of KOTOR models, but Bastila hasn't been done yet, so I figured I'd make a temporary skin for people to use until someone makes a better one. This isn't really "HD" in my opinion. It's not perfect, at all. Maybe I'll work on it more in the future. Credits: Bioware, Fred, etc etc etc. Installation: Put in the Override folder of your KOTOR install folder
  9. 1 point
    You're trying to compile a TSL version of the function in K1 mode. There is no second argument for the K1 version of PlayMovie, so the compiler throws an error ("too many arguments"). You have to switch the game you're compiling for in the options.
  10. 1 point
    The name of the script file is what goes into Script #1. This file would be: Written in NWScript Saved as filename.nss (just a plain text file like *.txt) Compiled into filename.ncs Placed into a game directory (probably the Override directory?) Entered into the Script #1 field as "filename" without the .ncs extention The contents of filename.nss would be something like: void main() { if (SexyTime) { PlayMovie("MakeOutWithExtraTongue", 0); } The movie file would be MakeOutWithExtraTongue.bik. I opened TSLRCM credits video in VLC, and the resolution is 1920x1080. And, yes.
  11. 1 point
    The first thing you want to do is turn on Edged Faces in the viewport so you can see all the polys outlined. Right click on "Perspective" in the top left corner of the viewport and click on "Edged Faces". In that same menu you also want to go to "Configure" and then in the new menu that pops up under the "Viewport Rendering Options" section enable "Shade Selected Faces" and hit ok. Now you should be able to easily identify the polys you need to cut to get the vertex you want: Before going any further, you'll need to expand the Editable Mesh modifer, select the Vertex sub-mode, select the surrounding verts of these polys, like so: Then in the "Weld" section in the value box for "Selected" put in 0.1mm and hit the "Selected" button. Any mesh you import will typically have most of its faces detached, which will screw up attempts to perform many modelling operations, so unifying a mesh (or sections of a mesh) is usually the first thing you need to do. You can weld the entire mesh, but you need to be careful doing this, since in some cases you may accidentally destroy needed geometry (like two overlapping faces that have their normals pointed in opposite directions for backface culling reasons, common in character models) or run into shading issues if you don't manually reassign all the smoothing groups afterwards. Go to Customize -> Grid and Snap Settings and tick "Vertex" on the Snaps tab. You can press the S hotkey to enable and disable snapping, so now you will be able to snap to vertices (in some cases you may want to also temporarily enable Edge and Midpoint). Now in Polygon sub-mode, under the "Edit Geometry" section enable the "Cut" tool: Then with snaps enabled, click on the starting vert of your cut line, then snap to the end vert: Click on the end vert and you should have a set of new polys and verts: Right click a couple of times or manually hit the button to turn off the Cut tool. Note that Max is a bit flaky about this sort of thing, refusing to cut across polys that aren't coplanar, so sometimes doing it from the Top viewport is more reliable. Now you should have the vert/s you need to match the walkmesh. Note that you'll probably want to load in the textures to make sure that you are not getting too much distortion. In some cases creating new polys like this will necessitate adjusting the UVs to fix such distortion. In this case it should be fine, but given the propensity for terrible unwraps in KOTOR you're bound to get some distortion eventually when doing this.
  12. 1 point
    Mercy of the Sith holocrons? You don't know us very well, do you?
  13. 1 point
    Just when i thought this guy couldnt get any more creepy you released this... Outstanding work as always!
  14. 1 point
    Isn't that just a fade to black in the vanilla game? I thought the kiss was a mod. Edit: Yeah, here's the scene There's a mod that adds in a different animation for Bastila and the PC (ANIMATION_LOOPING_TALK_PLEADING it would seem) and changes the camera angle in order to fake the kiss.
  15. 0 points
    DarthParametric i found Your script very useful, i might use it to add a little delay between the conversation and movie. AmanoJyaku your advice worked like a charm, the solution was so simple yet i couldn't see it. Thank You both for the great help and most useful advice, without Your help i wouldn't have been able to come so far with my mods! I am very grateful to have the honour of receiving help from so many great people here on DS! Thank You very much, You have my deepest gratitude!