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Showing content with the highest reputation on 01/20/2020 in all areas

  1. 3 points

    Version 1.0

    24,730 downloads

    HD PC Portraits for Knights of the Old Republic v1.0 - 20190909 by ndix UR (DeadlyStream user) This modification adds high resolution (1K) portrait images for player characters (PCs). All 30 male and female vanilla player characters are provided, with all 5 light-dark variants, for a total of 150 new portraits. The 1K portraits have 256x the resolution of the 64x64 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used A couple face textures had the eye in the wrong place and had to be fixed I reduced the number of background gradients to a set of 4 standards. The originals are all over the place in terms of the gradients and I didn't have time to replicate every one. An effort was made to match each individual set of portraits to its appropriate set of background gradients. While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers. See the included images in preview/ for an idea of how the portraits look. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  2. 2 points
    View File HD BoS:SR Portraits HD Brotherhood of Shadow: Solomon's Revenge (BoS:SR) Portraits for Knights of the Old Republic v1.0 - 20200119 by ndix UR (DeadlyStream user) This modification adds high resolution (1K) portrait images for the characters in the Brotherhood of Shadow: Solomon's Revenge modification. The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used Because the playable characters can constitute a spoiler for the BoS:SR mod, I've put the list of characters and a combined preview image in the following Spoiler: Thanks to Silveredge9 for the blanket approval to use assets from his mods, without which I could not have released this package. If you are not using Silveredge9's Brotherhood of Shadow: Solomon's Revenge modification, this modification will not change your game in any way. You should though, because it's really rather good. INSTALL / UNINSTALL To install, copy the TPC files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no expressed or implied warranty; you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required. Submitter ndix UR Submitted 01/19/2020 Category Skins K1R Compatible Yes
  3. 2 points

    Version 1.0

    1,754 downloads

    HD Brotherhood of Shadow: Solomon's Revenge (BoS:SR) Portraits for Knights of the Old Republic v1.0 - 20200119 by ndix UR (DeadlyStream user) This modification adds high resolution (1K) portrait images for the characters in the Brotherhood of Shadow: Solomon's Revenge modification. The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used Because the playable characters can constitute a spoiler for the BoS:SR mod, I've put the list of characters and a combined preview image in the following Spoiler: Thanks to Silveredge9 for the blanket approval to use assets from his mods, without which I could not have released this package. If you are not using Silveredge9's Brotherhood of Shadow: Solomon's Revenge modification, this modification will not change your game in any way. You should though, because it's really rather good. INSTALL / UNINSTALL To install, copy the TPC files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no expressed or implied warranty; you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  4. 1 point
    I've been using Kotor Tool to do some light modding and one thing I would like to do is add or at least change some of the feats, but I can't really seem to find how I might do that. Could anyone point me in the right direction?
  5. 1 point
    Search the forums next time before you post?
  6. 1 point
    Just watched your Soldier's Destiny Full, great work. Also I'm glad you liked the mod, I think it was my only real mod besides a couple of 'disguise' item packs. Maybe one day I'll go back and see if I can improve things a bit. I'm still really happy with how his eyes turned out though.
  7. 1 point
    I still use that mod to this day in my machinima films, great work! Well, since this mod's release, I've learnt a lot more in regards to scripting, and now using 3Ds Max to create custom VFX sequences (spaceships, etc.). So, I may one day - time permitting - revisit this mod (and do my own take on other cutscenes, too), but we shall see.
  8. 1 point
    Asking because I did a google search and didn't come up with anything. Also I figured I'd post in this specific forum because I'd like to mod them into my own personal game if it's even possible. I have the feeling there are only dark side transitions, but I gotta make sure! One last question while I'm here... I've been meaning to ask if there's any in depth guides to modding KotOR 1 that I can view offline on my computer? Sometimes I linger around on sites, some of which will end up disconnecting me for being on them too long (even though I'm still working on stuff, I'm looking at you Canva) and it takes my tiny little pea sized brain a while to absorb information. I don't own a printer, and I'm always very hesitant about visiting new sites that I'm not familiar with. TBH I'm not sure how I even got here on deadlystream with that mindset lol. TL;DR: I would like to add light side transitions to my game and I'm looking for a complete offline/downloadable guide to K1, if possible.
  9. 1 point
    I believe TamerBill managed to get around this by creating dummy feats (i.e., ones that show up in the feats panel but have no actual properties/effects), and tying them to modifiers added to recurring scripts like the party heartbeat script.
  10. 1 point
    For non-CD versions, set your location via registry keys. Copy and past the relevant version below into a text file, and change the extension from TXT to REG. Double-click it and answer yes when it asks you if you want to add it to the registry. For 64bit: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\BioWare\SW\KOTOR] "Path"="X:\\YOUR_DIR\\HERE" [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LucasArts\KotOR2] "Path"="X:\\YOUR_DIR\\HERE" For 32bit: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\BioWare\SW\KOTOR] "Path"="X:\\YOUR_DIR\\HERE" [HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts\KotOR2] "Path"="X:\\YOUR_DIR\\HERE" ================================================================================================================================= Edit 2022: I have created a script that can automate this process. It's available here - https://github.com/DarthParametric/KOTOR_Registry_Install_Path_Editor/releases/latest After downloading the CMD file, simply double-click it to run it. Alternatively, you may need to right-click on it and choose Run As Administrator. The script will scan the registry looking for any install info for CD, GOG, and Steam versions of both games. If it finds them it will display the listed install path. You can choose to edit the CD version's key with the install path of either the GOG or Steam versions (assuming they exist on your system), or create the CD key with that info if it doesn't exist.
  11. 0 points
    That's what I thought when I started, however, when I got in there, what I found is that that doesn't seem to be a thing in the K1 portraits. It's basically just lighting and skin changes. The transition 'facial expression' changes, such as they are, are actually from the Dark-side version of the textures having different contouring and eyebrows painted on (especially in the female portraits). It's incredibly awkward in some cases, because the vanilla skins between extreme Light and extreme Dark were just layered on top of each other and blended at 25%, 50%, 75%. It caused some bad results for some of the faces, including my favorite one, PFHB02, where they got the eye position wrong in the extreme DS version of the texture, so during the transition the iris kind of drifts off, and in the 50% blended version, the person has two iris/corneas next to each other. That was something I had to fix. PFHC01 had the same deal. That said, early on, a few portraits looked like they had different facial expressions that weren't painted on, and for those I did 3 different pose levels across the 5 portraits. At this point, I don't believe they actually did have any expression changes, but at the time I did. I mean, look at PMHB2--they left him smiling (not even creepily) in his extreme DS portrait, if they were going to change any expressions, that would have been a good candidate... I felt pretty weird leaving it that way, but... vanilla is what it is. I did lighting changes on many but not all of the transitions, probably not as many as would have warranted them. 150 different renders already took a pretty huge amount of work so I did have to phone it in on some level. The TSL PC portraits seem to have clear and obvious facial expression changes with little/no lighting changes. I haven't started that project though so I can't say for sure if that applies to all of them... I could, and the body textures would improve the clothing a bit, however, in the couple tests I just did, the faces don't seem to be positively changed by using the upscaled textures. The AI doesn't seem particularly good at skin and hair. They don't get a lot worse either though ... it seems to be, do you want your eyebrows to look pixelated, or do you want them to look like watercolor paint? Definitely not an improvement on a level that would get me to rerender everything.