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Showing content with the highest reputation on 12/24/2019 in Posts

  1. 2 points
    Hello everyone! I am original author of this mod. I would like to inform that the final version was released. I agree that Kotor is ageing game and probably even four times upscaled vanilla textures may be not enough, but keep in mind that it has around 2300 textures (GUI, effects and etc excluded) and it is very huge amount even when making wth the help of AI, not to mention making those from scratch (figuring UV mapping, creating new textures, testing and etc) And yes, alphas are intact, as I did not upscale those with AI (AI does not upscale those correctly even if you tweak it to do so). And I did not use any automatic transfering of alphas (there are already problems in some mods using this method when alpha must be 100% black, but somehow during this transfer it becomes 98% black and then transparent models occur in-game). I upscaled alphas using bicubic filter and transfered to upscaled textures, all by hand, texture by texture. On the bright side with this mod keeps game's original look with way more sharper textures. Regarding before and after pictures, well due to jpg compression most people won't even see the difference in those pictures (as not everyone has monitors precise enough in color reproduction and etc.), but I may add some as I finally finished the mod. Take care! And Merry Christmas! Selphadur P.S. Thank you Salk for sharing this here! P.P.S. Regarding TXI info. I just discarded .tpc format as it was giving too many issues (problems with mipmaps, seams, transparency; don't know if it was just a problem of a tool, but took too much time to transfer .txi info anyway). When making .tga you don't need any .txi info as game provides it by itself.
  2. 1 point
    Hello! I just thought about informing the local denizens of Deadlystream about a great modification that has recently been released which upscales through ESRGAN a huge number of in-game textures. A new version, according to the author is in the works and will add 750 more, making the upscaling practically apply to each single texture used in the game. I have tested the results myself and it's impressive. Cheers!
  3. 1 point
    Merry Christmas to you too, Salk
  4. 1 point
    Great news about the final release! Barring completely new textures created from scratch I believe this project is the best visual enhancement that could be brought to KotOR. Once more, thanks Selphadur, and Merry Xmas!
  5. 1 point
    I read the Dark Empire comic after watching the first six canonical films, and thought it cheapened Anakin's sacrifice. So I did not like that comic at all.
  6. 1 point
    Yes, it's one of the ANIMLOOP anims, only usable with placeable sitters, unless you make a stunt anim or do the name hijack trick (i.e. put a copy on the model renamed to dance or some other scriptable anim). Edit: animloop01 = sitting still, hands on knees/thighs. animloop02 = sitting with drink in left hand, takes two sips. animloop03 = sitting holding cards, plays a single card. You should be able to see them in action in most cantinas. The Taris Upper City one has at least both animloop02 and 03, although I'm not sure about 01.
  7. 1 point
    Apparently Rey healed it when she healed his stab wound. To be fair, it kinda makes sense (and by "makes sense" I mean "it makes sense in a trilogy where nothing makes sense".)
  8. 1 point
  9. 1 point
    Here's a vid on Rotten Tomatoes fixing audience scores. Not surprising everyone knows that Fandango the owners of RT get on there knees before the mouse overlord.
  10. 1 point
    Shall we have a laugh on Christmas Eve Eve? I think we all could use one. (Keep your eyes open for the Santa cameo!) BTW, more on topic: is it possible that we don't have to quote the entire quote by @dg1995 every time it's cited? Perhaps some selective quoting is in order if it is going to be referred to constantly. Just my two cents. Happy holidays!
  11. 1 point
    I liked it. I think it did the best it could with the time it had to make up for the flaws with TLJ, answer the questions opened in TFA, keep a similar tone and style to the other movies, and close the entire series out. With how much it had to deal with going in, I think it turned out nearly as good as it could have. I really wish they had had a coherent plan from the start. This trilogy really suffered from the improv.
  12. 1 point
    It was like watching Batman And Robin really.
  13. 1 point
    This was one the word that I came to when trying to encapsulate what I just saw when leaving the theater for 930 AM showing. (As predicted, my wife dragged me there.) So . . . rushed. Rather than dwell on the avalanche of deserved ire that this movie will earn, I'd rather be thankful that this community here exists so we can remember what we like about all of this. KOTOR. KOTOR now. KOTOR forever.
  14. 1 point
    I'm not even going to watch it. Learned enough of the spoilers that I don't want to. If they had gone with Lucas' cut it had a chance, but not this. The Mandalorian, though, is getting really good, more than makes up for it.
  15. 1 point
    Hahaha it was terrible. So-bad-it's-funny though, so it's not all bad. Much worse than TLJ. I defended some stuff in TLJ, there's nothing really to defend in this one.
  16. 1 point
    While I like the idea to preserve the original look by remastering the visuals it's - at least in my eyes - not enough anymore. Kotor is getting pretty old by today's standards and remaking textures is the only real option when you look at how detailed Dark Hope did those.
  17. 1 point
    In the absence of higher-resolution textures, these are pretty good. They are a particular improvement for the random NPCs who seldom have any recent texture mods done for them.
  18. 1 point