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Showing content with the highest reputation on 10/02/2019 in all areas

  1. 2 points

    From the album: Modded Playthrough

    - HD Darth Malak 2.0 by Dark Hope
  2. 1 point

    312 downloads

    Black for Silver Crystal and Saber Colors by 90SK Info: Actually also available in the "Bleach Skin Pack" on filefront Kotor2 mod archive, I made this as part of a mod by request a number of years ago, and it was fairly successful, the blade has a unique, vibrating energy look and is generally very dark black blade. It replaces the silver crystal, although I believe if Atton asks you about your old saber, you say silver but then the Exile had a black blade instead. Mod permissions: Please do not release this mod without my permissions. Installation: Place files in Override folder, in your SWKotOR2 directory. Uninstallation: remove mod files from Override Special thanks: LucasForums, Filefront, DeadlyStream ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point

    From the album: Modded Playthrough

    Luxa, before her Zeltron race-transition surgery - Legends Marlena Venn by ebmar
  4. 1 point
    ClassiCinematics has started on the K2 BIKs:
  5. 1 point

    Version 1.0

    1,294 downloads

    It's the console from M4-78. A high-res, animated take on the vanilla version. Includes an updated model for illuminated surfaces, non-mirrored screens, and restoration of two surfaces that were maybe originally intended to be screens but ended up as flat metallic surfaces. Also includes non-animated options. Knights of the Old Republic 2: TSL only.
  6. 1 point
    You could try forcing mip 0 via the TXI semantic. Try one or both of: mipmap 0 downsamplemax 0
  7. 1 point
    Thanks, for the responce. I've been tinkering with NORMAL maps, for the past few day, but i think i hit a road block. Everything works as it should, however the end result is not particularly impressive. The normal map .TPC introduces a substantial amount of aliasing to the model. Aliasing that is not a problem, when using Bump map TGA's, for instance. I would assume, the problem lies with mipmaps, created by the program tga2tpc converter. The Aliasing is probably introduced, when the texture is downsampled for the mipmaps. Since, no such aliasing exist for the .tga files, i guess the game's engine just has a better algorithm for creating its own mip maps. Any advice? Short of adding more blur to the original texture or forcing some kind of GPU antialiasing, im stumped on what to do.
  8. 1 point
    Have you ever thought of re-doing the jedi and sith uniforms?
  9. 1 point
    Direct Kolto injection. That is going to sting.
  10. 1 point
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"