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Showing content with the highest reputation on 06/13/2019 in all areas

  1. 1 point

    2,392 downloads

    With this modification you can role-play and make as if your favorite Revan's face would grow hair during his adventure. To use the head models just put the files that you want in your override folder from Kotor 1. Both sides have been tested by me without any bugs, but I don't know if there may be any conflict in the long run. You can also use any custom skin from the default heads with this mod, there is no problem because it uses the PMC04 skin for the hair. If there is any bug please contact me on lucasforums. Credits to all the people who have done tutorials on modifying Kotor, thanks to them this conversion was possible.
  2. 1 point
    Then PM him because he's not following this thread.
  3. 1 point
    You can either transplant the hair mesh node/s from the mod's model to my model, or transplant the head mesh node from my model to the mod's model. Should work either way.
  4. 1 point
    The model has some bad deformation. It's nothing to do with mods, it's a base game issue. This will be fixed in the next version of the K1 Community Patch, but for now you can download a fixed model from this post.
  5. 1 point
    Aaaaand that's a wrap on CAPTURING FOOTAGE for The Soldier's Destiny!
  6. 1 point
    Saucy. Makes me want to port some of TOR's Lehon props and textures, as I think that is some of the best looking stuff they ever did.
  7. 1 point
    And another skybox is done (well, actually two). As I said before it's the Unknown World: That screenshot is actually a little older though. I've since tweaked the colors a little to reduce that horrible sun glare. Apart from that the skybox is almost exactly the same as in V1. The only difference is the moon texture which I replaced with a texture from here so that it's no longer our moon you see in this alien sky. And as always, there's also two renders and unlike my other renders, I moved the camera quite a bit for these to get a more interesting foreground. But since those islands are usually only seen in the very far distance they're of course not that great looking. Better than no foreground though But as I said in the beginning, there's another skybox and that's the sunset version of the Unknown World used in the revelation and DS ending cutscenes. That one uses the same terrain of course but I remade the sky from scratch to get closer to its vanilla look. For comparison here's the very unnatural looking V1 of that skybox. The new one is just waaaay better: It's still a little cheated and not entirely realistic but it helps setting the tone of those two scenes. I even had a version with a sky that was much more red just like the vanilla sky but that was just too unrealistic for my taste. Anyway, here's the corresponding render: Those two were close to the last vanilla skyboxes for K1. The only one left now is Kashyyyk and some tweaks to Tatooine and Manaan. And afterwards there are of course still the mod skyboxes to do. TSL is also coming along very nicely with only two vanilla planets remaining, namely Nar Shaddaa and Dxun. I started working on some building models for Nar Shaddaa and I have to say that this is probably the least fun thing I've done for these skyboxes yet... 😅 But we'll see how it goes. I'll keep you updated.
  8. 1 point
    WHAT?! Awww man. Lol hush you! Ugh. The guy who stupidly went around derailing threads correcting everyone's grammar is getting his grammar corrected. That hurts. weel i myt as weel qo all teh wag iph thtz waht's doing 2 hopn.
  9. 1 point
    I agree to some extent however, Drew Karpyshyn was comissioned by EA to bridge the gap between K1 & TSL to an already prewritten SWTOR galaxy. (The book came out a couple months prior to two plus years of work on an MMO) I'm fairly certain most of his major plot points, especially the ending was written before he was given the book to write. Just from how rapid and short the book was, the most creative freedom he may have had was probably the dealing of Canderous and the helmet of Mandalore, but even that was already hardcoded due to TSL lore. Really, he shoudln't be held too* responsible for that mess, despite how lackluster it felt. In essence, he was paid to string a predetermined plot with some dialogue and little more. Still, Chris Avellone would be the best guy to write k3.