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Showing content with the highest reputation on 01/24/2019 in all areas

  1. 2 points
  2. 1 point

    Version 1.3.3

    33,818 downloads

    This mod intends to address key issues with male Twi'lek heads in KOTOR I. The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR. There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files. Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game. The KOTOR II can be found here. Installation & Uninstallation To install this mod, run Installer.exe, select the option you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option, and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. This mod has built-in compatibility with the K1 Community Patch and is also compatible with the K1 NPC Overhaul Mod. Either should be installed prior to installing this mod. I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Darth Parametric, Upper teeth no-clip fix NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod! Disclaimer This mod is not supported by LucasArts, BioWare, or EA. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  3. 1 point

    Version 1.0.0

    1,005 downloads

    [K1] SWTOR Male Jedi Knight - PC Replacement Soundset AUTHOR: Sith Holocron ORIGINAL RELEASE: 19 JAN 2019 GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.] Description: By request, now your (male) character in KotOR1 can sound like the male Jedi Knight from SWTOR! Hopefully, I've found suitable lines for the PC various scenarios. You'll have to let me know in the review section below. (Details are better than just leaving stars, you see.) Feel free to link videos of the lines in use if your review. I would've done it myself but my computer has not been brought to repair shop yet. This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me. Installation: ----------------- You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow. 1) Move the original KotOR1 files that share the file names in this mod to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder. 2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder. Note: If you're using the mod on Steam this quote may prove helpful. Uninstall: -------------- Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use. Special Thanks: ----------------------- Kainzorus Prime - For the mod request and for valuable assistance in finding many of the lines!
  4. 1 point

    Version 1.1

    734 downloads

    PC Replacement Voices (Kira, DS Jaesa, LS Jaesa) AUTHOR: Sith Holocron ORIGINAL RELEASE: 25 DEC 2018 GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.] RECOMMENDED ADDITIONAL MODS: "TOR Ports: Kira Carsen  Female Player Head for K1", "TOR Ports: Jaesa Willsaam Female Player Head for K1" - both by @DarthParametric Description: ------------------ This mod's creation was in response to a request by @Untold Prophecy so give him a shout on his request thread if you liked his idea. A few notes: Not all of the lines will play as that's how the game is set up. However, I've filled out as many of the options that I showed in the female PC voice lines document that I could. This also enables you - the player - to go through the lines and decide which is the best one to use. Options, people! Who doesn't like options? Some more notes: There are no Jaesa or Kira lines for some of the mine lines that I could find so I included blank files so you won't hear the original PC character's voice. I didn't replace the injury sounds either as it won't make a noticeable difference. (One scream is much like another, IMHO.) There were also a few where all three options use the same lines but as only one of those three play in game, you won't notice a difference. (It was easier copying one line to all three options than figuring out which one plays in game - which I can't do because my computer isn't working.) Hopefully, I've found suitable lines for the PC various scenarios. You'll have to let me know in the review section below. (Details are better than just leaving stars, you see.) Feel free to link videos of the lines in use if your review. I would've done it myself but my computer has not been brought to repair shop yet. This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me. Installation: ----------------- There are three folders in the package: one for Kira Carsen, one for light side Jaesa Willsaam, and one for dark side Jaesa Willsaam. Choose one (and only one) of these soundsets and you can't use multiple soundsets for one character. Once you've made your choice, follow these instructions. 1) Move the original KotOR1 files that share the file names in this mod to a place you can find them. (I recommend a folder on your desktop.) Those files will be located in the "Streamsounds" folder where you have KotOR1 installed. 2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder. Note: If you're using the mod on Steam, this quote may prove helpful. Uninstall: -------------- Remove the aforementioned contents from your Override folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use. Special Thanks: ----------------------- @Untold Prophecy for the request idea. Happy Holidays!
  5. 1 point
  6. 1 point
    I second this, making this an afterturd post. I would love to compose an original soundtrack to go with the Sleheyron Mod, once it gets rolling from existing modules into a comprehensive storyline project. I can do Jeremy Soule's style and will make the soundtrack dynamic enough to fit in with the other KOTOR tracks, truly making this an enjoyable experience. Just need to get a modder, a scripter, and voice actors now!
  7. 1 point
    I'm sorry to hear that but I think you made the right choice. By any chance can the Revenge of Revan Demo be considered a Modders Resource now in addition to the source you are releasing? I hope this doesn't sound rude but it is already released and we won't have to wait a week for it to be available for us.
  8. 1 point

    Version 3

    1,261 downloads

    ==========Cassus Fett's Battle Armour Reskin by Mandalore V3============ A mod for Star Wars Knights of the Old Republic Description: This mod changes the colour of Cassus Fett's Battle Armour to navy blue, with the stripes changed to black. The dark purple areas are changed to a blue colour. I decided to make this skin because I believe Cassus Fett would never have worn an armour that looked so awful. Changelog from V2: - Changed the technique used to add a more professional feel Installation: Put the files in the Override folder that came with this mod into the Override folder in your KotOR directory. It works with existing saves, so you can use this mod without having to restart. Uninstallation: Delete the files from your Override folder. If this causes any problems, put the file contained in the Backup folder into your Override. Compatibility: This should work with all mods as long as they do not modify the Cassus Fett's Battle Armour textures and icon. Bugs: I haven't encountered any. Contact: PM me (Mandalore) at deadlystream.com Credits: Thanks to Bioware for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff. Legal Stuff: All materials and copyrights belong to LucasArts and BioWare Corp. This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod. You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
  9. 0 points
    Hi everyone. I know it has been a very long time since I have been here I know most of you guys have guessed that this mod is dead. I wish I had better news but over the past year plus with dealing with my mental health issues...I have not been able to continue the work on it. I am doing better but there is still work to be done to get my life back in order. I'm sorry , I didn't make this post earlier. I know the interest in this project is not what it use to be but if anyone is interested in continue the project,... I can get all the files and info to you. I don't expect anyone to take it up, the most I can see if someone wants to turn the story and files into a story video on youtube. I will wait till next weekend to see if anyone is interested in taking it over. If someone does take it over, I will be happy to help answer any questions and be as helpful as I can for them. I know it will be their project then and will not challenge any changes they might wish to make to the game. Coming next weekend I will be releasing the major story elements of the RoR game if no one takes it over. Even though you will not be able to play the game, you can at least read and imagine what it could have been. During this week I will be releasing files as resources for other molders to use in their mods. I ask for modders to just add in a credit line showing you got the files from this mod. Looking at the mod and might be able to do a post along with the files and scripts used to make modules come alive fast with npcs placement and animations. I am sorry I wasn't able to finish the project. If you need to reach me, simply private message me. I hope everyone had a great holiday season and a Happy New years ! I will be around the forums for the next few weeks and hope to visit more often but days of large huge mods like RoR is over. Logan23
  10. 0 points
    Low-key expecting that, lol. I'll get you an update soon. Update: Try this one, @PurpleClone: [K1]_PC_Purple_Twi'lek_Texture.7z Preview: Not as purple as Mission above [assuming the backlight effect] by a glance but I think you should try it in-game; perhaps you'll see different end-result there.
  11. 0 points
    Try this: [attachment_removed] Not the best result ones can have perhaps but pretty much covered your demand. The texture will replace 'Alien_Twilek_Female_03 (Row Label 366)' appearance inside appearance.2da so, you may want use that as a reference for the KSE. Preview: Could be less purple than what you expected; just let me know. 🤔
  12. 0 points