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Showing content with the highest reputation on 05/30/2018 in Posts

  1. 2 points
    Another update here: a "beta" result of an attempt to mix UnusualCharacters' submitted voice to make it sounds like Darth Revan like the one in SW:ToR. Now this one is voice only preview, while the former has background music playing- as Sith Holocron suggested, I am taking them off. This is as far as I can go right now with the attempt but actually is pleased with the end-result. As time goes by- and some tutorials dive-in , I'll try to figure out how to do it legitimately. Note: If you hear some clip and noises coming from the voice- those were intended. Referring to the Republic Shadow of Revan Ending; when Revan speaks, it produce some noises like a broken microphone or something I haven't figured out 100%. I am certain my execution is not as smooth as the reference there, but self-assured it is on the right track. At last, any constructive questions and feedbacks is very much appreciated!
  2. 1 point
    Per the admins request, I am publicly posting that I have given permission for the mod author to use my movement animation fix kotor 2 as well.
  3. 1 point
    I actually already have that listed, I just had missed in the description that he had included the other mods. I'll fix it!
  4. 1 point
    I've also heard of Marvel fatigue. Which I thought I had, but then Avengers was pretty great, so I guess it's more of "average movie that doesn't do anything new or particularly interesting" fatigue?
  5. 1 point
    There's a third group (me) that likes TLJ and is definietaly going to see Episode 9, just isn't interested in a Han Solo movie. Surprisingly, a lot of people I know who were in the same camp watched the movie and said it was perfectly fine, and doesn't fall into the same dumb fan service trap as Rogue One did, so I'll probably catch it when it's out on blu-ray. I bet he's a villain in Obi-Wan movie that's gonna be announced around the time Boba Fett comes out.
  6. 1 point
    No, you won't be including this one. There are still elements of it to be revised, and it's far too much of a pain in the ass having multiple distributions of a large mod like that in the wild. This one should be fine.
  7. 1 point
    Good news, this project is getting very close to completion. I decided not to edit all the cutscenes, since I couldn't find a way to incorporate HK-48 without it feeling awkward. All I've got left to do is add scripts to those cutscenes to make HK-48 fit in and not get in the way. One thing I'm considering but not certain of, is whether HK-48 should show up on Malachor during the scene where HK-47 kills G0-T0. I assume it wouldn't be that difficult to do but I'm just wondering if it's a good idea.
  8. 1 point
    Just reiterating my previously-issued blanket permissions announcement for the record:
  9. 1 point
    Seems very professional to me! I bet she could do exactly what you're looking for. Very clear, bright voice in her preview - I'm interested in seeing how she'll darken up her tone for the role.
  10. 1 point
    ///// 01. Two-Point-Oh ///// First off, thanks to everyone who’s downloaded and offered support through this process. I appreciate all of your comments, critiques and suggestions. Through the creative process, the gears started turning for future plans. Here’s loosely what I’m planning thus far: ///// 02. Planned Improvements ///// Remap the UVs. A lot of the patterns repeat, e.g. details on arms are also on feet, or also on base, etc. I know I wanted to remedy those first and foremost. I wanted the arms to have their own textures, the feet their own, etc. etc. etc. Progressive: Create a UV for each arm and leg, which would increase the work significantly because then we go from 2 pieces to 6. Overkill? Planet rotations. When the map opens and you see the location of each planet, they slowly (and very choppily(?) rotate. I’d really like to smooth that out a bit, as it’s just a hacked together animation. I think it has 9 frames right now? At a minimum, I’d go up to… 18 frames? Progressive: Each planet has its own custom shape and visual identifier. Right now, it’s random Aurebesh numbers (which technically didn’t exist as it does now, same with planet names), but we’ll see. Does it even need those I guess? Maybe it’s actually the type of planet referenced by the terminal, i.e. barren, arboreal, etc. More “Builder-esque”. Until ebmar pointed this out (and it should have seemed so obvious), this is a Rakata structure. I got the Aurebesh (see comment above) in there, but what else can I do to make this more “Builder”? I started looking around at a lot of source photos and ran around the Unknown World location a bit. I think I can change the rock? metal? country? to be a bit more… just “of that world”. Perhaps I made it too sleek in 1.0. While I have the texture itself pretty roughed it, it’d also make sense that some parts got chipped/rotted off here and there. Progressive: ebmar and I have been chatting about having a new sound for the opening of the maps. Dodecahedron. I really hate that thing. I want to make it a sphere or I dunno, just something different. I was so difficult to figure out how to reskin it before. There would be so much more I could do with a different shape. At the very least it’s been given a new UV map. Progressive: Play around with some transparency ideas. ///// 03. Planet Customizations ///// Let’s just go ahead and mark this whole section as “Progressive”. The idea would be to create a star map for every location, customized to that planet. The thing with that is there would need to be at least 4 more placeables created or they’d have to be built into the room itself. Hard to say what the route would be at this point, I mean, there are a limited number of placeables in the game. Anyway, the custom ideas: Dantooine This would just be the base model. Similar to what it is now, though with a violet glow. Tatooine Yellow glow. Sand-blown, sand in crevices and piled around base. Maybe throw some krayt scales in there? Like the dude was using it as a scratching post. Kashyyyk Green glow. This thing has been in a jungle for what, 10k years? Let’s thrown some moss, vines, etc. on there. It’d only make sense that the jungle would start taking it back. Moisture stains. Rust? I’m iffy on that one. Manaan Blue glow. Heavy algae growth. Coral, barnacles growing on it? Korriban Red glow. (durrr) I’m a little stuck on this one because it’s unexposed to the elements basically. I was thinking along the lines of blood splatters and saber burns. Thinking maybe someone fought in that room at some point. ///// 04. Recent Dev ///// The model has a completely new UV map. Every part has its own map to avoid pattern repetition. While I don’t know if I’ll recreate all 3 arms and all 3 legs still remains to be seen. Lots of reading about creating placeables and modding rooms. ///// 05. Future Dev ///// I really don’t care for the end animation of when you open the final star map. It seems so lackluster and very anticlimactic to me. I envision once the final map opens and the coordinates triangulate, you now have a large hud of the starforge. As of now there are just blue streaks and dinky animations (no offense Bioware). All of this really gets into some hardcore modeling and animation and that’s way, way, WAY over my head. I’m using Blender too, and well, it doesn’t like KotOR animations that much. ///// 06. Final ///// So that’s what’s going on at this point. Thanks again to everyone who’s download the mod, given their opinions and suggestions and more. This has been a fun project and I’m hoping it will continue to be so! If there’s anything you’d like to add to the above list or have anything else you’d like to share, by all means. Feel free to follow this post for updated now and then. Cheers, -CO
  11. 1 point
    The Mandalorian Banner Fix is included in a different form in JC's Minor Fixes, so it can be excluded. I also think the Aleema Keto RDC and Kinrath bash mods are matters of personal preference and should probably be excluded, but I think the prestige class saving throw error is clearly a bug, and barring correction from HH I feel it likely that power cost correction is also a logical fix. I'd recommend their inclusion, but not the other three.
  12. 1 point
    I have a couple of unreleased small fixes - one for a couple of Malachor V surface textures missing/wrongly assigned (more apparent on Intel cards) and one that changes a couple of weird-looking plot item icons to (hopefully?) more reasonable ones. Are you interested?
  13. 1 point
    It's been almost exactly one year since I declared the first version of this mod as finished and started testing it. Well, I just fixed the last known bug! That means it's time for the next round of testing to make sure that I didn't screw anything up with the rather extensive bug-fixing after the first round. Once those tests are done, I obviously need to fix all bugs that were discovered and then I can finally get to the voice overs. It's been taking a long time but the mod is slowly getting to where I want it and that's where you come in: I need you guys to help me test this mod. This requires that you do a full playthrough of the game with some specific choices I need you to make. You cannot use other mods in this playthrough (except for texture mods) and I need you to report every issue you find. Keep in mind that the mod is not completed so there are probably several bugs and it will generally not be a polished experience. Also, playing through the game takes time and while I understand this, I don't want to wait a year for you to complete the game or maybe not complete it at all. If none of that discourages you, please send me a PM and I'll let you know what exactly I need. If you don't feel like playing through the game just for this but would still like to help, I could use someone to read through Juhani's party member dialog for me to check for inconsistencies and other errors. If you're interested to do this, send me a PM. Thanks for the interest in my mod, I'll keep you updated on the progress
  14. 1 point
    I'm reminded of this quote from Plinkett's TPM review: "[...]the unfortunate reality of the Star Wars prequels is that they'll be around, forever. They will never go away. It can never be undone." Same is true for the sequels. It happened and now we have to live with it. The past, and Luke's character with it, was thrown out the window to make way for Rey. We'll see how well this strategy of Disney's pays off, but I think toy sales are a prime indicator for how well new generations are responding to these new characters - which haven't been great. I don't want to use hyperbole to belabor the point, but no one gives a sh*t about Rose. Finn, Hux, Poe and Phasma were wasted, demeaned, made foolish, and killed. The only new characters that people care about that are still around are Kylo and Rey. Maybe they're enough to inspire future generations, maybe not. But hey, we survived the prequels. Thank the Force for the EU for keeping this franchise afloat, because now the majority of it is crap to be honest.
  15. 1 point
    Obsidian tried to warn us.
  16. 1 point
    I'm all for increasing the activity around here, but personally I think it's a bit draconian to force people to post. They'll come here to dl the mod and if they want to look around, they will. Otherwise you're just encouraging spam, as has already been demonstrated.