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Showing content with the highest reputation since 08/27/2010 in all areas

  1. 2 points
    What is the difference between version A and version B?
  2. 1 point
    Sure, I'll provide every screenshots with a list of featured mods soon.
  3. 1 point
    For the unknown reasons I can't download this. When I clock "download" it just redirects me to main forum page.
  4. 1 point
    excellent! a really beautiful landscape that brought dantooine to life and dxun and korriban as well. looking forward for more textures:)
  5. 1 point
    I just recently reinstall KOTOR 2 and I was trying to install ROR but in many folder it said that I don't have enough disk space so that TSLPatcher cannot be install properly because there wasn't enough disk space. That is nonsense because I didn't install any other mod but it said I don't have enough disk spac
  6. 1 point
    First I'd just like to say one word: AWESOME. I just played through twice and loved every minute. If you want a play-tester before release down the road, I hope you may consider me. What follows are a few things which might add a little polish; this is a beta, I know, and I don't expect polish in a beta, but you'll get to it, and when you do, I hope this may help just a little. It may all be on your list already. It is frustrating that not all convos work the same way; in some, you can left-click your way through at your own pace, and in some you cannot; I understand the way the engine handles the different methods but it would be more comfortable for the user if they were all implemented the same way. I personally dislike having to wait for some alien conversation to catch up with me when I have finished reading and am ready to go on. The colour scheme makes it hard to read the names above peoples' heads when you're wandering about in a crowded area trying to figure out who's worth talking to and who's just second spear-carrier. Alien names are not so easy to remember. It would help if, after being told you need to find Gortleblastoqqk, its name were to appear in the journal along with at least an approximate location. This was a problem on a few occasions. Corellia merchant square could use a map pin for the bar. Map pin for Kex is still on the map for the Corellian base camp. In the launcher.ini file I had to change all the button x coordinates from 49 to 209 so the buttons would show up in the right place on the swlauncher.bmp. Many, many thanks for all your awesome work.
  7. 1 point
    RoR doesn't need to be compatible with TSLRCM, since it doesn't take place in any of the same locations (or even the same story, for that matter). They should be installed into completely different folders (override/movies/modules/etc) from each other (as per the instructions) to avoid conflicting files. I'm guessing that Canderis was pulling everyone's leg Yep, that is Bao-Dur, working for the Republic, but it isn't Dxun (since RoR doesn't visit that planet).
  8. 1 point
    If it ain't TSLRCM compatible, i am not gonna use it! Rofl. Great job logan!
  9. 1 point
    Strange, it never happened to me. I'll check it again, maybe I screwed the installer... or forgot to put some files in the archieve... or something else...Sorry for trouble, but you must understand that this is a beta-version, so bugs are possible.Or maybe I'll just cut that suit from final version. It was supposed to be an easter egg anyway. Hey, you are modding in your spare time. I completely understand. Your models are amazing, When I saw that set I was like wow...I will always play mira now. See, the fact you made the helmet detach was amazing. I wouldn't cut it friend. Furthermore, I installed and tried the suit on a vanilla game with only MM installed, so it must be an installer error or something. Again thank you for this amazing mod sir.
  10. 1 point
    I do apologise for the excessive wait... Running log #006... This was it. The last stand. The final culmination of several years' worth of Mandalorian victories, countered by Revan's involvement, thus causing a sudden fall in the amount of success we had, eventually driving us back here. Malachor V. We would have rather fought the Ani'la Akaan anywhere else, but the simple fact of the matter is that there was nowhere else to go. Revan's forces had us hemmed in. It was either take the fight to Malachor or surrender to the Republic. And Revan knew our reluctance. He knew it and used it to his advantage. But ancient taboos so old that most Mandalorians couldn't even remember their origins had no place in this war, so we tried to ignore our feelings on the location and simply put up the best damned fight we ever had. We now know that it was a mistake to go to that place, not because of any tradition or anything, but because at the time we knew nothing of Mass Shadow Generator. With hindsight, it seems obvious now that if Revan didn't have a weapon of mass destruction ready to obliterate our entire fleet at his command, then he would've sent a far, far larger force in against us. To this day I still think that Revan denied us a fair fight in that battle, using secret weapons and the dark power of the planet itself to give him and his Jedi soldiers the edge. Without the Fore Nexus that was the Trayus Core (yes, I know of the Sith artefacts held on the surface of the planet) he would never have been able to kill Mandalore the Ultimate, and without the MSG, he never would've been able to take down our fleet. It was really the death of our leader that marked the turning point of the battle. It stripped us of absolute coordination, forcing myself to take tactical control and Canderous to lead the forces in combat. It felt like we were leading another early battle, except we didn't win. And I blame mainly Canderous for it going so rapidly downhill. He wasn't fit to lead in that battle. He was a good fighter, that can't be denied, but he was one of those who were still apprehensive toward fighting on Malachor. I honestly didn't care about the location, as long as all of us gave it our absolute best and made the Republic fear our might even in death. And there is no place in command for people who don't want to fight. Still, we fought on as best we wanted to. Then the Mass Shadow Generator was powered up, when Revan realised we weren't going to give up before dying. It was a coward's tactic. To send your own troops to their deaths purely for the purpose of defeating the enemy. Regardless of what people say about sacrifice and all of that osik, there is no honourable way to kill off your own people and make it look like an act of courage. The action did its job perfectly, it must be said. It killed most of us, and the rest surrendered. I didn't, however. I took my chances, running the Republic line when they least expected it and making the jump to hyperspace as soon as I could. I hit Nar Shaddaa, taking my personal strike team with me (I'll tell you about them later) and getting lost in the crowd. I think that's enough. My actions after the war will follow when I get round to recording it. END OF LOG #006 I do hope it's been worth the wait.
  11. 1 point
    I have had these new robe models by Deadman for a log while now and I just wanted to say how absolutely awesome they are. Will probably never remove them from my override. This is my favorite robe mod there is. I highly recommend these to anyone that plays TSL. Deadman has done a kickbutt job with these..5 stars!
  12. 1 point
    beautifull job...more interesting aport
  13. 1 point
    Excellent idea, impressive work! I hope everyone working on expansions and total conversions takes advantage of this.
  14. 1 point
    Definitely give this a try TB...should be a really useful tool.
  15. 1 point
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  16. 1 point
    Cool mod. Nice little bit for immersion if you're anal about these sorts of things.
  17. 1 point
    Hehehe, you submitted, you approved... nice job btw.
  18. 1 point
    All I can tell you is that this mod shouldn't be responsible for this, it only edits the coordinates in the gui file, no names..
  19. 1 point
    I've installed the coruscant jedi temple mod and this star map afterwards and I could access Coruscant with this new map. However when I click on Coruscant it doesn't say Coruscant. It says something about a droid factory though when I go there it is indeed Coruscant. Any idea why it is showing the wrong thing? I think it might be a problem that isn't related to the star map mod.
  20. 1 point
    Cool mod, downloading.
  21. 1 point
    Actually, it should be compatible if you install this mod over the Jedi temple mod.. somebody needs to verify this..
  22. -1 points
    This is not compatible with the jedi temple mod
  23. -1 points
    That works? And Revan appear or only in the cave of korriban like the original kotor 2
  24. -1 points
    Having trouble uploading,could use some assistance... meantime here is link to mod.. http://www.gamebanana.com/skins/download/114135
  25. -2 points
    looks so cool! i wish it was compatible with TSLRCM. btw, is that bao-dur on dxun?