SITH BASE Complete Overhaul (Taris & Manaan) 3.1

   (28 reviews)

12 Screenshots

About This File

This is the next part of an ongoing series.

The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.

The Overhaul also contains sophisticated Mass Effect 3 orientated high Quality animations.

 

Update 3.0 out now! Safe to upgrade from 1.0 - and for those who downloaded 1.0 i highly recommend to get 3.0 since the difference is huge.

 

This is a huge one - to catch the flair of SWTOR all animations have been redone from scratch again - the floor now contains cubemap based reflections & scratches.

Further a new kolto animation & a HQ metalic tech texture have been implemented.

 

Installation:

Download the file, extract its contents with an archive extraction tool such as 7zip or WinRAR, then move the contents to your game's override directory

 

 

Compatibility:

 

This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)

Just to be on the safe side, i recommend to install my mod last.

Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan.

 

Credits:

I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.

I also want to thank Xarwarz for using the hex edited mdl & mdx files from his Overhaul. That allowed me more variety on my panel retextures.


What's New in Version 3.1   See changelog

Released

  • 2.0 Numerous improvements on textures, animations
  • 2.1 added New animated sith logo
  • 3.0 High Quality cubemap based tech texture
  • 3.0.1 File Consolidation
  • 3.1 Further File Consolidation & Removing XnView as an Install Step
  • Like 5
  • Thanks 2



User Feedback

Recommended Comments



Looks fantastic! I have a question though, why do we have to use XnView again?

Thank you! XnView is mandatory, because when extracted per hand, all kind of bugs could occur, animations are running backwards, textures are upside down - with XnView  none of this happened.

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Anyone know thw names of the files used for animated kolto tanks? want to use them for kotor 2 if possible.

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Anyone know thw names of the files used for animated kolto tanks? want to use them for kotor 2 if possible.

Send Jorak a PM ;)

 

Great work!

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looking forward to kashyyk, manaan, tatooine, rakata prime, star forge and dantooine. You're doing amazing.

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looking forward to kashyyk, manaan, tatooine, rakata prime, star forge and dantooine. You're doing amazing.

Thank you! I always try to improve and do the current mod better than the last one.

Hope you can feel a bit of SWTOR flair in my textures...

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Send Jorak a PM ;)

 

Great work!

The file names are LSI_bact03.tga and LSI_bact03.txi.

But im experimenting already with a better version of them that might be released soon....

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Can u put all files in a single downloadd??

DS has a 100mb upload limit per file, so no, it has to be released in parts, sorry.

  • Like 1

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Wow, I just discovered that tex mod. Really impressive, it's a very very good work IMO.

Hope you will continue your work, and thank you, really :-)

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anyone knows what to download only for Manaan base?? i just want some files from there not all ...

 

fully impressed by this work of course ...   lol

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Hmmm install instructions says that part 1 and 2 goes to override. But in download section part 9 is named Override. So I presume part 1,2 and 9 goes to override and rest must be converted?

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Jorak, these are phenomenal, and I mean that! Incredibly excellent work, especially on the holograms and forcefield. :thumbsup:

  • Like 2

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