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NPC Diversity Pack [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.8.0 Beta Release Date: 04.04.2024


Installation:

Please install the K1 Community Patch FIRST before this mod!

If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!

Once you click on the HoloPatcher.exe, you'll be given a few install options.

1) Main mod: Installs the actual mod (edits over 600 NPCs so this may take a few minutes to install).

2) Player Head Commoners: This install will add new commoner NPCs who use the player heads. This option will greatly diversify the Kotor galaxy as there are so many player head commoners it's unlikely you'll see them twice in one playthrough, and it greatly reduces the already existing generic commoner heads. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.


Description:

As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.

What does this mod do?

This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.

This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). 

It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul.


Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.


Incompatibilities:
Please report any incompatibilities!

 

Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:

ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups.
SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
Cortisol/th3w1zard1: For the HoloPatcher!
Fred Tetra: For Kotor Tool!
Bioware: For such an amazing game!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 0.9.0   See changelog

Released

0.9.0

* The mod is now installed via the HoloPatcher.

* Sharina Fizark now uses an alternative head.

* Added the Player Head Commoners installation.

 

 

 

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3 hours ago, N-DReW25 said:

Can you send me a screenshot?

 

The NPC Diversity Pack alone shouldn't touch textures or models so it might be an incompatibility of some kind.

Of course. I've installed K1 Clothing Pack, Onderon Fashion, Smuggler Deluxe, and RC-K1CP.

KotOR0000.tga

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4 hours ago, JasonRyder said:

 

Of course. I've installed K1 Clothing Pack, Onderon Fashion, Smuggler Deluxe, and RC-K1CP.

KotOR0000.tga 1.37 MB · 2 downloads

Send me the file "danm14aa.mod" from your Modules folder and check if "N_CommF20", "N_CommFA20", "N_CommFB20", or "N_CommFC20" are in the Override. And if they are in the Override, please tell me whether they are a TPC or a TGA.

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9 hours ago, N-DReW25 said:

Send me the file "danm14aa.mod" from your Modules folder and check if "N_CommF20", "N_CommFA20", "N_CommFB20", or "N_CommFC20" are in the Override. And if they are in the Override, please tell me whether they are a TPC or a TGA.

danm14aa.mod

 

"N_CommF20.tpc" is present. 

"N_CommFA20.tpc" is present.

"N_CommFB20.tpc" is present.

"N_CommFC20.tpc" is present. 

All are TPC files and none are TGA files. 

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15 hours ago, JasonRyder said:

danm14aa.mod 644.1 kB · 1 download

 

"N_CommF20.tpc" is present. 

"N_CommFA20.tpc" is present.

"N_CommFB20.tpc" is present.

"N_CommFC20.tpc" is present. 

All are TPC files and none are TGA files. 

Can you now send me your "appearance.2da" file?

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14 hours ago, N-DReW25 said:

Can you now send me your "appearance.2da" file?

Of course: 

appearance.2da

I'm thinking this issue might be with the K1 Clothing Pack and/or the RC-K1CP and not the NPC Overhaul itself.

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On 3/15/2024 at 4:57 AM, JasonRyder said:

I'm thinking this issue might be with the K1 Clothing Pack and/or the RC-K1CP and not the NPC Overhaul itself.

The problem is RC-K1CP, a fix that was intended for the Czerka Protocol Officer was applied to the Tatooine White Commoner by mistake & as you can see in-game that fix is broken anyway.

 

Hope to have a fix for that out soon!

 

Off-topic, for the NPC Diversity Pack I am planning on merging some, or all, of the side installations of the mod into the main NPC Overhaul component. That means you'll get diversified NPCs, diversified soundsets, diversified weapons & GIT Tweak all at once.

 

Now, is there anyone opposed to this change before I start the merge?

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4 hours ago, N-DReW25 said:

The problem is RC-K1CP, a fix that was intended for the Czerka Protocol Officer was applied to the Tatooine White Commoner by mistake & as you can see in-game that fix is broken anyway.

 

Hope to have a fix for that out soon!

 

Off-topic, for the NPC Diversity Pack I am planning on merging some, or all, of the side installations of the mod into the main NPC Overhaul component. That means you'll get diversified NPCs, diversified soundsets, diversified weapons & GIT Tweak all at once.

 

Now, is there anyone opposed to this change before I start the merge?

I'm not. Go ahead.

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Ever thought of using the Echani heads from redrob41's Playable Echani x6 mod? While I've heard it's difficult to get in contact with redrob41, he did allow SpaceAlex to use his assets in his own unfinished K1 Enhancement mod. It's under "NPC Modification Pack -> Bonus Content -> Echani(by redrob41). If he gave SpaceAlex permission to use his work, then he'd likely allow you to do the same as long as you give credit. That or SpaceAlex used those assets without permission. In that case, probably not a good idea to use them. 
 

Also, another thing I liked about SpaceAlex's mod is that the Black Vulkars and Hidden Beks have their own color schemes. Would you consider making that a future mod? It's supported by a line from Kandon Ark, "I see you're not wearing the Hidden Bek colors." This implies they wear different colors. 

Furthermore, I noticed that redrob41's "Specialized Combat Suits Modder's Resource," includes Black Vulkar and Davik Kang-themed combat suits. You could make Davik's guards Duros again and have them wear the purple Combat Suits. Human and Twi'lek NPCs could wear them as well. And the Republic Combat Suit could be used to reskin/remodel the "Republic Mod Armor."

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4 hours ago, JasonRyder said:

Ever thought of using the Echani heads from redrob41's Playable Echani x6 mod? While I've heard it's difficult to get in contact with redrob41, he did allow SpaceAlex to use his assets in his own unfinished K1 Enhancement mod. It's under "NPC Modification Pack -> Bonus Content -> Echani(by redrob41). If he gave SpaceAlex permission to use his work, then he'd likely allow you to do the same as long as you give credit. That or SpaceAlex used those assets without permission. In that case, probably not a good idea to use them. 

The Echani aren't going to be added here, the goal of this mod is to simply use vanilla assets via the K1CP's .MOD files.

 

However, I do have plans for the Echani in particular and I can assure you that a reuse of RedRob's/SpaceAlex's work will be unnecessary for what I have planned. 😉

 

4 hours ago, JasonRyder said:

Also, another thing I liked about SpaceAlex's mod is that the Black Vulkars and Hidden Beks have their own color schemes. Would you consider making that a future mod? It's supported by a line from Kandon Ark, "I see you're not wearing the Hidden Bek colors." This implies they wear different colors. 

Furthermore, I noticed that redrob41's "Specialized Combat Suits Modder's Resource," includes Black Vulkar and Davik Kang-themed combat suits. You could make Davik's guards Duros again and have them wear the purple Combat Suits. Human and Twi'lek NPCs could wear them as well. And the Republic Combat Suit could be used to reskin/remodel the "Republic Mod Armor."

The Vulkar/Bek armors and color schemes will come in their own mod at some point.

 

The recent K1 Loot Overhaul was released so I may use it as a "base" for future weapons & armor mods. You don't HAVE to use the K1 Loot Overhaul, but any future use of the Combat Suit modder's resource will be based upon the loot drops of the K1 Loot Overhaul. This is to ensure that the Combat Suits are added in a balanced way in-game, the K1 Loot Overhaul didn't remove the Echani Fiber Armor on Taris so a Vulkar Combat Suit can replace it and make the player OP for no reason.

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On 3/18/2024 at 5:27 AM, N-DReW25 said:

The Echani aren't going to be added here, the goal of this mod is to simply use vanilla assets via the K1CP's .MOD files.

 

However, I do have plans for the Echani in particular and I can assure you that a reuse of RedRob's/SpaceAlex's work will be unnecessary for what I have planned. 😉

 

The Vulkar/Bek armors and color schemes will come in their own mod at some point.

 

The recent K1 Loot Overhaul was released so I may use it as a "base" for future weapons & armor mods. You don't HAVE to use the K1 Loot Overhaul, but any future use of the Combat Suit modder's resource will be based upon the loot drops of the K1 Loot Overhaul. This is to ensure that the Combat Suits are added in a balanced way in-game, the K1 Loot Overhaul didn't remove the Echani Fiber Armor on Taris so a Vulkar Combat Suit can replace it and make the player OP for no reason.

Fair enough. Oh and would Redrob's/SpaceAlex's Echani Mod be compatible with the NPC Diversity Pack? 

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On 3/25/2024 at 9:16 AM, JasonRyder said:

Fair enough. Oh and would Redrob's/SpaceAlex's Echani Mod be compatible with the NPC Diversity Pack? 

RedRob's Echani Head mod, yes

 

Anything from SpaceAlex's K1 Enhancement Pack, unlikely

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3 hours ago, N-DReW25 said:

RedRob's Echani Head mod, yes

 

Anything from SpaceAlex's K1 Enhancement Pack, unlikely

Thank you! Oh and are you planning on making an NPC Diversity Pack for TSL? 

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20 hours ago, JasonRyder said:

Thank you! Oh and are you planning on making an NPC Diversity Pack for TSL? 

At some point... perhaps, though a TSL NPC Diversity Pack will require a lot of effort to make. The GIT Tweak feature in the K1 version only touches 5 modules or less for a few NPCs, a TSL version will need GIT Tweak for most of the modules with a major population of NPCs I'm afraid.

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15 hours ago, N-DReW25 said:

At some point... perhaps, though a TSL NPC Diversity Pack will require a lot of effort to make. The GIT Tweak feature in the K1 version only touches 5 modules or less for a few NPCs, a TSL version will need GIT Tweak for most of the modules with a major population of NPCs I'm afraid.

Is that why all your NPC diversity-type mods have been for K1 instead of K2? K1 does need it more, though. 

Oh and I'm planning on using Kainzorus Prime's NPC Overhaul with my playthrough of K2. I'm also planning to use TSLRCM and your Genoharadan Restoration. Are those compatible? 

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Found a strange bug. One of the Black Vulkars that's meeting with Davik's Agent in the Lower City of Taris now appears as a human wearing a combat suit. He also has the same face as Davik's Agent. 

Here's a screenshot: 

Human Black Vulkar Bug.tga

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On 4/30/2024 at 12:07 PM, JasonRyder said:

Found a strange bug. One of the Black Vulkars that's meeting with Davik's Agent in the Lower City of Taris now appears as a human wearing a combat suit. He also has the same face as Davik's Agent. 

Here's a screenshot: 

Human Black Vulkar Bug.tga 1.37 MB · 4 downloads

Now I appreciate you reporting the bug, but come on...

 

400353916_HumanBlackVulkarBug.png.7e5205d365ed4279f914940b405d4568.png

 

That's the screenshot you've attached above, why on earth did you use a far away shot of the bug when you could've triggered the cutscene and actually shown me a closeup of the problem.

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9 hours ago, N-DReW25 said:

Now I appreciate you reporting the bug, but come on...

 

400353916_HumanBlackVulkarBug.png.7e5205d365ed4279f914940b405d4568.png

 

That's the screenshot you've attached above, why on earth did you use a far away shot of the bug when you could've triggered the cutscene and actually shown me a closeup of the problem.

I didn't think I'd be able to time it right. Do you want me to trigger the cutscene and take a screenshot of that? 

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2 hours ago, JasonRyder said:

I didn't think I'd be able to time it right. Do you want me to trigger the cutscene and take a screenshot of that? 

No point, you've already shown me this.

 

What version of Kotor are you using? Are you using Steam?

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1 hour ago, N-DReW25 said:

No point, you've already shown me this.

 

What version of Kotor are you using? Are you using Steam?

Star Wars: The Best of PC version. It's a single disc that comes with Empire at War, too. 

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About to undertake my latest playthrough, N-DReW.  Seventh? Since 2013, I know, rookie numbers!

Is it necessary to install your female republic soldier restoration after, when this seems to add them in on the Spire at least?

Going to go: NPC-DP, Loot Overhaul, Clothing Pack, Ladies of the Sith Army and Hidden Bek Control Room Restoration. 

Pretty sure the K1CP has your great Zhar, Vrook and Queedle fixes. 

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On 5/3/2024 at 1:47 PM, JasonRyder said:

Star Wars: The Best of PC version. It's a single disc that comes with Empire at War, too. 

I take it you're using Kotor's in-built screenshot system? You should really find a better method of screenshotting.

 

On the Steam version you can press F12 and it'll take a screenshot instantly, there is no need to time it. Surely there is a 3rd party software you can use to make screenshotting easier for you.

 

17 hours ago, Natural Law said:

Is it necessary to install your female republic soldier restoration after, when this seems to add them in on the Spire at least?

Female Republic Soldier Restoration has 2 install options.


A vanilla install that adds default Female Republic Soldiers and Soldiers with new VO and an NPC Diversity Pack install which only adds the new Soldiers with the VO.

 

If you don't install FRSR, the Diversity Pack will add Female Republic Soldiers but they won't speak, they'll only exist in the background. Installing the FRSR's Diversity Pack install will add additional Diversified Female Republic Soldiers who'll speak with AI VO.

 

Quote

Hidden Bek Control Room Restoration. 

If I'm remembering correctly, this is also part of the K1CP.

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Quote

I take it you're using Kotor's in-built screenshot system? You should really find a better method of screenshotting.

On the Steam version you can press F12 and it'll take a screenshot instantly, there is no need to time it. Surely there is a 3rd party software you can use to make screenshotting easier for you.

Yes, I am using KOTOR's screenshot system. Oh and I installed two new mods that could be causing the Human Black Vulkar bug I screenshotted. NPC Alignment Fix and K1 Ported Alien VO Replacement. I doubt these mods would cause the issue since neither affect NPC appearances. Also, I did use Holopatcher instead of the included TSL Patcher for NPC Diversity Pack. 

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2 hours ago, N-DReW25 said:

If you don't install FRSR, the Diversity Pack will add Female Republic Soldiers but they won't speak, they'll only exist in the background. Installing the FRSR's Diversity Pack install will add additional Diversified Female Republic Soldiers who'll speak with AI VO.

Gonna go full hog now and enjoy the game with most of your overhauls, skip KSR 2022 and rely on JC's and VP's gentler lightsaber edits. So after CP install order should go...

1.) NPC Diversity Pack

2.) Female Republic Soldier Restoration

3.) Ladies of The Sith Army

4.) Clothing Pack

5.) Unique Sith Governor

6.) Duros Armed And Ready

7.) Heart of Beskar

8.) Loot Overhaul (last?)

9.) Then I'll round out with Leilukin's Twi'lek Male NPC Diversity and JC's Czerka Business Attire

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7 hours ago, Natural Law said:

Gonna go full hog now and enjoy the game with most of your overhauls, skip KSR 2022 and rely on JC's and VP's gentler lightsaber edits. So after CP install order should go...

1.) NPC Diversity Pack

2.) Female Republic Soldier Restoration

3.) Ladies of The Sith Army

4.) Clothing Pack

5.) Unique Sith Governor

6.) Duros Armed And Ready

7.) Heart of Beskar

8.) Loot Overhaul (last?)

9.) Then I'll round out with Leilukin's Twi'lek Male NPC Diversity and JC's Czerka Business Attire

That looks like a workable build to me, though maybe install Loot Overhaul before Heart of Beskar. There shouldn't be any problems between the two but if you install Loot Overhaul before then there won't be any chance of Loot Overhaul overwriting any of HOB's loot (very very unlikely, but it's a precaution I would take).

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