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NPC Diversity Pack [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.8.0 Beta Release Date: 04.04.2024


Installation:

Please install the K1 Community Patch FIRST before this mod!

If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!

Once you click on the HoloPatcher.exe, you'll be given a few install options.

1) Main mod: Installs the actual mod (edits over 600 NPCs so this may take a few minutes to install).

2) Player Head Commoners: This install will add new commoner NPCs who use the player heads. This option will greatly diversify the Kotor galaxy as there are so many player head commoners it's unlikely you'll see them twice in one playthrough, and it greatly reduces the already existing generic commoner heads. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.


Description:

As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.

What does this mod do?

This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.

This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). 

It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul.


Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.


Incompatibilities:
Please report any incompatibilities!

 

Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:

ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups.
SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
Cortisol/th3w1zard1: For the HoloPatcher!
Fred Tetra: For Kotor Tool!
Bioware: For such an amazing game!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 0.7.1   See changelog

Released

0.7.1

* Fixed a minor bug. Shen's clothing is now consistent between the Sandrale Estate interior and exterior modules!

 

0.7.0

* Hidden Bek Lookout now wears Echani Light Armor instead of Echani Battle Armor

* Nurik no longer wears a Heavy Combat Suit when confronting Ahlan outside his estate, he shall now wear the same clothing he wears inside the estate. Ahlan is unaffected and shall still wear his Durasteel Heavy Armor outside the Sandral estate.

* Fixed a bug in the TSLPatcher concerning Nurik's estate appearance.

* Swapped Ahlan's clothing in the Jedi Enclave

* Removed Nemo's old appearance, he now has the appearance of an old white male commoner with the blue Jedi Robe item equipped.

* Bolook's appearance shall now give him a blue Jedi Knight Robe and shall set his appearance to the green Twi'lek appearance. This should fix all compatibility issues with Leilukin's Twi'lek Diversity mod.

* Added more modules to the GIT Tweak installation.

* Added some missing, albeit minor, generic NPCs I missed in earlier builds.

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Makashi

   2 of 2 members found this review helpful 2 / 2 members

Works just great. I really like idea of this mod, thanks a lot for your work.

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