KotOR 1 Twi'lek Male NPC Diversity 1.1.6

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=KotOR 1 Twi'lek Male NPC Diversity=

A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


AUTHOR: Leilukin
FILE NAME: K1 Twi'lek Male NPC Diversity.7z
LATEST VERSION: 1.1.6
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream

 

1. DESCRIPTION:

In vanilla KotOR 1, Twi'lek NPCs have a very limited variety of designs. This mod aim to diversify the appearances of Twi'lek male NPCs, by giving the named Twi'lek male NPCs different looks instead of the generic NPC looks to set them apart.

The Twi'lek male NPCs affected by this mod include:

  • Larrim, a merchant in the South Apartments of the Taris Upper City
  • Uriah, a Pazaak card seller in Javyar's Cantina
  • Bib Surool in Javyar's Cantina
  • Matrik in the Lower City East Apartment on Taris
  • Crattis Yurkal, a merchant in the Jedi Enclave on Dantooine
  • Deesra Luur Jada, a Jedi Knight in the Jedi Enclave on Dantooine
  • Kandon Ark in the Black Vulkar Base on Taris
  • Karal Kaar, a merchant in the Jedi Enclave on Dantooine
  • Lur Arka Sulas in the Jedi Enclave on Dantooine
  • Bolook at the Dantooine grove
  • Nico Senvi, a swoop racer on Tatooine
  • Ganda Kaitoova, a swoop race fan on Tatooine
  • Senni Vek, messenger of the GenoHaradan quest line
  • Vek in the swoop registration on Manaan
  • Ziagrom, messenger of Mika Dorin's premium store

The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.

Ashton Scorpius' K1 Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.

For the best experience with this mod, it is recommended to load a save before visiting Taris for the first time.

 

2. INSTALLATION:

Extract the K1 Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.

I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR directory and overwrite files when prompted.

If you prefer the Twi'lek men's "blubber" necks in the vanilla game, or you choose to install Option B of Ashton Scorpius' K1 Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.

When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.

If you also want to use N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, you need to run Install.exe again, select either “RC-K1CP/Senni Vek Restoration Compatibility” OR "Senni Vek's Ambush Compatibility" installation option, depending on which version of Senni Vek Mod you installed, and point the installer to the directory of your KotOR game. Make sure you have installed the “Main Installation” component of the mod before installing this compatibility patch.

 

3. UNINSTALLATION:

Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.

If you have also installed one of the compatibility patches for N-DReW25's Restored Content for K1CP or Senni Vek Mod, the installer will uninstall the patch first. After uninstalling the patch, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the dropdown menu again to uninstall the main part of my mod.

 

4. KNOWN ISSUES:

None currently known. If you find any bugs or problems, please let me know.

 

5. MOD COMPATIBILITY:

This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).

This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.

If you are using KotOR 1 Community Patch (K1CP), you need to install this mod after K1CP.

If you are using KotOR 1 Restoration (K1R), you need to install this mod after K1R.

If you are using N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, this mod has included a compatibility patch. Follow the instructions in the "Installation" section above to install this patch.

 

6. PERMISSION:

Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.

 

7. CREDITS:

SpaceAlex for the K1 Enhancement Pack modder's resource
Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
N-DReW25 for giving me the permission to make a compatibility patch for Senni Vek Mod and Restored Content for K1CP
Cortisol for Holocron Toolset
bead-v for MDLedit
ndix UR for tga2tpc and tpcview
Cortisol and th3w1zard1 for HoloPatcher

 

 

THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1.6   See changelog

Released

Added compatibility patch for the "Senni Vek's Ambush" version of N-DReW25's Senni Vek Mod.

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The upscaled .tpc textures do not work correctly for some reason. Converting them to their respective .tga/.txi allows them to work. If I don't use the upscale, everything works as normal.

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1 hour ago, LordMerek said:

The upscaled .tpc textures do not work correctly for some reason

It's because they are 2048x1024. TGA2TPC is currently broken for non-square textures.

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The issue of TXI not applied to the upscaled textures in the first version of this mod is fixed now. I had to use version 2.0.0 of TGA2TPC to convert the upscaled TGA textures.

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Found a bug with Bolook. He has a new head, but is wearing commoner clothes instead of Jedi robes. And Bib Surool didn't change in appearance either. 

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5 hours ago, JasonRyder said:

Found a bug with Bolook. He has a new head, but is wearing commoner clothes instead of Jedi robes.

My mod should not be the cause of this, since my mod only changes the Twi'lek NPC's heads and not what they wear. If you're still using NPC Diversity Pack, its Fashion of the Old Republic clothing component is the one that made this change, so you should bring this up to N-DReW instead.

5 hours ago, JasonRyder said:

And Bib Surool didn't change in appearance either. 

Are you sure that Bib's head in your game doesn't match my screenshot on the mod's page? Specifically this one? 497046559_swkotor2022-12-2817-23-13-784.

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I don’t know why but some of the affected NPCs have mismatched hands that are only green. Is that likely a side effect from another mod?

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29 minutes ago, StellarExile said:

I don’t know why but some of the affected NPCs have mismatched hands that are only green. Is that likely a side effect from another mod?

That's because I did not change the body models of the affected NPCs, so they still have the green hands from the vanilla body model. I will fix this later.

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Found a strange bug. Karal Kaar's head is changed to a purple one as indented, but his body is pure white and textureless. This mod might be conflicting with 

or  

 

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3 hours ago, JasonRyder said:

Found a strange bug. Karal Kaar's head is changed to a purple one as indented, but his body is pure white and textureless.

It was because my mod neglected to include my custom body texture for Karal Kaar, not because of any conflict with the other mods you mentioned.

My mod has been updated to fix the issue, but if you have already installed the previous version (1.1.1) of my mod, you can just put this file in your Override folder:

llk_KaralB01.tpc

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10 hours ago, mackmitchell94 said:

I'm getting an error! Every time I go into the black vulkar base, the game crashes and it says in error log "Names Differ: Twilek_M llk_uriah" . 

This was the first time I ever heard of a "Names Differ" error with any KotOR game or mods, let alone with my mod. I just tested my mod again, and I have no issue with entering the Vulkar base with my mod installed. Uriah is the name of the Twi'lek Pazaak card seller in Javyar's Cantina, and I had no problem entering Javyar's Cantina either. I have also tested my mod with version 1.10 of KOTOR 1 Community Patch and no issues found with entering these two locations as well.

Are you using any other mods? If so, list all of them.

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20 minutes ago, Leilukin said:

This was the first time I ever heard of a "Names Differ" error with any KotOR game or mods

It's just an incorrect OdysseyBase name in a model (i.e. someone renamed a vanilla model). It has been an issue in TSLRCM for years with the Jedi Master robes model, for example, although maybe they have fixed that by now (K2CP should fix it if not). It's not ideal, but it shouldn't cause a crash.

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I have a great many mods installed but this is the only one that has anything to do with Twileks. I searched my Downloads folder for mods that had that file, and this was the only one that came up. It's weird that'd be at the vulkar base, I had no problems going to javyars cantina, I know there's a nameless Twilek in the vulkar base .. The game also won't make anymore error reports since it first happened . Most of the mods I downloaded are from the neocities page, this one in particular Mod Builds: KOTOR 1 Full (neocities.org) . I do have KP prequel robes along with the movie robes by N-Drew, also Heart Of Beskar by him, k1cp and all it's patches, Parametric's diversified jedi captives ..

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9 hours ago, mackmitchell94 said:

I know there's a nameless Twilek in the vulkar base ..

My KotOR 1 Twi'lek Male NPC Diversity does not modify any nameless Twi'lek NPCs, so my mod shouldn't cause your game to crash when you enter that level of Vulkar's base where that nameless Twi'lek NPC is at for the first time. The Vulkar base does have an NPC affected by my mod, but when you enter the Vulkar base for the first time, he is not at the same level as that nameless Twi'lek NPC.

9 hours ago, mackmitchell94 said:

The game also won't make anymore error reports since it first happened .

Are you saying your game doesn't crash at the Vulkar base any more with my mod installed?

9 hours ago, mackmitchell94 said:

Most of the mods I downloaded are from the neocities page, this one in particular Mod Builds: KOTOR 1 Full (neocities.org) . I do have KP prequel robes along with the movie robes by N-Drew, also Heart Of Beskar by him, k1cp and all it's patches, Parametric's diversified jedi captives ..

At what point did you install my mod, and other mods you mentioned? Installation order matters a lot when you are using a lot of mods with the KotOR games, which is why the KOTOR Community Portal mod builds have carefully structured the order to install mods. Also, Snigaroo, the creator of the mod builds, had been testing my KotOR 1 Twi'lek Male NPC Diversity with the mod builds, and he never reported anything about the game crashing with my mod installed either.

Did you start a new game after installing the mods?

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