About This File
KOTOR II: The Sith Lords Community Patch
Original Mod Development/Inception: A Future Pilot
Current Editor/Maintainer: @JCarter426
Contact: PM at deadlystream.com
Original Release Date: June 14, 2018
Prior Version Release Date: December 10, 2022
Current Version: v1.6.0
Release Date: February 17, 2025
1. Description:
This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch.
2. Install:
Run INSTALL.exe and navigate to your K2 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
3. Uninstall:
Given the complexity of this mod, a clean install of KOTOR II is recommended. However, you can check through the installation log file if you wish to undo the changes made.
4. List of included mods and fixes (alphabetical by author):
A Future Pilot:
- Running in outer space makes you look like a squirrel injected with caffeine
Ashton Scorpius:
- Malak had some oral hygiene problems: TSL Jedi Malak Mouth Fix 1.1.0
bead-v:
- The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0
danil-ch:
- In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix
- A number of textures don't use shaders: Textures Improvement Project
DarthParametric:
- There are multiple issues with the Harbinger level geometry: Harbinger Hull Fixes 1.1
- The Zeison Sha armour for males (PMBMM) is unable to properly perform a two-handed grip during weapon animations: Get a Grip! Zeison Sha Armour Male Model Fix 1.0
- There are some minor level geometry issues in the Peragus Administration level: Peragus Administration Level Room Model Fixes 1.0
- The head texture for Visas has a poor quality mask for its environment map and incorrectly uses her skin colour for the inside of her mouth
- The female player head PFHA04 has some clipping issues with the right eyeball and eyelid (reported by Soka)
- The female player head PFHA05 has incorrect UVs for the upper teeth, causing them to be flesh-coloured (reported by ebmar)
- The Ebon Hawk's medbay has some bad lightmaps and the camera can clip through its walls (suggested by JCarter426)
- The Ebon Hawk's interior had various minor additional geometry/lightmap issues not addressed by bead-v's mod
- The Bumani Exchange Corp. module lacked a skybox/starscape (reported by JCarter426)
- Mandalore is missing the helmet filter effect on one of his lines (reported by Sniggles)
- War Droid texture variants didn't properly display the blaster texture (Reported by Sith Holocron)
- When Kreia first wakes up in the Peragus Administration Level morgue, it's possible to briefly see her body disappear
FF97:
- Khoonda’s flag was missing its texture: Khoonda Flag Fix 1.0.0
GearHead:
- Droids were erroneously unable to equip claw weapons: KotOR2 Droid Claw Fix 1.0.0
- Droids wielding two blasters fired only one shot when using Power Blast: KotOR2 HK-47 Power Blast Fix 1.0.0
JCarter426:
- Various issues: JC's Minor Fixes for K2 1.5
- T3-M4 and the HK units lacked shaders: JC's Shader Fixes for K2 1.1
- Various fixes for which feats characters can select: JC's Feat Fixes for K2 1.2
- T3-M4 was missing VO and some Gand VO was misplaced: JC's VO Fix for K2 1.2
- The Republic soldier body models have been improved: JC’s Republic Soldier Fix for K2 1.1 (with DarthParametric lending a hand)
- TSLRCM’s Zhug encounter on Nar Shaddaa had a couple issues: JC’s Zhug Attack Fix for TSLRCM 1.1
- Strength Gauntlets were missing from random loot.
- Peragus items have had their stats unified across all areas. They will also now stack in the inventory menu.
- Party puppets such as Bao-Dur’s remote would erroneously trip the stealth sensor in the jungle tomb mission (reported by Sniggles)
- Malak's flashback lightsaber has a long blade, matching its appearance in the first game (inspired by Marius Fett's Secret Tomb Lightsaber Fixes)
Kainzorus Prime:
- Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0
- The model in the galaxy map for Peragus looks nothing like it: Peragus Galaxy Map Change
LiliArch:
- The broken item icon, and Grenn's case icon are incorrect
LoneWanderer:
- The damage penalty for mining lasers did not actually apply, so the mining lasers have been implemented as a different item type.
LOTO:
- Texture fixes: Female Asian Head 6 Dark Side Texture Fix 1.0.0
Marauder:
- A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3
N-DReW25:
- The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0
- It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0
ndix UR:
- One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL
PapaZinos:
- The speeder on Nar Shaddaa clipped through the railing: Don't Let Kreia Fly Your Speeder! 1.0.0
- Khoonda’s turrets had the wrong appearance: Khoonda Turrets Model Repair 1.0.0
- Model fixes: Nar Shaddaa Docks Repair 1.1.0
- Model fixes: Nar Shaddaa Landing Pad Repair
- Model fixes: Telos Model Repairs 1.0.0
- Model fixes: TSL Turrets Model Repair 1.0.0
- Model fixes: Ultimate Citadel Station Repairs 1.0.0
-
Model fixes: Ultimate Ebon Hawk Repairs for TSL 2.0.2
The full version of the mod at the link of the above includes some alternative animated texture options. - Model fixes: Ultimate Harbinger Repairs 2.0.1
- Model fixes: Ultimate Peragus Models Repair 1.3.0
Squall Lionheart:
- PMHH01 has some issues: PMHH01 Fixed
Thor110:
- Model fixes: Dantooine & Coruscant Model Fix 1.0.0 (Dantooine only)
- Model fixes: Gamorrean Shadow Fix 1.0.1
- Model fixes: Sentry Droid Animation Fix 1.0.0
VarsityPuppet:
- Some doors were oriented wrong: Side Opening Doors on Malachor
ZimmMaster:
- The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL
5. Bugs:
These are the currently known bugs with KOTOR II or the mod that the K2CP is looking to resolve:
https://github.com/KOTORCommunityPatches/TSL_Community_Patch/issues
If you find any others, please report them.
6. Permissions:
Due to this mod being a compilation from many different authors, please do not distribute it.
7. Special Thanks/Acknowledgements:
· All of the mod authors who have helped make this patch a reality - thank you!
· Fred Tetra - For KOTOR Tool
· tk102 - For DLGEditor and K-GFF
· JdNoa/Dashus - For DeNCS
· Stoffe - For TSLPatcher
· bead-v - For MDLEdit and KOTORMax
· ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+
· seedhartha - For KOTORBlender fork for Blender 2.8+
· Fair Strides - For various tools and updates to older tools
· DrMcCoy - For Xoreos Tools
· Snigaroo - For maintaining mod builds on the KOTOR Community Portal
· danil-ch - For the original info.rtf template
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
What's New in Version 1.6 See changelog
Released
Integration of several new mods & fixes.