zbyl2

M4-78EP 1.5 Released

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What's new?

* Changes to the ending
* New intro (less spliced party members lines)
* Reduced amount of walking
* Fast travel in droid quest - no more running trough the planet multiple times
* You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
* Better filters on VOs so your ears won't bleed (at least not as much)

* Industrial Zone FPS drop fixed
* Other stuff

 

Available for download on deadlystream:

 

 

Steam version probably coming soon.

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The mod's description has not been updated from the last version.  Luckily, the RTF and the movies have been.  Here's the info until the powers-that-be fix it. (Update: Info added to Mod Description)

  Reveal hidden contents

BTW . . . who's Kaak?  ;)

  On 10/20/2018 at 4:35 PM, zbyl2 said:


* You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone

Edited by Sith Holocron
Post update and spelling correction.

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This is a really cool mod, you've definitely covered many of the issues people had with previous versions of the planet. With that said, I've had a somewhat buggy experience with the M4-78 Chamber.

  Reveal hidden contents

One more potentially game breaking bug is that if you talk to Kaah about giving him a power core than decide to leave the conversation after presented the option that allows you to take his core, you won't get a second chance to get it from him.

The new ending is really cool too and the dialogue splicing is much better. I don't think it was necessary for M4-78's ending to bring up those lines from Visas and Kreia about

  Reveal hidden contents

I'm really questioning how some of the modules were split as portions of the industrial zone often felt unnecessarily small and the FPS wasn't really improved in the same parts from last time.

Those are my only critiques, the team definitely improved everything else and now M4-78 is a solid 9.5/10 in my book.

Several of these bugs may also be exclusive only to me since I installed this newer version with M4-78 1.3 already installed. I had to make some tweaks to make everything compatible myself and I'm pretty sure all I'm getting now from the mod is the same experience I would've had in a clean runthrough of the mod.

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So I'm playing M4-78 1.5 and I'm in the Central Zone as HK-47 looking for that "mysterious droid" who gives the player a bonus sidequest to complete as the droid you picked but I can't find him. Was he removed?

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  On 10/22/2018 at 11:58 PM, Mephiles550 said:

This is a really cool mod, you've definitely covered many of the issues people had with previous versions of the planet. With that said, I've had a somewhat buggy experience with the M4-78 Chamber. When I free Vash and let her go,

  Reveal hidden contents

One more potentially game breaking bug is that if you talk to Kaah about giving him a power core than decide to leave the conversation after presented the option that allows you to take his core, you won't get a second chance to get it from him.

 

Thanks for the report, I'll check these out.

  On 10/22/2018 at 11:58 PM, Mephiles550 said:

The new ending is really cool too and the dialogue splicing is much better. I don't think it was necessary for M4-78's ending to bring up those lines from Visas and Kreia about

  Reveal hidden contents

I'm really questioning how some of the modules were split as portions of the industrial zone often felt unnecessarily small and the FPS wasn't really improved in the same parts from last time.

TBH

  Reveal hidden contents

 

Where did your FPS drop in the Industrial Zone? Was it in the biggest module (if so, which part) or one of the smaller ones?

 

Having 1.3 previously installer shouldn't lead to issues as long as you didn't start M4-78 itself before installing 1.5.

 

Glad you liked it! I assume it wasn't your first time, but you played the previous version and thought a new one was an improvement?

I added some spoiler tags to your post in case someone wants to be surprised by the new ending, hope you don't mind.

 

  On 10/23/2018 at 1:16 AM, N-DReW25 said:

So I'm playing M4-78 1.5 and I'm in the Central Zone as HK-47 looking for that "mysterious droid" who gives the player a bonus sidequest to complete as the droid you picked but I can't find him. Was he removed?

Yeah, I believe so. That quest existed to "break up all the walking", as HH always said. My goal was not to force player into walking more than once at all.

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  On 10/23/2018 at 9:20 AM, zbyl2 said:

Yeah, I believe so. That quest existed to "break up all the walking", as HH always said. My goal was not to force player into walking more than once at all.

1

Makes sense, with that sidequest anyway you'd need to walk some more. Plus, it got really weird when the droid completely changed personalities with different party members like he's an assassin droid one minute with HK and next minutes he's a spy droid for T3.

 

About walking, I noticed you are teleported right past those three War Droids who are out to arrest the droid player for killing the two War Droids by the central terminal. I walked back to their location and they are still there facing the other direction because I am behind them. I ignored them and finished the quest and when I got my Exile down their those War Droids disappeared... are they gone for the same reason?

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Yes. They shouldn't appear as a droid either. thanks for mentioning, good catch if they do. I'll check it out.

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You're removing all the good stuff :(

" Plus, it got really weird when the droid completely changed personalities with different party members like he's an assassin droid one minute with HK and next minutes he's a spy droid for T3.  "
Psssh... they are totally different droids entirely. Obviously. ;)

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  On 10/23/2018 at 2:11 PM, Hassat Hunter said:

You're removing all the good  my stuff :(

:)

 

Nah, just the stuff related to droid quest for nobody-likes-to-walk reasons. There's not a lot cut, but it is possible to skip a lot. Looking forward to seeing someone do the Environmental Zone first.

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Didn't you hear, I'm a VERY talented person and give LucasFilm ultimatums, cause of my awesomeness. They should totally hire people like us, but first of all us... obviously.

Still had 1 fix lying here, and one thing I had to look into, so guess I'll need to do a run soon, and then maybe we got 1.5.1.5.

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So what I'm understanding here is that we're still not getting that fabled 1.4 release.

(Also I am very happy and excited for this)

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  On 10/25/2018 at 8:43 AM, Bovolt said:

So what I'm understanding here is that we're still not getting that fabled 1.4 release.

(Also I am very happy and excited for this)

To give a little secret away, Zbyl2 forgot which number they were up to.  Hence the jump.

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  On 10/25/2018 at 8:55 AM, Sith Holocron said:

To give a little secret away, Zbyl2 forgot which number they were up to.  Hence the jump.

So that's why.... and that's why I wondered why the mod wasn't on 1.4

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  On 11/8/2018 at 9:57 PM, RevanFanMan said:

Just out of curiosity, does anyone know if SLM 2.0 and Extended Enclave works with this version of M4-78?

I'm wondering if it's even compatible with TSLRCM 1.8.5, but I can definitely test this later when I get more free time.

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There's a compatibility patch for EE and M4 but in my experience it hasn't been working since 1.8.3/M4 1.3. I wouldn't hold your breath on that honestly.

Edited by Bovolt

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  On 11/13/2018 at 3:17 AM, Bovolt said:

There's a compatibility patch for EE and M4 but in my experience it hasn't been working since 1.8.3. I wouldn't hold your breath on that honestly.

@Bovolt: Where is this patch? The only compatibility patch for EE that I'm familiar with is between EE and Party Swap.  Where do you see one for compatibility between EE and M4-78 EP and who made it?

Perhaps you should be asking whoever made this patch (that I can't find on this site or with Google) to update it?

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  On 11/13/2018 at 3:17 AM, Bovolt said:

There's a compatibility patch for EE and M4 but in my experience it hasn't been working since 1.8.3. I wouldn't hold your breath on that honestly.

 

  On 11/13/2018 at 5:30 AM, Sith Holocron said:

@Bovolt: Where is this patch? The only compatibility patch for EE that I'm familiar with is between EE and Party Swap.  Where do you see one for compatibility between EE and M4-78 EP and who made it?

Perhaps you should be asking whoever made this patch (that I can't find on this site or with Google) to update it?

From my understanding when you download EE, there is an option to make it compatible with M4-78. Unless you mean another compatibility patch all together.

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If that's the case, doesn't the responsibility lie with the makers of EE to update their mod then?  Without looking again, doesn't EE still list that EE is designed for TSLRCM version 1.8.3?

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  On 11/13/2018 at 8:29 PM, Squall Lionhart said:

 

From my understanding when you download EE, there is an option to make it compatible with M4-78. Unless you mean another compatibility patch all together.

This is correct. The compatibility patch lies within the EE mod itself. There isn't a standalone patch floating around anywhere. Sorry if I phrased that all weird.

 

  On 11/14/2018 at 2:46 AM, Sith Holocron said:

If that's the case, doesn't the responsibility lie with the makers of EE to update their mod then?  Without looking again, doesn't EE still list that EE is designed for TSLRCM version 1.8.3?

I certainly think it does. @danil-ch do you think this could be something that is doable? The patch worked fine with M4-78 1.2 but that's the latest version I got to work.

And I looked for you. It still lists TSLRCM version 1.8.3.

Edited by Bovolt
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  On 11/9/2018 at 8:50 PM, Squall Lionhart said:

I'm wondering if it's even compatible with TSLRCM 1.8.5.

It is. Still, you can expect an update for EE soon. Nothing major, just a few tweaks.

Haven't testen M4-78EP 1.5, though. So if you experience any problem, report in.

  On 11/15/2018 at 3:15 AM, Bovolt said:

And I looked for you. It still lists TSLRCM version 1.8.3.

1.8.4./1.8.5. changed nothing that could break EE, plus all post 1.8.3. fixes were already covered by EE.

 

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I agree with the idea that the modders update their MODs (or make a patch) to make them compatibles with the updated versions of the big ones like TSLRCM and M4-78 if they become incompatibles (for obvious reasons if EE only works with TSLRCM).

If, as says danil-ch , is assured the compatibility with 1.8.5, maybe deserves make a -very easy- update of the compatibility description text of the page of EE for make that compatibility "official". Anyway will be welcome the next update of the MOD to reassure and calm all of us.

M4-78 1.5 is a very last release but I would like to ask danil-ch check the EE compatibility as soon as you can and, if needed, an update or the corresponding patch. In the same line I'd like ask to the users post problems found (or if do not find any) with these last versions.

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  On 11/15/2018 at 10:34 AM, danil-ch said:

It is. Still, you can expect an update for EE soon. Nothing major, just a few tweaks.

I feel bad cause my earlier post was also to SLM, but I feel that would have to be moved to it's own thread.

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