sylv_o Posted January 18, 2016 Posted January 18, 2016 Hello! I have a mod which allows a player to play as a Togruta character. Unfortunately , there are some bugs - because I'm not as good as necessary to manage Blender. To explain myself better: The head can't move, and the eyes and mouth can't movie either. When I put the files into Blender, it didn't seem to have worked properly If someone can help to fix it, that would be wonderful. I'd be glad to share my folder with someone who can do it... ~sylvain Admin Note: Minor edits to increase clarity Quote
1Leonard Posted January 18, 2016 Posted January 18, 2016 Uhm, could you explain your work process here? Did you start with an existing head or did you model something from scratch? Quote
Sith Holocron Posted January 18, 2016 Posted January 18, 2016 Sylvain, could you post the pictures of the head in the mod - how it looks right now? It might give everyone an idea of how far you have gone. Quote
sylv_o Posted January 18, 2016 Author Posted January 18, 2016 I've taken the head from Jedi Knight. I have put somme ball too for the forehead! Quote
1Leonard Posted January 18, 2016 Posted January 18, 2016 Did you ask the original author for permission? If you just put this head in without taking care of bones and weighting, it's logical that it doesn't work. Quote
sylv_o Posted January 18, 2016 Author Posted January 18, 2016 Yes, it's logical. I tried to keep the bones, but something - I don't know what - and it didn't work. I've got the permission to use it into Jedi Knight. After that i transform it by my proper way - without permission - but it was just for me at first. I don't think we have permission to make mods for KOTOR anyway. Quote
sylv_o Posted January 18, 2016 Author Posted January 18, 2016 I've not put the head directly from Jedi Knight. I chose a head from KOTOR - a working head. After that, I added the horns (if it's horns) I changed it in the goal to just the head and the horns. I added 2 balls if I remember correctly because there were holes in the back of the head. After that, I worked on the pictures and colors to adapt them. It's now been a while since I worked on it and I'm giving my baby to you - if anyone has interest in completing it. Quote
Sith Holocron Posted January 18, 2016 Posted January 18, 2016 Do we have any French speaking modders that might be able to translate for sylv_o? Quote
milestails Posted January 18, 2016 Posted January 18, 2016 I was going to suggest ttlan, but he is no longer around. Quote
Sith Holocron Posted January 18, 2016 Posted January 18, 2016 I was going to suggest ttlan, but he is no longer around. I think Quanon might speak French. I've sent him a PM. Quote
Teddy273 Posted January 18, 2016 Posted January 18, 2016 Well, I'm no modder, but I speak French and can translate if needed Quote
sylv_o Posted January 18, 2016 Author Posted January 18, 2016 I m sorry for my bad English ... ..j uses a google translation here for clarity I hope I have not directly stick a head from the game jedi knight. I first chose a head in the game kotor , to which I have connected Togruta horns , I had to then add two spheres to fill holes in the back of the head.subsequently I have therefore adapt the colors and forms that they correspond with the new form. but now it 's been a while , and I prefer to give the baby to someone who would be interested.In fact I'm not sure I want to review the files myself so much that I do not master blender Quote
newbiemodder Posted January 18, 2016 Posted January 18, 2016 Varsity Puppet is your man to ask when it comes to heads. Quote
VarsityPuppet Posted January 18, 2016 Posted January 18, 2016 Well, there's any number of things that could have gone wrong porting that head. Vertex weights, bones, skin/trimesh issues. Quote
Sith Holocron Posted January 19, 2016 Posted January 19, 2016 VP, the head is in the "pending approval" section if you want to take a look. 1 Quote
Quanon Posted January 19, 2016 Posted January 19, 2016 I do speak a little french, but typing/ writing, ohlalala, that's something I haven't done since high school o_O What I would guess is this head needs the proper hex edit method, to get animations and bones working in the game again. If he did re-use a kotor head then most bones/ vertices should already be properly weighted. Been a very long time since I did anything like that sort of 3D stuff. And the only thing I ever did was adding some cubes to a players head Quote
Fair Strides Posted January 19, 2016 Posted January 19, 2016 Not knowing anything about the situation, I sent sylv_o a PM last night suggesting a run through VP's HeadFixer, and awoke to a PM saying that they hadn't tried that, but would soon. Quote
DarthParametric Posted January 19, 2016 Posted January 19, 2016 The mesh isn't skinned, the headfixer isn't going to do anything. They need to actually weight the mesh to the KOTOR skeleton. Quote
Fair Strides Posted January 19, 2016 Posted January 19, 2016 I read earlier that they had used a KotOR head to start with, so I should think the skeleton and stuff is already there, no? Quote
DarthParametric Posted January 19, 2016 Posted January 19, 2016 Yeah but the meshes don't have a skin modifier. They are just static trimeshes. Quote
Fair Strides Posted January 19, 2016 Posted January 19, 2016 Been there, done that... have fun! :| Quote
VarsityPuppet Posted January 19, 2016 Posted January 19, 2016 The mesh isn't skinned, the headfixer isn't going to do anything. They need to actually weight the mesh to the KOTOR skeleton. So it's a trimesh then? Yeah.... that is going to be tedious work to weight that whole head. Update: 19 January 2016 - 08:08 PM (EST) yes it s logical , i tried to keep the bones , but somethings i don t know didn t worked!i ve got the permission to use it into jedi knight , after that i transform it by my proper way , without permission ,but it was just for me at first , don t think we have permission to make mod for kotor anyway I would be inclined to approve the head, but I am confused as to whether this is ported within rules or not. I will leave the file in pending until Friday. If it can't be verified by then, we'll have to take it down. ¯\_(ツ)_/¯ Quote
milestails Posted January 20, 2016 Posted January 20, 2016 This reminds me of a request from the request thread on LF: http://www.lucasforums.com/showpost.php?p=2857414&postcount=1849 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.