Quanon 263 Posted October 19, 2016 Work continues on Mission, tweaked little stuff here and there. I also started work on another Twi'lek; I run in to these to often in K1 and they just look so, pixelated mess. There's 2 more of these skins, but first the classic red and green. Also considering to do Canderis next. I like using him in my party as my gun slinger, while I team up with Bastila, and saber bash all oppesition Plus, he's a male character and has hair, which should be a nice challenge. It's tempting to say I'll do the whole party for K1, but then I might get bogged down. Knowing myself 1 Quote Share this post Link to post Share on other sites
Canderis 180 Posted October 19, 2016 Also considering to do Canderis next. I seem to have corrupted your spelling of the character's name! http://starwars.wikia.com/wiki/Canderous_Ordo 1 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 19, 2016 I seem to have corrupted your spelling of the character's name! http://starwars.wikia.com/wiki/Canderous_Ordo Nope, he's skinning you and adding you to the game. 4 Quote Share this post Link to post Share on other sites
jc2 581 Posted October 20, 2016 Nope, he's skinning you and adding you to the game. ahaha could we just leave "He's skinning you" and omit the rest. That sounds a lot more.. humorous XD Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 24, 2016 I seem to have corrupted your spelling of the character's name! http://starwars.wikia.com/wiki/Canderous_Ordo Lol Yes, you have corrupted my memory! No, news on that skin just yet. So, for now, you can keep your skin I have been further tweaking the earlier posted Twi'lek skin. I started in-game test run to see how the alpha channel worked out. I really like the look I got now. The skin color however, remains a pain in the behind to get it right. It's far to bright and yellowish right now. So that's back to Photoshop to get that sorted. Overall, I think the rest of the skin works out just right. Oh, that head skin is made by Cache71 though, not my work. Quote Share this post Link to post Share on other sites
superSzym 155 Posted October 24, 2016 Good thing I have already grabbed it from Nexus Mods. I prefer the Grey-yellow undies. May I suggest something? Once upon a time, RedHawke1234 released his skin for Mission that changed her grey trousers to shorts. Maybe you could try to recreate it? I tried to merge them both in GIMP, but RedHawke's version is 248x248 and yours is 2048 x 2048. And I just hate the fact that Mission dresses like a soldier when she should wear more "teenage" clothes. Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 25, 2016 Good thing I have already grabbed it from Nexus Mods. I prefer the Grey-yellow undies. May I suggest something? Once upon a time, RedHawke1234 released his skin for Mission that changed her grey trousers to shorts. Maybe you could try to recreate it? I tried to merge them both in GIMP, but RedHawke's version is 248x248 and yours is 2048 x 2048. And I just hate the fact that Mission dresses like a soldier when she should wear more "teenage" clothes. No fear, I was planning on releasing a package with more variations. I was thinking of a more "punk" look for Mission. Altering how the jacket looks, her shirt (some sort of logo? Suggestions are welcome ) and some other details on her boots. Plus the addition of more skin tones, going for classic green, red and yellow. Perhaps also adding extra color and texture to her Lekku/ Tentacles. Though I was now working to get a few little fixes done on her face first. I always appreciate feedback on anything I make. Quote Share this post Link to post Share on other sites
DarthParametric 3,795 Posted October 25, 2016 some sort of logo? Suggestions are welcome Czerka maybe? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 25, 2016 Czerka maybe? Maybe a Hidden Bek logo on her jacket? I guess you'd have to design one though, I don't think they have one in-game Quote Share this post Link to post Share on other sites
redrob41 86 Posted October 25, 2016 Perhaps also adding extra color and texture to her Lekku/ Tentacles. It's always tricky working on her lekku, since part of the texture is on her body tga, not just the head tga. I wish Bioware hadn't done that, since it made it too hard for me to make other characters with that head mdl, while incorporating DS transitions <_> Quote Share this post Link to post Share on other sites
DarthParametric 3,795 Posted October 25, 2016 Maybe a Hidden Bek logo on her jacket? I guess you'd have to design one though, I don't think they have one in-game You could check out the KOTOR comic I guess. They had a bit of Hidden Beks stuff in a few issues as I recall. There are probably some outfits that could be used as inspiration, although you are probably pretty limited without custom models. It's always tricky working on her lekku, since part of the texture is on her body tga, not just the head tga. I wish Bioware hadn't done that, since it made it too hard for me to make other characters with that head mdl, while incorporating DS transitions You could always try condensing the UVs 50% to fit them both within 0 to 1 space, then sticking both textures side-by-side as a single 1024x512 texture. That would allow you to do DS transitions. Quote Share this post Link to post Share on other sites
Sithspecter 909 Posted October 25, 2016 There are several good logos in the texture lsl_logos.tpc Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 25, 2016 You could check out the KOTOR comic I guess. They had a bit of Hidden Beks stuff in a few issues as I recall. There are probably some outfits that could be used as inspiration, although you are probably pretty limited without custom models. You could always try condensing the UVs 50% to fit them both within 0 to 1 space, then sticking both textures side-by-side as a single 1024x512 texture. That would allow you to do DS transitions. Good idea, I have a few of the comics lying about. I'll check it out. There are several good logos in the texture lsl_logos.tpc Thanks for that tip SS! I wasn't aware of those. Allthough, with the mirroring of the UVmap, it might look mighty silly. But I'll see what it gives. Luckily, I got home early from work and spended more time on another Twi'lek skin, this time the orange version. IIRC, each twi'lek also has a low poly counterpart, where body and head are 1 model and also 1 texture... Might have to look into that on how best to replace that as well. Hopefully, the UVmaps are a bit the same. So here's progress on the orange version, glad I spend more time now on the Alpha channel as well. It really pays off in the game. Quick render shots in Max: In game test run: 1 Quote Share this post Link to post Share on other sites
milestails 264 Posted October 25, 2016 Cool reskin of Carth's outfit! Quote Share this post Link to post Share on other sites
redrob41 86 Posted October 25, 2016 Good idea, I have a few of the comics lying about. I'll check it out. Thanks for that tip SS! I wasn't aware of those. Allthough, with the mirroring of the UVmap, it might look mighty silly. But I'll see what it gives. Could you put it on her arm band? Isn't that stand alone (non-mirrored)? Quote Share this post Link to post Share on other sites
HK-47 84 Posted October 26, 2016 They all look good. I don't understand the texture image and how it maps to the model. I look at it and have a hard time wrapping my brain around it. I can understand what part of the texture goes where, but how it goes on... I mostly don't know because I don't really care enough to know. One thing though about the Orange Twi'lek. The texture in the small region in the front between the dark blue and green striped outfit and the breasts looks off from the rest of the skin. It goes from a smooth looking texture to a sudden rough and rigid look. Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 26, 2016 They all look good. I don't understand the texture image and how it maps to the model. I look at it and have a hard time wrapping my brain around it. I can understand what part of the texture goes where, but how it goes on... I mostly don't know because I don't really care enough to know. One thing though about the Orange Twi'lek. The texture in the small region in the front between the dark blue and green striped outfit and the breasts looks off from the rest of the skin. It goes from a smooth looking texture to a sudden rough and rigid look. The mapping, uses what they call a UVmap. It's something you have to create once you"re done modelling your... eh, model. Put simple you have to unfold your model, so that it is easier to "paint". Ever made a cube out of paper? Just that but, well, backwards Ofcourse the twi'lek model has a lot more sides and lovely curves then a cube I gues you must be talking about the gold plate? Or would that be the body lace/ mesh she"s wearing. I've altered the gold details a bit, the lace I have gone back and forth on it. Make it more dark? Enlarge detail of it? Couldn't decide really. Here's how things look on the orange twi'lek so far. In the game. Look twins! Oh, and an early start on this lad: Big thanks to sir Clint Eastwood, for being a donor 1 Quote Share this post Link to post Share on other sites
superSzym 155 Posted October 26, 2016 Canderous seems very nice. However, I wonder how could he look with some kind of stubble (I mean a little bit of facial hair, I'm not Polish and that's how my dictionary called a three-day beard) and more realistic eyes. Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted October 27, 2016 Loving the wrinkles on ol' Candy's face. Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 27, 2016 Canderous seems very nice. However, I wonder how could he look with some kind of stubble (I mean a little bit of facial hair, I'm not Polish and that's how my dictionary called a three-day beard) and more realistic eyes. Loving the wrinkles on ol' Candy's face. Glad you like his grizzled look so far; I've added in a stubble It's subtle, but it's there! Today I had an attempt at painting his hair. It turned out better then I expected. I just need redo the line where the hair meets the forehead. That looks really bad now. It doesn't line up at all Then I need to tweak the scars and match up the skin on the back of his neck. 2 Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 28, 2016 Today, I got a little more done, mainly the scars. The hair line needs serious tweaking; it's a real pain to get it right 1 Quote Share this post Link to post Share on other sites
Kexikus 995 Posted October 28, 2016 Looks great! I love his facial expression. One thing I'd personally change though is to add some grey to his hair to give it a little more texture. 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted October 28, 2016 I imagine adding the grey would be more beneficial for the K2 version of Canderous' head, Kexikus. Quote Share this post Link to post Share on other sites
Canderis 180 Posted October 28, 2016 He needs some eyebrows bad! Looking real good so far though! Quote Share this post Link to post Share on other sites
Quanon 263 Posted October 30, 2016 Looks great! I love his facial expression. One thing I'd personally change though is to add some grey to his hair to give it a little more texture. I imagine adding the grey would be more beneficial for the K2 version of Canderous' head, Kexikus. I've been playing around with the grey hair. Couldn't decide if I wanted him just a bit older looking or not. He needs some eyebrows bad! Looking real good so far though! Hahaha, no fear, I've fixed that I redid the hair just yet again. As it just didn't feel right to me. The version I now have... It could be improved, but I must admit I sort of suck in this hair thing. I can't get the look a 100% right to my liking. But after spending hours in Photoshop and quick previews in Max, I just dropped my files in the game and had a look. And... well, it looked good Spending too much time up close with the texture I forget that in the game it always looks a little different and that you're never really super up close to the other characters. I'll now start to do the last details, his ears and after that on to Candies clothes and underwear skin. Whenever this gets released, I might just pack up the other "hair' version of his head and let the people decide which one they want to use. Some shots from in the game: A peek at the skin: 2 Quote Share this post Link to post Share on other sites