Sith Holocron 2,482 Posted March 24, 2012 The following is just my opinion. Feel free to ignore it if you desire. Since there seems to be so many options - the Neo Crusader logo, Boba Fett's Mandalorian skull emblem, and that new Clan Ordo logo - that aren't available in the game files, it seems to me this goes beyond the purpose of the mod which is restoration of cut content (and debugging.) However, these materials would make for a wonderful add-on mod. I hadn't seen that Clan Ordo logo before so I have to thank kradossk for pointing that out. Somewhat still on topic: I think there can be a rationalization as to why that the Mandalorians have used the Star Forge symbol on their banners. The Mandalorians as described by Canderous in the first game fought their wars for the honor, the glory, and to have the most epic flights ever to be recorded. The only one that gave them that fight - ending with the Mandalorians' defeat - was Revan. And we all know that Revan had control of the Star Forge. (Oh sure, Malak may have controlled it at the end of the KotOR1 but who found discovered its location in the first place? Going further in this rambling: who destroyed it/abandoned it? To either destroy a thing or deny it any hold over you demonstrates power over a thing. Especially after their defeat at the nads of Revan and his fleet, Mandalorians would understand this lesson only too well. The Star Forge symbol on their banners could be considered both a tribute to Revan and/or a lesson in control. However, it is more likely just simple recycling of game art. It still doesn't change the fact the above mentioned symbols aren't on the game discs. Share this post Link to post Share on other sites
milestails 264 Posted March 24, 2012 Eliminate the banners altogether! Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 24, 2012 So, yeah, we've decided not to include a banner fix/tweak in TSLRCM. However, if you need any help with making it a full mod, feel free to ask (and of course we happily host it here, the more quality mods, the better). TSLPatcher allows multiple options when installing, so instead of having just one flag, you could include all 3 flags (and their loading screen) and just have the player install the one they want to use and makes the most sense for the Mandalorians to use... 1 Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 24, 2012 I strongly support this notion. Share this post Link to post Share on other sites
gua543 4 Posted March 24, 2012 Yeah, I think everyone will be happy if you do this, Akven. Share this post Link to post Share on other sites
Pavijan357 11 Posted March 26, 2012 Agreeing completely. Share this post Link to post Share on other sites
Akven 3 Posted March 26, 2012 I created topic in mod section. Also Updated banners to V3 http://deadlystream.com/forum/topic/1243-new-mandalorian-banner-fix/ No more proposals for now Share this post Link to post Share on other sites
evil q 16 Posted March 26, 2012 Maybe if we took 3 years... More like 4 years, and it would only count if it's 2 years of actual work + 2 years of lying to and trolling your fanbase. Share this post Link to post Share on other sites
bendarby24 24 Posted March 26, 2012 ok guys i can get back on topic Share this post Link to post Share on other sites
Darth Hayze 19 Posted March 26, 2012 I was wondering if it'd be possible to get a glimpse of the 1.8 changelog? Not necessarily the full thing, but maybe a little tease. Share this post Link to post Share on other sites
Extreme110 4 Posted March 26, 2012 I was wondering if it'd be possible to get a glimpse of the 1.8 changelog? Not necessarily the full thing, but maybe a little tease. Look in the spoiler for the changelog that was submitted a month ago. Enjoy your day. Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Lucas Forums/Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8 1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8. This mod's intention is to restore much of the cut content to The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut", for example the quest 'Corrun Falt'), this mod should seriously decrease the buginess that plagued TSL. Overall, our goal is to make the KOTOR2:TSL experience closest as possible for us (as modders can do) as Obsidian originally intended it to be... Be sure to check our website for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot sadly enough promise from other sources. Also if you have issues, questions or feedback, please post it on the official forums, as otherwise it can be read much later, or not at all. After all, we can't monitor the entire internet. http://www.deadlystream.com/forum 2. Installation: ---------- 1. If you're using an older version of TSLRCM, it's strongly advised to re-install before applying 1.8. It's required if you use the non-mod installer for 1.8 (english version only) or have many mods altering the same files as we do (dialog.tlk, global.jrl) as both your mod and TSLRCM can give unexpected errors otherwise. 2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also after installing 1.8 the official patch can no longer be installed! 3. If desired, apply the high quality music and/or movie patches 4. Install 1.8 CHECK YOUR INSTALLATION DIRECTORY We've had several users on Vista mention instead of Program files (x86) it would give program files/program files, failing installation. Make sure the installer points to the proper location of your KOTOR2 installation. 5. To check if installation has succeeded, try launching KOTOR2:TSL. The launcher picture should have changed, and mention "version 1.8" in the upper right corner. 6. Install any TSLRCM-compatible mods you desire now. If you're unsure a mod you want is compatible check our list at our forums. * Saves from version 1.7 "should" work after installing version 1.8 but It is still suggested to start new game. 3. Major additions in TSLRCM 1.8 ---------- * Newly restored cut content * Fixed many issues with the loot-system. * Fixes the 1.7 gamebreaking bug with the Ravager, and the vanilla gamebreaking bug with Visquis inventation. * Fixes the crash with Mandalore's battle on Dantooine. * Tweaked the workings of the HK-Factory. * Improved how saving teammates works on Malachor, making it (hopefully) less jarring. * Many MANY bugfixes. 4. Full CHANGELOG from v 1.7 ---------- Global Fixes * Incorporated Kreia Green Robe Fix by VarsityPuppet ** Fixes green tint on Kreia's hood * IIncorporated Peragus Sion Arrival Ingame Cutscene by Zbyl2. ** Looks better and fixes incorrect bodies around Sion * Incorporated Weapon finesse icon fix by Mrmarb ** So melee no longer looks like a blaster and lightsaber like melee. * Incorporated Lightsaber parts icon fix by DrGhent ** Fixes 2 icons for Lightsaber parts being switched around * Incorporates Bao-Dur shader fix by Darth_shan ** Fixes the shader for Bao-Dur's arm * Uses Telos Shuttle Modder resource by Darth Insidious and Jcarter426 ** Used to add cutscenes with cut Atton lines when crashing both times on Telos All mod's used with permission... (see section 8 for further details) * Dialog.tlk file; a whole lot of miss spellings and VO mismatch errors corrected (too much to list). * Modified random loot system. This fixes the issue with robes, droid headgear, "rare" loot on higher levels and some others. Also randomised the color of a lightsaber (crystal) drop, instead of having it based on level. * Most droids throughout the game (excluding Peragus for balancing reasons) now drop droid-specific items. * Fixed Zabrak Vibroblade issue. * Fixed Bao-Dur's "do I have all lightsaber parts" quest requirement. * Adds the missing 000_T3_Astro_Fix to the globalcat.2da file. * Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessible). * Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone during the entire scene. * Hanharr was lacking VO in his "random good" responses. * One of Hanharr's -INF was given to Disciple instead. Fixed. * Disciple; Changed gt to bet 1/4 for Disciple to mention "my turning away from the force" lines (since with 5 he's Jedi again). Added a few small XP rewards (250XP) for flags set named "XP"... * Visas; Restored a line, allowed people who fail an influence check the inf option after it, when they have proper influence, and fixed a few broken requirements. * T3M4; Fixed a few broken re-directs, which made getting an influence, DS/LS point hard to get (or impossible with a female Revan). Now all lines properly lead there. * Added a few missing loading screens. * Disciple; Added several female Revan lines scavenged from 610 disc_enc. * Several other gender conflicting Revan/exile lines fixed thanks to VO splits by Sith Holocron and HK-47. * Applied a fix to Disciple so the option "I want to use your medical skills" does not disappear when asking 'what do you do again'. * Goto: Fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the influence check. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Added "There is nothing more to be done. Events will now take their course." when appropriate. * Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Goto's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face." * Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals. * Remote now has VO when talked to outside the Ebon Hawk. * Corrected proper Main Menu with easter eggs enabled (instead of Sion). * Added a few reminders to visit Geeda (with XP-awards!), that were missing from vanilla TSL. * Fixed many issues with Kreia's first "evil" response. Peragus / Harbinger * Added the missing 1.7 files for Peragus (which includes T3 in the fuel line). * Fixed a double XP issue with the medical supply door (101PER). * Restored a missing hololog from the maintenance officer. * Fixed an issue with the background music still playing during the Sion in Kolto tank scene * Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past). * Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest). Ebon Hawk * Fixed Kreia's skill lesson to match written text. * Updated Atton, Mira's, Visas’ and Bao-Dur’s training stuff after becoming a Jedi. * Fixed infinite DS-exploit concerning fighting with Handmaiden. * Fixes a convo-break with T3. * Restored proper requirement of Kreia's Hanharr lesson. * Fixed all lines in Visas lightsaber training lasting a bit too long. Now they flow a lot better, organic. * Added "Zez, Kai, what-ever it is" to the Post-Goto Yacht dialogue with Mira. * "{Gameplay Programmer: Hanharr looks at Kreia, who nods.}" now actually happens. * Disabled background music when the Red Eclipse board the Ebon Hawk. * Some improvements to the boarding scene so it looks better. * Disallowed skipping parts of the boarding cutscene (the camera move at the start). * Fixed issue with [awareness] line and Kreia responses during first Disciple cutscene. * Restored post-Peragus Atton talk about the galaxy map. * Added Dxun repair-cutscene * Added pre-Malachor cutscene * Fixed issue with Goto/Bao-Dur cutscene #3 not appearing in most cases * After playing Pazaak with Atton and T3 cutscenes now progress. Second Atton-T3 pazaak cutscene requires HK-47 now. * Visas; After the battle on the Hawk it now fades in and out to simulate the passing of time, instead of Visas suddenly appearing in the second living quarters. * Visas no longer remains hurt after the lightsaber training is over. * Restored some lines in the cutscene where Atton and Mira overlook Disciple and the player meditating. Telos * Restored "Taris Traveler" * Added unused Telos Shuttle module and have restored cutscenes in them pre-Telos surface and Telos Academy * TSF will now try to intervene if the Sullustan is assaulted. * Fixes an issue where Cede’s appearance was left blank from Jinger’s Battle of Telos mod * Fixes camera angle when Bao/Atton speak their lines about the minefield. * Added floating mines when HK50’s say “prepare the mines”. * Mebla; Fixed a faulty reward condition (should be three wins in a row); Also reward didn't trigger automatically, but required restarting the conversation. * Fixes a few minor issues with the Handmaiden sister dialogue. * Handmaiden now responds differently to the PC depending whether or not she killed her sisters after the Atris confrontation. * Re-added Atris theme to her introduction, without the music-clashing of 1.4 though. * Fixed subtitle disappearing too soon in geno.dlg (weapon exchange). * Added missing Kreia warning when approaching the door for the weapon exchange. * Fixed an incorrect camera when being female and Revan DS (Cede) when escaping Citadel to the surface. * Military Complex Czerka Twi'lek now runs to exit before vanishing. Also to compensate for his crappy pathfinding escorting not only wields LS points but also an LS influence. * Fixed a line being skipped when assaulting the Twi'lek. * Fixed force fields not displaying their Bao-Dur line, since it appeared only without Bao-Dur in your party (and he's forced there). * Fixes skipping the Droid Merc's lines it would still display blanks till the VO was done (due to animations). Although all animations didn't work or were not required, besides a point animation which remained (and didn't cause the issue mentioned anyways). * Now Bao does turn a few times to the console when required. Also fixed a few annoying 'skips' when Atton/Kreia were to speak and they weren't around. * Atris.dlg adjustments. Fixed loops and a few oddities (that's my lightsaber! twice etc.), fixed a broken line or 2 (I wish I destroy that pile of rocks), made it take not so long to fade out at the end. * Janet Lorso not wearing a Czerka officer uniform.(thanks MrPhil for catching this) * Fixed wrongly applied dialog for Onderon Soldier (onddoor instead of ondsold). * Fixed line-order for Handmaiden, so she no longer starts all the time with "you are the exile!" and fixed Kreia being able to interject from jail for a few lines. * Allowed the player to persuade the Ithorian for the smuggling quest if Czerka's path was chosen without visiting Lorso (as previously it would be impossible to get in with that condition). * Fixed quest-entry error for fuel saving quest if Vaklu's side was chosen on Onderon. * Restored second sentry Bao-Dur (and Atton if available) comment. * Fixed Dendis giving the wrong conversation (Samhan-less when Samhan was there), and fixed his stock not being properly activated. He's a much better storekeeper now! * Replaced checks in plant.dlg and ithplant.dlg with planttheft.ncs checks, which also turns false if Samhan is arrested. * Shortened silence delay on Opo Chano dialogue with B4 from 4 sec to 2 sec (equal to the silence of Weequay in the JJT). * People in 203 and 204 will no longer stop moving after you have talked to them... * Small modifications to T1 scene. No longer does T1 appear to have said the guards stuff in the log, and guards now use lipsynch. * Fixed Bao-Dur being hurt when leaving the Telos Academy. * Fixed getting double attack on Telos movies when going to the HK Factory * Modifications to the HK-Factory. * Removed exchange door spawning when returning after being to the surface, since the door wasn't solid (so you could just go straight through it, loading the map beyond) and was causing frame-rate issues. * Removed Czerka Mainframe closing code in 203TEL, since you have to go through here to enter Czerka, and then it wouldn't happen there since the boolean was already unset. * The first sister you invite to fight gets removed (implying she's the "dojo sister") so there are no more than the maximum of sisters in the Telos Academy. For safety reasons (cutscenes) she gets re-added when the Hawk is entered. * Fixed "standing" sitting NPC's in the cantina. * You can no longer start the attack in the Czerka compound by loading a savegame. Nar Shaddaa * You can no longer switch your team after the Red Eclipse board you ship, until you rescued your team members from the Ebon Hawk. * Refugee Woes no longer closes after you convince the Serroco to attack the Exchange (what with the Exchange still being alive and all). * Fixed team members seeing thugs jumping down as LS act. It's now seen properly as DS-act. Other ways of saving are still seen as LS obviously. * Fixed facing of HK50's that attack after Goto's yacht. * Added a couple of canisters and droids to the "new" area in the docks. * Fixed if Lassavou and Fassa made a deal that gives Fassa a power cell the "power shortage" quest was not able to be closed. Also fixed not getting the "power shortage" quest XP if it finished this way. * Asking Tienn about the ID transponder code was obsolete after Goto's yacht. Removed it. Also fixed subtitle and duration issues with Bao-Dur's restored lines. * If you freed Adana without killing Sasquesh she wouldn't appear next to Nadaa, now she does. * Removed some obsolete dialog lines after Goto's Yacht. * Made some Visquis' lines skippable after Mira's/Hanharr's attempt at escape. * Added "a_peace_serroco" to Force Persuasion option of Serocco leader. * Added Exchange option to a few convo options lacking it. * Serocco can no longer attack the Exchange if the leadership is dead or the refugees sold themselves to slavery. * Fixes a convo-break with T3 and lacking VO (repairing speederbike). * Fixes several timing, clairvoyance and wrong use of :: :: issues with Kreia's listen to Nar Shaddaa conversation. * Sasquesh; Fixed a delay issue when getting a reward for forcing Nadaa into slavery. * Fixed Refugee Woes re-opening if the Refugees surrendered themselves. * Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead. * Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have a unique one now each. * Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your team members, unlike 600, 1000 or Force Persuade. * Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana. * The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have. * Made a section of hanend.dlg unskippable to prevent odd camera stances and people teleporting about for the next scene. Also fixes the "2 Kreia's" issue. * Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points. * Geredi has a voiced blank line. Fixed now.. * Vogga; Fixes the camera position for a few added lines. * Visquis in Arena: Fixed the Dark Side option being unavailable. * JJT; Fixed the line "I grow weary of these subtleties." being skipped for female PC's, and the shot showing the jjt's inhabitants cut short for everyone. * Goto's Yacht: Fixed some restored dialogs, now it continues immediately, no more "pause" between individual lines. * Console01/01b; Fixed all issues with "Droid command" * Mira to Jedi cutscene; Fixed a skipped line, some turned around checks (non-conditional before conditional), a_givedark not having a P1 and added "sleep" animation to :: Closes her eyes :: since it's pretty weird to read that and see her eyes wide open. * Pazaak playing droid; Fixed convo break, and lacking option of allowing Bao/T3 to take a look if Atton was not in the team. Now they can appear without him. * Fixed "skip" and added gameplay designer comment submission attack to Kreia-Hanharr scene. * Zhug brothers no longer give away their healing packs during the teammate to docks scene. * Fixed HK-50 being "passive", they now attack aggressively. * Goto Yacht Droid Control; G0T0 lines (about 3) never ran since Goto isn't present causing the sudden end in the convo. * Goto's Yacht count has VO lines, attached now. * The Rodian patrons in the JJT can now talk (their lines were placed in the wrong module!). * Fixed Visquis call gamebreaking bug by disallowing you to enter the Ebon Hawk when all its conditions are met... * Vossk now uses .tlk entries again, restoring his 'Jeedai' * c9t9; Removed exchange hate when blowing up the droid, since it only happened in one of six distinct paths (you still get it if you check the droid for oddities). Increased repair skill check from 0 to 5. * Borna fixes; No more "lower then" checks, which was making between 10 and 14 fail while 7 till 9 works. Fixed not getting keycode with computer's second choice (7 skill+). * Removes dancers during Zhug cutscenes if you talked to the domo. Removes the domo too if you completed his quest. * Restored a few questions about the Lunar Shadow captain in the JJT. * Modified 304NAR to move Lunar Shadow captain, added 8-ball Weequay. * 8-ball; Fixed small issue with wrong locals being checked for question 3 and 4 (used the value of #2). Also fixed line without alien VO. * Added 351NAR_Zhug_Enc set to 1 at start of Zhug-convo on Goto's Yacht (unused in vanilla TSL). * No more Wookiee growl or kath hound growl when loading near Vogga (for example when send to dance there) Dantooine * Fixes the random militia dialog to cycle through all responses (unless you have a lightsaber equipped) and eliminates the line about the Disciple once he is found. * Fixes the issue with Disciple appearing in Khoonda even if you haven’t spoken with him yet. Now you “must” speak with him to have him show up in Khoonda. * Changed Kaevee’s Jrnl entry number so it will no longer override the lower entries. * Changed merc_capt dialog to properly set jrnl entries for "lost shadows" quest. * Moved back Disciple's joining, so Atton's jealousy (-INF with Atton) or a Mira line that should have been after it can play. * You can no longer ask Pato to join militia after the battle. * Olddroid; Fixed 'skip' issues. * The mechanic will now move back to his old location if convinced you're no Jedi with Force Persuasion. * Fixed the mechanic suddenly looking at 'invisible' instead of the player. * If Handmaiden convinced you not to kill the mechanic he runs away and start the "redemption" quest, but it was lacking it's questlog update. Added. * Mechanic; Fixed Handmaiden/destroy you 'skip' issue (the other (Atton/Kreia influence), sadly, I cannot ). * Fixed an Atton influence line that could never be triggered. * 'you'd better not' still results in him telling about you as Jedi. Now adds proper quest entry too. (like olddroid) * Fixed various issues with the random dialogue breaking. 602 now uses the unused 602DAN_Rumor_Militi instead of 601DAN_Rumor_Militia to fix several issues. * Akkere & a_akkextort.ncs; Fixes a blank VO'ed line issue. * Fixed fighting Vrook giving 2 lightsabers. * Sublevel: After camera is done you get new options for camera, no 4 second wait anymore. * Jorran no longer gives a lightsaber (part). It's now 2 upgrade + color crystal. Jorran was giving a much higher level upgrade in camp, now it's the same inside and outside the sublevel. * Fixed Kaevee dropping an upgrade part instead of lightsaber upon death. * Added a 'check for any of the 3 droids' script in Akkeres dlg, giving an alternative line if true. * The bug where teammates you had when joining Azkul still stand at the cave entrance is fixed. * Fixed being able to leave during the Interior Battle through the back door. And meet Zherron again! * If Akkere dies during the Battle for Khoonda (being recruited) he dropped 99 Khoonda Militia Armors. * Fixes a crash in Mandalore battle if it was just the Exile and Mandalore in party. * Rebuild Enclave; Bao-Dur lines not appearing properly (LS path). Also DS and LS dead camera where switched. You no longer get Mira's speech if you have Hanharr. Also, all 4 possible mindread options can now appear whether you're LS or DS, if you meet the requirements that is of course, not 2/2. * Daraala now re-appears after having turned in the bodies, but without all the issues that gave in vanilla. * Moved Saedhe from his regular position to Khoonda back door (where he should be in that case) if the militia won. * You once again have to do battle with the Jedi Masters in the rebuild enclave if one or two are dead. Dxun * It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got a feat so mines don't affect them. * Changed reward in battle circle to match dialog; meaning you no longer get an item, only XP. * Added Repair Ebon Hawk cutscene (updated version compared to the 1.7 unofficial patch). * Allowed the player to ask Mandalore about the scout-ship even if they gained enough Honor to go to Onderon. * Fixed skipping issue in planning the assault on the tomb, and you can say "later" to check out the camp, with most Mandalorians having unique lines only heard then. * Gateguard & Kex; Added content with Mandalore in party. * Gateguard; Added automatic quest-completion (with new lines!) if Davrel and you hunted the Zakkeg. * Added Zuka line if you fixed everything for him and did Kelborn's quest (before revisiting!). * Tomb outside; Demolition check for perimeter sensor now needs 7 skill, and actually works. Fixed "press 1 to contine" or break (contact dev!, not sure which of the 2 it would have caused) if xarga talks about the sensor and you do not have Bao-Dur, HK-47, Mira, Hanharr but DO have Handmaiden. * Meeting for the Tomb; Some teammates were not spawned in and added Bao-Dur can now be selected as “leader”. * Restored 2 missing items in Freedon Nadd's Tomb. * Modified "killed family" requirements from depending on Zez's fate (which has nothing to do with the Zhugs) to the earlier mentioned 351NAR_Zhug_Enc flag. Onderon * Fixed Hanharr having no VO for his lines during the cutscene just after starting Onderon. * Various influence gain/loss additions to the Cantina fight dialogue, and fixes (Atton gave for Mira, Goto for Bao-Dur). * Fixes a few of Kavar's lines lasting longer than their VO due to no "has VO" tag. * Fixed Kavar returning to his console, and doing his computer use animation when clicked in the Throne Room. * Fixed "standing" sitting NPC's in the cantina, and the dancing holo's no longer dancing after interacting and a module load. * Restored 2 lines for the waitress and 1 for Nikko. * Tame.dlg from 501OND copied to 502OND too, which should give the beasts something when clicking on them in this module. * The inhabitants of 512OND now use globals instead of locals to see what line to use, meaning talking to another NPC of the same type will give the next line, instead of him starting at the start again. Korriban * Minor dialogue issues with Vash and the door also only takes one thorium charge when opening door. * Added quest entry for second vision. If losing to Revan, Kreia will now say "search the tomb you are in for exit" line. Ravager / Malachor V * Improved Tobin vs. Nihilus cutscene * Improved the Kreia vs. the Party cutscene. * Added line for Mira's cutscene. * Added 'what to do' lines from sensor.dlg (which is never triggered at all) to the end of the Bao-Dur convo with Remote. * 906MAL; Changed the "save your Party" to add Mandalore and some lines (hopefully looks a little better now than just having your party run away) * 902MAL; Fixed the requirement check for Goto to take control of HK47 (if no HK51's come to help) * Moved around the Atton/Disciple cutscene to make more sense. * Kreia should no longer predict the future of dead teammates. * Improved Atton/Sion fight; some camera fixes and no longer goes to Atton for a small while before returning to the player. * Improved Atton/Disciple cutscene. 5. Mod Compatibility: ---------- The following mods are INCOMPATIBLE! * TSL Un-Restored Content (TSL:URC) by Zbyl2 * Ravager Rewrite 2.0 by Zbyl2 * Peragus-Harbringer-Prologue Correction Mod by Ulic * Handmaiden Choice for Females by Stoffe (AKA RevanAnt) * Admirality Mod by Jinger (AKA Kreia) * M4-78 by Stoney * Trayus Academy Clothing Fix by SithRevan *Dark Apprentice Holowan Consortium * Lonna Vash Mod by Sikon * Force Fashion II by jonathan7, Marius Fett and Ender Wiggin * Nar Shaddaa Hidden Complex by FrantFire * Get your lightsaber back from Atris by Lit Ridl * Darth Sion vs Master Vash by zbyl2 * Khoonda Lost rooms by Darth_Tartarus * 90SK's SUPER Content Mod ** Keep an eye out on our forums for updates to M4-78 (called M4-78EP) and Handmaiden for Females, being worked on and being published someday after 1.8! For a full list of known working and not working mods, visit; http://deadlystream....-for-tslrcm-18/ If your mod is not listed there, feel free to ask. Our centralised thread for mod campatibility; http://deadlystream....with-tslrcm-18/ 6. KNOWN ISSUES --------- Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight. Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module... Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load. A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues Q. I cannot spar with the Handmaiden! A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries! Q. I get a black screen when arriving on Malachor. I use USM A. TSLRCM 1.8 is not USM compatible. Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads A. Delete n_darthnihilu001.ntc from your override Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton A. Delete p_kreia001.utc from your override Q. Double Atrisses during final confrontation/No dialogue after sisters are defeated A. Delete n_darthtraya001.utc from your override Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor A. Delete k_003ebo_enter.ncs from your override Q. My question is not answered here! A. Feel free to ask us at our official forum; http://deadlystream.com/forum/ 7. UNINSTALLATION ---------- Run uninstall program 8. CREDITS: ---------- Major Contributers: * Jinger/Kreia - the Rebuilt enclave and Handmaidens * MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on NarShadaa * Savvy30039 - the new animations * SWfan28 - scripting genius of a lot of areas * Pra_Viilon - launcher * HK-47 - VO splicing Includes mods by: Jinger/Kreia - Battle for Telos Mrmarb - Weapon finesse icon fix DrGhent - Lightsaber parts icon fix Darth_shan - Bao-Dur shader fix Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource Voice Acting: * Usagi - Kaevee * Zhaboka - Taris Traveler Beta Testing: * Lord of Hunger * TriggerGod * Pra_Viilon * Garfield * JoewJ * DarthDac Translations: * Melkor, MrPhil, TTLan - French * Alec - Italian * Rodro Lliv, Januszka, Serpol - Spanish * Pestilenz, Lex - German Special thanks to: * Sith Holocron - for his all-time support and VO splicing * Ulic - his inspirational Peragus modification 9. DISTRIBUTION NOTES ---------- Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta. Thanks to tk102 for the dlg editor Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible. Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. A special thanks to Ulic for his original Peragus mod, while none of his works or files were used in our fixing of Peragus a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too! This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Share this post Link to post Share on other sites
Salk 376 Posted March 29, 2012 HH, any luck with the accursed HK factory modification? Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 29, 2012 Funny you should mention that because the HK factory modifications actually finished off at round 5! Although, it's not entirely done, because it needs to be translated now (along with a few other modifications). But we're getting there. Share this post Link to post Share on other sites
bendarby24 24 Posted March 29, 2012 GREAT WORK GUYS, ROUND 5 IS THAT BAD -(crap caps lok :/) Share this post Link to post Share on other sites
wvsnl 3 Posted March 29, 2012 Excellent news glad to hear it, keep it up and good luck with the remaining work. Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 29, 2012 GREAT WORK GUYS, ROUND 5 IS THAT BAD -(crap caps lok :/) Well, 5 rounds of recently submitted versions. Round 3 wasn't all that long ago, and Round 4 and 5 have just been quick, small bugfixes. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 29, 2012 I've also mucked about a bit today. Here's one of the additions which was prepped yesterday, and executed today. http://deadlystream.com/forum/gallery/image/188-khoonda-battle-addition/ http://deadlystream.com/forum/gallery/image/189-blowing-up-stuff/ Believe me if it looks better ingame. Kind of hard to screenshot. Also did some more fixes, but none that are screenshottable. And while I could just tell... later... 1 Share this post Link to post Share on other sites
Salk 376 Posted March 30, 2012 Thanks for the updates, VarsityPuppet and Hassat Hunter! Much appreciated! Share this post Link to post Share on other sites
Defianc4 0 Posted March 31, 2012 Awesome, can't wait Share this post Link to post Share on other sites
bendarby24 24 Posted March 31, 2012 Is it worth making a new game now that VP has done the HK factory? In other words, will it be completed by the end of the Easter holidays? Share this post Link to post Share on other sites
Sith Holocron 2,482 Posted March 31, 2012 Is it worth making a new game now that VP has done the HK factory? In other words, will it be completed by the end of the Easter holidays? 1. That's up to personal preference. You call. 2. Probably not. When it is released, you'll see it on Deadly Stream first. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 31, 2012 Depends... when is the "Easter holiday" 0_0 (seriously, I have no clue) Share this post Link to post Share on other sites
bendarby24 24 Posted March 31, 2012 it end on the 15 of april in england Share this post Link to post Share on other sites
wvsnl 3 Posted March 31, 2012 Hassat hunter easter holiday our pasen days/pasen dagen en goede vrijdag? Ending next weekend, or is easter holiday something else? Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 31, 2012 Yeah, know Easer (Pasen), just wondering if "holiday" was a but broader elsewhere in the world. And I think yes, it would be a bit too positive, but who knows? Share this post Link to post Share on other sites