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[Updated: April 26, 2020] Greetings, fellow Jedi! Hope you all doing fine. This will be an archive-thread-miniwiki to accommodate my curiousness in some aspects from either KotOR/TSL; either with placeables, textures , models, anything- which is too valuable to lost for just a status update but is too exclusive for each of them to have a single thread, in my perspective. I have archived some past random questions with its essential responses, should their information would be useful and will be easy enough to have access to: [August 14, 2018] PlasticCrate_cylinder [August 16, 2018] LTS_Rwall01 [August 19, 2018] PLC_Statue2 [August 24, 2018] Taris' Upper City Cantina Entrance Wall Panel [August 28, 2018] Taris' Upper City South Fountains [M02ac_02b_02e] [August 30, 2018] Ebon Hawk's Unique Cubemaps [CM_eh] [September 12, 2018] Locate Area Model [September 12, 2018] Sith Soldier Bump Map Restoration [September 17, 2018] Bump-map Breaks Level Geometry Animation? [December 10, 2018] Jedi Enclave's "Unused" Bump-map [November 08, 2019] Trigger's ScriptOnEnter x GetEnteringObject [November 24, 2019] ActionJumpToLocation >= ActionJumpToObject [December 08, 2019] Rakatan "SWAG" Idle Animation VS ANIMATION_LOOPING_TALK_NORMAL [December 11, 2019] [Success] VS [Failure] [December 14, 2019] GetNearestCreature > GetPartyMemberByIndex [April 26, 2020] TSL's Hologram ____________________________________________ That was some questions-responses that I thought would need a proper archiving should they delivered any useful information for future modding attempt. Also, I'm taking this opportunity to ask to the forums too. Will it be possible to change that grey area in the center of Taris' city-walk to some kind of a mini-pool with water model/textures in it? One example in mind that could be used as a reference is this mini-pool inside Davik's estate: Many thanks for considering this!
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View File Redhawke's TSL Armor Pack Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No
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Version 1.0.0
311 downloads
Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324-
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View File Redhawke's Beginner's Item Pack Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No
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View File Redhawke's Exile General Uniforms Pack Author : RedHawke 05/05/05 V1.0 ============================================================================ The Exile's General Uniform Pack These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform. These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod. Installation Instructions: ----------------------------- run tslpatcher. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture) <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture) <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture) <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture) <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture) <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture) <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture) <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear. You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point. Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_uniform01 - <FullName> Guardian Uniform rh_uniform02 - <FullName> Sentinel Uniform rh_uniform03 - <FullName> Consular Uniform rh_uniform04 - <FullName> Crimson Uniform rh_uniform05 - <FullName> Black Uniform rh_uniform06 - <FullName> Gray Uniform rh_uniform07 - <FullName> Dark Uniform rh_uniformas - <FullName> Bladesinger Uniform g_a_clothes01 - Normal game clothing that will display the Blue Texture g_a_clothes02 - Normal game clothing that will display the Yellow Texture g_a_clothes03 - Normal game clothing that will display the Green Texture Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- for his life saving decompiling skills. To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No
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View File Redhawke's Prestige Item Pack Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber ------------------------------------------------------------------------------------------- Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No
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- maverick187
- class
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Version 1.0.0
832 downloads
Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 -
Version 1.0.0
366 downloads
Author : RedHawke 05/05/05 V1.0 ============================================================================ The Exile's General Uniform Pack These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform. These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod. Installation Instructions: ----------------------------- run tslpatcher. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture) <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture) <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture) <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture) <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture) <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture) <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture) <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear. You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point. Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_uniform01 - <FullName> Guardian Uniform rh_uniform02 - <FullName> Sentinel Uniform rh_uniform03 - <FullName> Consular Uniform rh_uniform04 - <FullName> Crimson Uniform rh_uniform05 - <FullName> Black Uniform rh_uniform06 - <FullName> Gray Uniform rh_uniform07 - <FullName> Dark Uniform rh_uniformas - <FullName> Bladesinger Uniform g_a_clothes01 - Normal game clothing that will display the Blue Texture g_a_clothes02 - Normal game clothing that will display the Yellow Texture g_a_clothes03 - Normal game clothing that will display the Green Texture Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- for his life saving decompiling skills. To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. -
Version 1.0.0
910 downloads
Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber --------------------------------------------------------------------------------------------
- maverick187
- class
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