Aeliren

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About Aeliren

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    Jedi Apprentice

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  1. Aeliren

    Visually Repair HK-47

    Ah, so they did. Well, that's a bit disappointing.
  2. Aeliren

    Visually Repair HK-47

    So I'm not sure what the issue is, but I can't repair HK despite having a Repair skill of 21 when fully buffed which should be adequate for this. I'm playing a Light Side run, so I took influence loss options and I was able to unlock the usual "how to kill Jedi" speech and HK's understanding of Malachor and its use in converting Jedi to his new empire, so in theory I should be at the appropriate influence level since everything else involving companions in the game is based off high or low influence.
  3. Unlike almost every other party member, Bao-Dur's dialogue tree branches close off as you progress through them. Eventually, all he has to say is "Yes, General? You got it." which is somewhat dull especially considering how he was a close friend to the Exile. Is there a way for his dialogue trees to not be closed off as you go through with them so you can go through them again if you want to, like other party members?
  4. Bringing this up again, because I finished Onderon yesterday after siding with Vaklu. I managed to do it without incurring a single Dark Side point, up to and including killing Kavar. Not one Dark Side point gained, I still had my Light Mastery after killing him, but Kavar still says I fell to the Dark Side. What's more egregious about this is that despite it being possible to be full-on Light Side and side with Vaklu, you have to kill Kavar (unlike the aforementioned example in the OP about Vrook and the mercenaries) and as such you're still pushed into the Dark Side "You have failed me" speech at Dantooine and just have the bloodthirsty "I want to kill all Jedi" dialogue options. But you still get Force Enlightenment.
  5. Kinda disappointed that it's been by all appearances orphaned. After looking at the two post-mortem videos and the "party attacks Kreia" sequence, I feel like it would've been a incredible conclusion to the last chapter of the story.
  6. Yeah, I'm not exactly really familiar with modding unfortunately. Guess I'll have to live with it for now.
  7. Something that's bothered me for a long time was how the Vaklu-Talia choice is presented in an ambiguous and nuanced way that could lead either alignment to take either side, but if you want to save all three masters you need to side with Talia. What bothers me the most about this is how this is an important contrast with Dantooine, where you can side with the Mercs completely but trick Vrook, yet the conflict is presented in a much less ambiguous way. Is there a way for a mod to be made that allows the player to side with Vaklu at the cantina fight while still not getting Kavar to turn on you? Thank you in advance.
  8. @Effix's Disciple mod is an incredible improvement over the original, thank you for this! There's just one little problem I encountered, and it's that when he turns his head to the sides there's something popping out of his cheeks.
  9. I'm really curious, what's the texture mod used for Citadel Station? The loading screens have this used orange-ish/light brown look to is, whereas in-game it's the same newly refurbished-looking silvery-gray as usual.
  10. I usually train Atton first, followed by Mira shortly afterwards, then Handmaiden and finally Bao-Dur.
  11. Other than Bastilla, Bao-Dur and Brianna/Handmaiden, are there any other past party members that are going to make their appearance in the game? By the way, that UI looks pretty awesome.
  12. Nice! Gets an instant download from me. Thank you, everyone who's worked on this ever since the project began. Don't know what the game would've been like without you guys.