Darth_Sapiens

Moderators
  • Content Count

    486
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by Darth_Sapiens

  1. aww I'm flattered, but tbh, you are muuuuuuuuch better than me at modding, the things I've seen in this thread are by far some of the most amazing graphical things done to the game. EVER.
  2. hey guys I'm kinda all over the place right now, but I figured I'd update this thread, I've taken it upon myself to redo all the character textures (NPCs, heads, aliens, droids, armours, robes, clothes etc) in at least 2k res, I'm not upscaling and running my textures through filters, I mean the real thing at least 80% from scratch, (like my Mandalore and Nihlus mods) I'm trying to stick as close to the original as I can interpret from the sometimes awful resolutions they're in, (every now and then I do take liberties though in the sake of quality/uniqueness) so far I'm working on Sion (based more off of the force unleashed than vanilla and using deadman's model) the droids, Yuthura and the Twi'leks, and a few of the generic NPC heads, eventually I hope to get them all done, but I don't plan to focus on just one texture for too long, I find it easier to stay motivated jumping around, here are some screenshots, all are very much still wip, but just a taste is still always nice right (I do notice the obvious flaws like the Duros mouth being off, and the Twi'lek male is the most unfinished)
  3. Long time no see... what's up guys?

    1. Sith Holocron

      Sith Holocron

      Greetings and welcome back!

  4. Long time no see... Lol i come and i go i guess. now, on the topic of custom voice overs: Seeing as we can extract the vos from the android release, I'll take a look and see what there format is, in theory it should work, lol but I can only get the game working on my s4 ATM, so testing is a bit of a pain. (I'm running a custom ROM on my tab S.) On a side note, iirc if they get this game on android running well I heard somewhere they might port tsl to iOS and android too. Guess we can hope
  5. just wanna say, wow and thank you, so: "WOW!" and "THANK YOU!"
  6. that's not what the file check is for necessarily, the game verifies it to make sure you don't get a virus, but there is a separate online licence check hat is unrelated to the archive check that validates that you own the game. the funny thing is obb files can be encrypted very easily as a developer, you see this all the time with SE's mobile games (square soft), however, these obbs aren't at all. however, that doesn't mean we can get around the archive check for sure. of course this and any other sort of modification violates the eula, however so does any sort of modding the PC games. as well ios modding requires a jailbreak and modifying the app, but this is discussed openly on LF. anyways i'm interested to see what we can find out about the engine now that it's on android, maybe we'll figure out some of this bump mapping stuff on it too lol. Also, if we manage to get kotor modding on the mobile devices, who knows what that'll mean for the community. we could bolster our numbers again, maybe. And as we all know from experience it only takes a handful of good moddders to keep the community alive, but for it to really live we need more than the 20 or so active ones (don't quote me on that number, active is rather subjective as a term) we have left, compared to skyrim or even morrowind we are quite a puny crew, numbers would do wonders for us, when people see their mods being used, it may even draw old modders back, we really don't know what could happen then.
  7. that seems to be a file verification thing, damn. ill try and find away around.
  8. Hey guys, I just got KOTOR for android and I am going through the process of figuring out how to mod the game - on android that is. For brevity's sake, I'll keep updating my progress here. Once I have this all figured out, I'll make some tutorials. My posts might get a little technical though. First things first: the game isn't supported on all devices. I could get it on my phone (A Samsung Galaxy S4) but not on my tablet (Samsung Galaxy Tab S 8.4") If you back it up from a supported device and install it on the unsupported device, theoretically it should be able to play. (I'm testing this out right now.) Eventually they'll flip the switch to allow more devices to use it, but you can't get it through the play store for an unsupported device until then. From what I can tell, the .obb files are simply .zip archives with an .obb extension. Hopefully there are no file checks because then we can easily modify these as they aren't encrypted. I'll post an update as soon as I can.
  9. Kotor is on android phones and tablets, YAY!

  10. a couple interesting points i'd like to bring out, keep in mind these are animateable as well as every other texture in game (other than particle textures, they are controlled by the model) the controls i brought up from nwn in my first post are valid for use in kotor. bumpyshinytexture is like a reverse envmap, ill explain in a diagram shortly, how ever it works with non-bumpmappable surfaces as well (with out bump mapping effect) i'm gonna test out the acid texture in kotor, maybe we can get it to be valid and not crash the game. the bump map effect (not bumpyshiny texture) is basically the same as bumpyshiny, but with a dynamically generated cubemap based n the light in a room and from what i can tell the aforementioned controls, this changes in every room and is noticeable with no smooth transition, in fact maybe its related to the rooms models as some rooms have two or more "hot-swaps" in them. though this is for dx-8 it resembles eerily what we see in kotor http://developer.download.nvidia.com/assets/gamedev/docs/AGDC__Per_Pixel_Shading.pdf p.s. SIC, that's the texture (acid one) that i had in mind
  11. the water bump maps are gray scale, for both games iirc. Personally I've only been testing tsl but I did find an interesting bump map, that wasn't like the normal maps or grey scale maps, it's the bump map for the frozen acid effect from naga shadows tomb, when I get on my PC I'll post the texture, which is present in both games. I think that directx is used for sound functionality iirc. Opengl does the rendering. A good easy to tell way to test the bump mapping is on the male twilek head, try making the diffuse texture's alpha all black, then replace the bump map texture with greyscale, or don't call it at all in the diffuse' txi. The difference is really noticible. With no bump map its super apparent.
  12. It's so busy at work lol

  13. personally i use 3ds max with photoshop cc, I export the models to Obj in max, and then skin them in ps, so i can paint directly and see changes as they go.
  14. holy, this vfx is possible in kotor:

    1. Fair Strides

      Fair Strides

      Now I'm thinking of a firing squad of fireballs...

  15. Cubemap pack is out :)

  16. Version 1.00

    499 downloads

    Hey guys, so i made up a bunch (50) of kotor/tsl cubemaps for you guys to use, one of them (CM_PulseGlow) is animated. The usual disclaimers and stuff apply. Happy Modding!
  17. Darth_Sapiens

    Legacy VFX

    Hello, NWN barkskin and shadow armor vfx
  18. thanks man we'll get this sorted out soon I think
  19. it's nice to have the chatroom alive again

    1. ZM90

      ZM90

      I agree but it will only remain a chat room if we can keep it :).

    2. Mandalore

      Mandalore

      When was chat alive? The last time I saw people in there was the start of the year.

    3. Darth_Sapiens

      Darth_Sapiens

      12hrs ago for the past few days

  20. I can't wait til we decipher the remaining parts of the MDL, there are a few things we'll probably find. Right now, were stuck to redoing bump maps for already bumpmapped textures on certain models. Also our bump maps need to be greyscale to be valid, that means after you run the nvidia filter, you need to make it greyscale. As I said, we are unfortunately limited right now, but there is hope on the horizon.
  21. it only works on certain textures on certain models like the twilek head, the selkath, the rakghoul etc. but it needs to be greyscale / 8 bit with no alpha, if you look at the channels tab there should only be 1 channel (greyscale) as opposed to R G B and alpha it's called changing the color mode in photoshop. if you see my screenshots from my first "breakthrough post" it shows what i'm talking about. were trying to see how to make it available for all models, but it might be a while
  22. iirc you brought up the nwn binary format in the chat, it directly commented on bump mapping, we can do this guys!