Fair Strides

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Everything posted by Fair Strides

  1. You would download all of those, every last one of them. Then google "7-zip" and download the right one for your OS (32-bit = x86, 64-bit = x64). Then right-click the bos_sr_1.0.part01.rar and "7-zip" should be in the right-click menu with an arrow beside it. Mouse over it and then in the foldout, select "Extract Files" and finish it off with clicking "OK". Then you'll need to also extract the bossr_patch_1.1.7z. When everything is done extracting, you should have two folders: "bos_sr_1.0" and "bossr_patch_1.1". Go into the first folder and click on the .exe to start installing the mod. When that is done, go back one folder and then go into the patch's folder and do the same thing.
  2. Have you downloaded all the parts? Do you have WInRAR or 7-zip installed? Have you right-clicked on part01.rar and tried to extract it?
  3. To tag along with Kexikus' points, let's say part of your quest has two or more possible outcomes/p[tions? How would you keep track of which outcome/option was achieved? You could either check the entry id of the quest, or if wanting to check the results after the quest has been finished, you would need to use global number or booleans (booleans are 0 or 1, no or yes). So you would need to set the global number or boolean at the time the event happens and set it according to what needs to be recorded. As an example, take the given scenario: ========================================================================================== Your ship is boarded while you're away on business and you come back to find it's being occupied. You go in and fight your way to the cockpit. When you confront the person responsible, you can do one of the following: 1. Kill him. 2. Pay him off. 3. Reason with him. ========================================================================================== If you wanted to use the guy later on in the quest if he survived, you'd want to check to make sure the player hadn't killed him.
  4. Then I must inform you that I originally uploaded the mod here as a .7z, of which the 1.1 still is. I separated it into 100MB chunks for easier downloading, resulting in six 100MB parts and the seventh part being about 63MB. And I just downloaded everything the other day and installed BoS:SR, so I know the downloads work. All you need to do is download all seven parts and then start extracting just the first part. WinRAR/7-zip should unpack the rest as it processes everything.
  5. Not sure what you mean on the first one. Unlike Creatures, the other entries in the .git file aren't glued to the ground's Z-coordinate. So, if you drop the Z-coordinate on your fires, they will spawn in lower.
  6. How about language of the game, TSLRCM, and M4-78EP?
  7. Every time you re-try, are you loading a save from before entering the fuel-lines after the harbinger? If not, T3 won't show up because the level's already loaded, I believe.
  8. If you're referring to the BoS:SR that's uploaded on this site, could you please post in the mod's thread? If you're not referring to that upload, then do you know the mod's uploaded here?
  9. Well, I know what I'm doing when I wake up later... (It's 1:58AM here) Going off of VP's "more info" link, I should be able to add this to both MDLOps and KAurora quickly, so we could be seeing minor updates soon.
  10. If we were to go that route, I could edit NWMax to print out the vertex normals in the exporter... As it is, doing it in 3DSMax could possibly be done: https://www.opengl.org/discussion_boards/showthread.php/128451-How-to-calculate-vertex-normals?p=966252&viewfull=1#post966252
  11. You also want to change the tag and template resref inside the file to match...
  12. What mods do you have, since unless he was using a healing item, it's never been encountered before.
  13. In that case, try adding the following before you try telling him to move: SetCommandable(TRUE, oJolee); AssignCommand(oJolee, ClearAllActions()); And then you'd probably want to DelayCommand your movement action by 0.5 to avoid colliding with the ClearAllActions.
  14. Going by the dialog with the bad guy in that level, I'd try Jolee's tag as "jolee" instead.
  15. Please paste the "For K1R" questions here and answer them. You can find the questions here: http://deadlystream.com/forum/topic/3952-k1r-11-impressions-and-bug-reports-read-me-first/?do=findComment&comment=40985
  16. You're most welcome. This is not currently used in RoR's production, though initially RoR areas were used by Logan for testing purposes. Also, anyone who wants to help with documentation, I WILL NOT TURN YOU DOWN!
  17. I cannot commend you enough for the foundation you've laid down before announcing your project, as well as the planning and thought you've put into it and the resources you've already gathered.
  18. When did you download the mod, and have you tried compatibility mode and running as an admin?
  19. Which game? Which version? Where is it installed? What exactly is your process when operating KSE?
  20. How to Report Files Broken and When to Do It! What is this feature? This feature is a link in the bottom-left of every file's description on the download page from the Downloads section. When you click this link, you will be taken to a new screen asking you to write out why you're reporting the file broken. After you submit this report, the file will be tagged as broken and your reason will appear in a red box at the top of the file's page. When should I use this feature? You should not use this feature every time there is a problem, but below are some valid reasons for reporting a file broken: The download is 0kb The download directs you to the wrong file You get an Error Message of some kind The download refuses to be unpacked if it's an archive The download refuses to open The download is missing files or has broken files When should I NOT use this feature? You should not use this feature when there is a bug with the mod or tool or whatever. Likewise when the program crashes or doesn't seem to work like you're expecting. In those cases, it's likely a bug and you should use the "Get Support" link on the right-hand side of the file's page and leave a reply detailing what's wrong.
  21. Okay, have you done anything with the game in-between KSE working and not working?
  22. To anyone having issues, I have re-done the 1.5 patch and re-uploaded the mod, with the 1.0 split into 100MB chunks and the leftover 65-ish MB. You will need to re-download the mod, following all the instructions in the WARNING section at the top of the page, and re-install it. You might also need to re-load an earlier save to fix some issues, like Mandalore's battle.
  23. Have you done anything with mods or erasing files? Have you tried re-downloading the KSE from here?
  24. If you open a save in KSE, you will be able to edit your party members. Two of the many things editable would be alignment and influence, both in the NPC's main branch.