tpiom

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Everything posted by tpiom

  1. It... looks like it's taking on a life of its own? I've nothing to back this up but I believe there's a key combination that triggers it so it loops the current command, couldn't tell you which on though (once it gets going there's no easy way to stop it other than killing the game and restarting the whole thing) I haven't experienced it in some time though. What version of gl are you using? If you do re-install/update it it's easy to get going: 1. Install 32-bit (important!) version/x86 of gl, then find its directory (C:\Program Files (x86)\GLIntercept_1_3_3) 2. Copy gliConfig_FreeCam.ini and OpenGL32.dll to your game directory (F:\Program Files\KotOR) 3. Rename gliconfig_Freecam.ini to gliConfig.ini (the _"whatever" is just a template created by them) 4. Open up gliConfig.ini in notepad, scroll down... make sure all logs = false (setting LogEnabled = False) Also make sure BaseDir points to C:\Program Files (x86)\GLIntercept_1_3_3\XSL (or whatever your path is)
  2. I think it's cool that you're doing this - really helps the community.
  3. Entity test arena: http://i.imgur.com/OTwHD5K.jpg http://i.imgur.com/gJi1CaP.jpg
  4. Some of these rooms were mention the Prima DVD guide: The test room = http://i.imgur.com/oN2eUgN.jpg Character workbench = http://i.imgur.com/I5FsADB.jpg Lip-sync testing = http://i.imgur.com/hbboYAj.jpg Darth Sion massacre = http://i.imgur.com/UMTlrl3.jpg
  5. I approve of this. I'd recommend a stunt module as it would allow people to still have their own textures and everything. Why not release both like Obisdian did in K2 with the battle of Dantooine scenes?
  6. I'm somewhat familiar with your work and know that you're pretty talented. The scenes you worked on for Kaydon Sentry's movie turned out very well. You added a lot of depth to the scenes. I'm wondering if you could perhaps, one day, restore cut content for K1 or K2 and do your magic on those scenes
  7. That's Wookiee for you! Two e's! Two minor suggestions for Dantooine, just for immersion's sake: 1) The two Twi'Leks behind Zhar (master and the student) during your tests should face each other again automatically, after you've "rotated" them by speaking to them. 2) The horse-like animals with the horns all just stood still in a group after they killed the Kath Hound. Wouldn't it be better if they roamed around?
  8. Are you also fixing bugs in this mod? There's a dreadful one in STUNT_06. If you look carefully when it tilts down on Saul you can see the party in the background... It has always bugged me.
  9. I'm impressed. The thing actually looks good. Good work, team!
  10. I, too, am a fan of the Mira screenshot... it will be interesting to see how this one turns out!
  11. *throws eggs and tomatoes at Kerk as he leaves* You spoke too soon! But honestly, it's fair criticism even if I don't... fully agree with it.
  12. lol, you've the answer just a few posts above yours. See here: http://deadlystream.com/forum/topic/885-official-k1r-progress-thread/?p=20414
  13. When talking to the mechanic on Dantooine, you can say "Who is Akkere?" and that question is really out of the blue if you haven't met him. See this video for a demonstration: http://www.youtube.com/ watch?v=6B8-nGq3W9Q&feature=player_detailpage#t=809s (Remove the space I added in the link, otherwise it would show a damn video in my post)
  14. " Additionally when certain scenes were playing on Peragus, it would skip a character's dialogue, show the subtitles for what they were to have said, but the audio never happened." Sounds like the engine bug... The subtitles go by fast, right? If that happens - save and restart the game.
  15. You should have played the games against him. Canderous clearly states that it was Malak's doing... He even interrupts Carth as he blames Revan for it. In KotOR II, however, Kreia talks about Revan's orders. There's an official answer... assuming both are canon. The question is which one is right, though.
  16. Interesting... It will load fine for me, but luckily the game autosaves sometimes. I skipped past the Ebon Hawk sequence and the Goto's yatch video.
  17. tpiom

    HK-51

    Where is the new upload location? I remember having a problem with this as well, especially after being told it was the same place as before.
  18. You're not alone, I also encountered that problem. I do not have any other mods installed.
  19. This is probably something you can't fix, but I can always ask... There's this issue when you meet the masters in the enclave, like when Vrook's talking both Zez and Kavar are completely frozen (not even playing the idle animation) Is this something you can address?
  20. tpiom

    Goto's Yacht

    Enable cheats and then warp to 351NAR (Goto's Yacht) when you're supposed to get there.
  21. tpiom

    Goto's Yacht

    Are you using any other mods? Also... the cinematics can really mess the game up sometimes, try minimizing (by pressing the windows flag on the keyboard) and then maximizing again.
  22. I'd actually go as far and say that the factory is the worst place in the entire game, endless combat with HK-47. A friend of mine built HK-47 as a support role because that's what ranged only characters usually are used for. Also, HK-47 and the exile said that they would go to the factory together. When the game gives you control of one character it's usually easy stuff or easy to get past: hide behind the bar when Atton's fighting the twins, Mira has her mines when she takes of Hanharr, T3 on Peragus, etc. So anyway, his HK was not optimized at all for this which made his journey very tiresome and very slow. I tried it and I tell you, it's very sad. Then he got to the big area where you meet like 7 at once and he couldn't get past it. I eventually gave him the killblaster and then he did it. However, 1.8's version of the HK factory is worse than 1.7's. I could not figure out how to activate HK-51s, every time I got to the console it only said "step away". When I shut down the HK-50 line it all ended. The quest journal wasn't helpful either. Maybe my game was wrecked or something out but I also thought the the area before the HK level was confusing. I have this weird feeling it was easier before. I just downloaded the 1.7 installer, I'm considering replacing the HK factory related files, then creating a new installer. My own installer, I'll probably create a script that gives you the killblaster too. It's supposed to be a badass moment but it's just... grinding. Endless grinding.
  23. Some people require the Vista fix for it to work. Try and download it (http://knightsoftheoldrepublic.filefront.com/file/TSL_Windows_Vista_Fix;85439). I'm not sure, but I think it is a .dll file. So, remember to keep the original file, in case it doesn't work and you don't have to re-install.
  24. It's not the mod's fault... this happens even without it. I have only encountered it once of all my years playing - I think the best way to avoid it is to disable the "pause when"-functions and really play the game yourself, as in you pause yourself when you must.
  25. Do you use any mods, ajlbibak? They could be potentially interfering with the HK factory content.