Quanon

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Status Updates posted by Quanon

  1. T3M4 is done!

    1. diegodb

      diegodb

      Quanon, do you think in doing those reskins for TSL also, your work is great, top notch!

    2. Quanon

      Quanon

      The droids should work even now. For the other party members I might do them eventually.

      Allthough I'm more interested to do Sion first. Have a few ideas I might try out first.

    3. diegodb

      diegodb

      Oh, that's great Quanon! thank you for your reply.

    4. Show next comments  9 more
  2. Thanks everbody for the many and plentyfull B-Day whishes :D

  3. Thanks SS, for the help! Lightmaps are working.

    1. HK-47

      HK-47

      Query: Is the circle now complete? Were you once the learner when you left him, but are now the master?

    2. Quanon

      Quanon

      The rule of two? My head will be rolling of my shoulders soon :D

    3. Sithspecter

      Sithspecter

      More like the rule of tiny details that we sometimes forget! And Q is definitely still the master here.

    4. Show next comments  9 more
  4. The new updated Mission has been uploaded! Yahoo!

  5. Trying to render lightmaps for my BoS Areas. 3Ds Max keeps on crashing on exporting. :-/

    1. Sithspecter

      Sithspecter

      Have you gotten Quanon's tutorial on it? It's very handy.

    2. DarthTyren

      DarthTyren

      That's how I got started (thanks Q!) I then got disbeliver's tutorial, but that didn't help much. I don't quite know where i went wrong.

    3. Quanon

      Quanon

      @DarthTryen: http://www.mediafire.com/download/fw387jah8tm3ugx/Lightmap.rar

       

      I'm not sure if I released the above tutorial on LF, it's a more recent one.

      I explain how to create your lightmap and also how to setup the lights, to get a nice quality.

       

      I do use an extra tool, it's small plugin for 3Ds Max, to help me out with the UVWs:

       

      http://www.scriptspot.com/3ds-max/scripts/multi-objects-unwrap

      http://users.skynet.be/arketip/arketip_multiO...

    4. Show next comments  9 more
  6. Ugh, 3:45... Better get some sleep.

    1. LiliArch

      LiliArch

      Sounds like my regular schedule.

  7. Updated my gallery, have a peek!

    1. LDR

      LDR

      Malachor looks spectacular.

    2. Sithspecter

      Sithspecter

      Looks nice Q! Feel free to use my weapons any time.

    3. Quanon

      Quanon

      Thanks! It's a nice way to promote other peoples mods like this ;)

  8. Uploaded something to screen of the week, enjoy ;)

    1. Sith Holocron

      Sith Holocron

      I have "liked" the picture. :)

  9. walkmesh keeps being annoying. It either crashes Kaurora or it has faults ingame...

    1. Quanon

      Quanon

      I was thinking the same on the Z-coords. But Trimesh button? How can it be I miss something like that :P

       

    2. Sithspecter

      Sithspecter

      No, don't use the Trimesh button!! It will only complicate things.

    3. Quanon

      Quanon

      Lol, to late, tried to use it, but.. haha, no go, still buggy walkmesh.

      Guess I'll have to start over again, *le sight*... kotor modding at it's best :D

    4. Show next comments  9 more
  10. Walkmesh woes for the Sleheyron arena.

    1. Quanon

      Quanon

      I'll try some other stuff out. Because I'm not sure it's actually my walkmesh that is 'bugged'. Or if it something to do with adding something new to an old area model from the game. I've tried 'implanting' loose walkmeshes to my own models and that didn't work either... :-/

       

    2. Fair Strides

      Fair Strides

      Would splitting the model up into different tiers, and making each tier a room in the .git file help with the walkmeshing? If so, we can live with that, a separate walkmesh for each room...

    3. Quanon

      Quanon

      Yeah, from what I can see in the original model the walkmesh was a seperate room. There's a little hook in the center of the arena togother with the Aurorabase. The has a name of another model or it's all what is left of the walkmesh because of MDLops :-/

       

      Anyway I'll let the arena be 1 model as it is. I'll add in a few little cubes, out in the void to hook up with my walkmesh parts. I guess the big walkmesh is just to big to handle properly by our tools. If the smal...

    4. Show next comments  9 more
  11. Walkmeshes are persistent... in being buggy.

  12. Was able to do some nice renders for a fellow modder. Some great skins, take a peak in my gallery!

  13. Where's my purple smoke? Something odd is going on here!

    1. Sith Holocron

      Sith Holocron

      He means in a mod. He hasn't angered the grumpy wizard. Yet.

  14. Work continues on Narshadda, first few walls are getting a texture.

  15. Working hard on lightmaps. Alas, the export script sets it value 'null'. Not good >_

    1. Sith Holocron

      Sith Holocron

      That's annoying. SG or a different project?

    2. Quanon

      Quanon

      It's for SG. But it's going ok, it's not crashing at least :)

    3. Fair Strides

      Fair Strides

      You can probably get VP to mimick his nwmax fix for 3DSMax2014 for the export script from KAurora...

    4. Show next comments  9 more
  16. Yahoo, google saved me! Found a tutorial.

    1. Quanon

      Quanon

      That would be google :P

    2. jc2

      jc2

      Ahaha! What was the tutorial for?

    3. Quanon

      Quanon

      Adding extra geometry to a head model.

    4. Show next comments  9 more
  17. YES! Finally a good working lightmap for my NarShaddaa aera.

    1. Sith Holocron

      Sith Holocron

      Congratulations!

    2. Quanon

      Quanon

      Héhé, thanks :)

       

    3. MrPhil

      MrPhil

      Playing JK:DF II can be an inspiration for your mod!

  18. Zaalbar is on his way!

    1. milestails

      milestails

      Zaalbarring any unforeseen circumstances

    2. VarsityPuppet

      VarsityPuppet

      How's Bastila and Carth coming along?

    3. Quanon

      Quanon

      I've spotted a terrible seam issue on Bastilas underwear skin. Which I'm trying to get fixed as quickly as possible. Her slave skin is on the back burner. I've tried out a differant idea, but its still not what I want. But I'm planning on releasing her set without the slave outfit, just her regular armor, underwear and head skin.

       

      Carth is still further out. His clothes still need to be finished. Haven't done anything on his underwear skin. So that's a 2017...