Hassat Hunter

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Everything posted by Hassat Hunter

  1. Can't use M4-78 and TSLRCM 1.8, nope. And it's probably a long wait for now, you're probably better of just starting your game now, then another when the EP comes around...
  2. It does. The biggest pro (as far as I can tell alteast) where the robes which never dropped in vanilla. But now they do.
  3. When the new quest update box appears? While it's fixable by delaying that update, that could add a whole slew of new issues if you left the module before said time was up (which is pretty easy to do), so it's better to let it be as is :/...
  4. File Name: Visas Marr's Lightsaber Drop File Submitter: Hassat Hunter File Submitted: 29 Jul 2012 File Category: Mods TSLRCM Compatible: Yes ====Visas Marr's Lightsaber Drop by Hassat Hunter==== This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk. NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!). NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated. ==(Un)Install Instructions== * Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it. To remove replace it again by your backup copy from 1.8. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Click here to download this file
  5. 2,386 downloads

    ====Visas Marr's Lightsaber Drop by Hassat Hunter==== This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk. NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!). NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated. ==(Un)Install Instructions== * Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it. To remove replace it again by your backup copy from 1.8. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  6. It's long, and I have no time now... so will have to wait till later to read it
  7. Apparently something blended in even more though, since no-one mentioned the real first piece of additional content, the hololog of the Droid Mechanic of Peragus... 0_0
  8. And I disagree. Chris Avallone just answered a question, but like the "there probably should be 2 more Atris scenes" it's really doubtful it's an accurate recollection and should be that way in the game. Not sure why people are so adamant on killing Bao-Dur, rather than leaving his fate in "the open", which is best. His indication that he knows about the Ravager and all does assume he survived the attack on Telos atleast...
  9. It depends on the engine. It's even listed in the readme that it can happen if you're too long in one module. Odd, but true.
  10. Same as the T3 issue. It just does that sometimes, skipping audio... just have to restart the game then :/
  11. While I don't expect people to be already done now, I do suspect many will have seen the first extra bits of restored content, the many bugfixes and have experienced the changes/fixes to the lootsystem. So yeah, impressions. How's it looking/going for you guys? Was the wait worth it? Or are you seeing naught difference?
  12. Hassat Hunter

    TSLRCM on Moddb?

    Sweet! (also place #8 is nice too)
  13. 1.7 is no longer supported. Thanks for reporting bugs! Please update to 1.8. And if you still have the issue there, report it at; deadlystream.com/forum/topic/1445-bugs-and-minor-inconveniences-with-tslrcm-18/
  14. 1.7 is no longer supported. Thanks for reporting bugs! Please update to 1.8. And if you still have the issue there, report it at; deadlystream.com/forum/topic/1445-bugs-and-minor-inconveniences-with-tslrcm-18/
  15. Closed. 1.7 is now no longer supported. Please update to 1.8, and when doing so discuss the (in)compatible mods here; http://deadlystream.com/forum/topic/983-mod-compatibility-with-tslrcm-18/
  16. Yes. But they can't really fire with quarterstaves, so I really don't want to break the mini-game... or change the balance in the ship...
  17. Nothing really changed from the previous version 1.7. Here's the place to report bugs, errors with other mods etc. While 1.8 is the 'last' version, if any gamebreaking bugs are found they obviously will be fixed (and maybe other tiny ones with them), can't leave them in for everyone to annoy. So don't assume it's automatically an useless thing to report stuff here.
  18. Apparently, you have no 107PER.mod. You do have TSLRCM installed, right? Then again, I might be ignorant and it's a 1.8 added file, so no-one has that .mod yet... :/ Is it in your modules folder?
  19. Updated the first post slightly. You can easily find what's changed by just searching for "1.8"
  20. Thanks everyone! Locked and unpinned now though.
  21. You'd have to cut start and end from it though (since those are still bik). And see if it works properly. Might need to play around even more with when to return back to 104PER based on the amount of track available. But, hey, good luck PS. I'm all done...
  22. Hassat Hunter

    Leader

    From the album: Preview of 1.8

    HK-47's speech...
  23. View File Nihilus Zombie's Death ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Nihilus Zombie's Death ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Nihilus Zombie's Death Filename: NihZombieDeath.rar Date Released: 22 July 2012 Updated: 8 March 2014 1. Description: ---------- Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off. This mod changes *nothing* about the gameplay, just some little added atmosphere. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!! Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 852NIH.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules). 5. Patch notes: ---------- * Updated for TSLRCM 1.8.3. * Takes slightly longer before the dying effect starts. * Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Hassat Hunter Submitted 07/22/2012 Category Mods TSLRCM Compatible  
  24. Version 1.1

    1,911 downloads

    ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Nihilus Zombie's Death ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Nihilus Zombie's Death Filename: NihZombieDeath.rar Date Released: 22 July 2012 Updated: 8 March 2014 1. Description: ---------- Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off. This mod changes *nothing* about the gameplay, just some little added atmosphere. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!! Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 852NIH.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules). 5. Patch notes: ---------- * Updated for TSLRCM 1.8.3. * Takes slightly longer before the dying effect starts. * Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  25. View File Peragus Sith Troops To Sith Assassins ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Peragus Sith Troops To Sith Assassins ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Peragus Sith Troops To Sith Assassins Filename: SithToAssassins.rar Date Released: 22 July 2012 1. Description: ---------- This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files. NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game. Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. SPECIAL: Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2! Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 107PER.mod 005EBO.mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name). 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Hassat Hunter Submitted 07/22/2012 Category Mods TSLRCM Compatible