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Everything posted by Hassat Hunter
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KotOR II Loadscreen Issue
Hassat Hunter replied to Revan 411's topic in Knights of the Old Republic General
Well, it's also nice to know a solution we can present others with the issue now... so thank you for that! -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Can't you just run through that door? (It's a vanilla issue) EDIT; Just wondering, what's KOTOR 1.6? -
The user is still screwed looking at his savegame... the entire team grid got broken...
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There wont be a fix, the entire mod in incompatible. For the crash during the Visas/Nihilus scene, remove n_darthnihili001.ncs from your override.
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How does the comp. with TSLRCM fare?
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I am pretty sure you're confusing the KOTORs. DS/LS mastery doesn't have anything to do with level or the level cap though...
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I'm pretty sure that's the definition of "remove"... I am confused now
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You probably can get it to work by merging it's appearance.2da with our appearance.2da, since that seems to be the primary issue...
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Just wondering if, like TSLRCM, you guys will fix bugs... like the infinite LS exploit on Dantooine or on the DS one with the kid on the Hawk...
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Place back the files in the backup folder, and remove anything added to override beside that...
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Well, there are lots of mods, not all known to us, which can be incompatible (the sticky is just a fraction, can't list everything). Never heard of this one before. But looking at the download provided, yes, definitely incompatible...
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What's up with Telos?
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1) What the heck happened to your save? If I load it, the entry custcene plays. Your entire team is WIPED OUT. And more bizarre stuff than I dare to mention. What the heck? 2) That's a 1.7 or 1.6 HK Factory. 3) The cause is definitely that the doors relock when opening 298TEL since it reloads the entire factory... SUGGESTION: Full re-install, 1.8, take more care with mod-usage...
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Well, the same happens to me. You wouldn't have an earlier save, would you (looking at the filename). Where's the auto-save located? EDIT: Add the 222tel.git to your override. This will "reset" the module in your save. In my case, that allowed the cutscene to progress properly. If it still doesn't for you, it does show that something is interfering with the files needed for the scene itself (hooked into the .git, so an .utc most likely, like rep_gen or rep_nav). 222tel.rar
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There should be an additional hololog called "Sonic Sensor Update"
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
It's still perfectly possible. You're probably overlooking some INF points in different branches... there are some that are easy to miss. But it's still very much possible... Gotta put in a little bit more effort... which isn't a bad thing! -
Considering how short the scene's where, I couldn't bother. Especially since any combat music hardly has the time to start properly in that time alloted... Which is different post-Peragus, which is a whole lot longer with PC options too.
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Just learn some new stuff, then try again.
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Can you upload your savegame here (before entering the Ravager of course)
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Yeah, those 2. Nothing else really is used during that scene. :/ Worth a try, even though I doubt it if something else makes them not run while in the .mod -
You can change it yourself for testing by making 101PER_Revan_End the opposite of what it is (1 to 0, 0 to 1)
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Nope, still perfectly possible. Problem was you got that +INF also even if not apologising but, well, being an asshat to her. Which doesn't make much sense. "You suck" -INF "Explain dammit" +INF That's no more... -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Not quite sure what room you talk about. Can you get a screen of the room, adding red lines which explain the room in question? It's not in override, it's in 003EBO.mod. However if one was in override, it would override mine, and things would go bad. Same for k_003ebo_enter.ncs. I am pretty sure it is a file in your override that does this, considering the scene runs just fine for me. And no, the game doesn't return to the EH at that point in vanilla. It only does so in TSLRCM, and runs the proper scene using our modified k_003ebo_enter.ncs. And yes, that means someone gets stuck if using an incompatible one from another mod, like the user below... Delete k_003ebo_enter.ncs from your override Delete k_003ebo_enter.ncs from your override (So yeah, both are caused by using incompatible mods) -
Do you have a carth.dlg in your override? I have somewhat of a doubt about your "only vanilla", "only TSLRCM" etc. installs and such, it's pretty unlikely that this bug would be the case in all instances. Unless you've had a lingering "Battle for Telos" mod which is in all versions, which also explains why it's happening. Does it happen with carth too?
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Nope, just nothing there...