Nope. And yes, HK's scale with everything else in the game.
They still are. Atleast for me. Double-keened with heavy crit mandalorian rippers and capacitator armor? Dead HK's. I suspect fights can be longer with less pimped out weapons though yes. And survival harder without finding the armor. But that's just bad exploring really...
Dammit. There's finally difficulty, not even extreme and then you want to cut it. I mean, Malachor's cutting up is easy, you want it to be just like that?
Also excessive is a bit exagerratd, though maybe I did get rather good in building a good HK-Factory HK-47, and it's really a lot tougher without that.
Easy fix, not let all Malachor/Ravager enemies drop items. Problem solved .
Shields?
Also, may just be because the first time I was exposed to the factory was with TSLRP, which had them approx. 10 times as worse with 20 times the health, that TSLRCM's version is a cakewalk. To all those I would mention be glad you play our mod then and not that one...
Can I get some HK-builds and equipment from people who find the factory hard? Actually it should be slightly easier in 1.8 due to headslot items dropping, and they can be powerful, and more droid items dropped throughout the game, increasing the chance of having very good items and armor when the factory starts.