Hassat Hunter

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Everything posted by Hassat Hunter

  1. Father since 7-1-2017

    1. Eauxps I. Fourgott

      Eauxps I. Fourgott

      Can't believe I missed this before... congrats!

    2. Show next comments  39 more
  2. Thanks, I'll take a look at it.
  3. I meant that for toasty fresh. I probably should have quoted him.
  4. Well, pretty much all of these *are* explained ingame, so let's go over them; M4-78 commands him to be killed when he's trying to reprogram him. You can actually ask Kaah about this before he runs out of the behavior core. Your character is NOT in the Central Zone if it happens (and definitely not at the entrance to the behavior core as you can see when Kaah walks out). Like Kreia on Nar Shaddaa though, there's no good way to tell something happens in a different area without swapping back and forth multiple times, so that wasn't done here, but the initial shot should tell you the PC still isn't in the Central Zone itself. Also CS-36 will comment on this in 1.3. Which are you talking about, all of them except for Recent History: M4-78 can be finished in any order. Again, examples? An organic who just murdered all the Sith on the planet, reprogrammed many droids and did many acts of sabotage in the colony. It's not very logical to appoint the person killing all your colonists the new colonist. The player or Republic never harmed M4-78 in a direct way like Vash and Kaah did. It's just a memory wipe from their convo in the core, not an entire reset. I don't quite recall Kaah's take on that, I would have to look that up. I don't think it works the way as said above though.
  5. Saw it last week... will again later but that may take some time, kinda busy. My review: I liked it, a lot. Definitely way better than that IV-clone that was VII. Atleast gives some hope for VIII if they actually use an original idea once (no superweapon plz). I have to agree there were some weak points though. Droid definitely was my favorite character. Monk + escort my least. Too much Force spam. Yes, this is Star Wars, the Force, we know... I don't think anything would have been lost if these 2 were cut out, were they ever really important to the plot? Could have someone else pull the trigger (without faith-walk), and there entire purpose for the movie would have been gone and we hopefully could have had more time with people I cared about. Also laser-LMG got kinda redicilous with the kill-count, another reason to scrap those 2. Jyn was rather unlikable too, but I didn't mind it that much for her. Can't say I noticed anything off about CGI Tarkin, so no objections there either. Nope, really the only thing I think that annoyed me was the Monk and crownie.
  6. R.I.P. Carrie Fisher *and* Debbie Reynolds.
  7. It *should* work on Android if using the same format as TSLRCM uses for it's installer (pretty much overwrite all, no TSLPatcher stuff). Haven't tried though.
  8. It's pretty much using a different .2da altogether. I assume you've assured it was from the latest TSLRCM and had all changes from us in it. Since it's the academy that would mean; Stuntkreia Kavar Vrook Zez-Kai Ell Kreia Handmaiden Visas But all Jedi Master individual encounters go fine?
  9. Why not just if (IsAvailableCreature(NPC_DISCIPLE)) { Run } else { go to Telos } ?
  10. I still say to ditch the whole distance check, nothing but trouble.
  11. You really shouldn't. As stated discadm.ncs he's jumped to that location instead of being there from the start. Just having a disciple in party check should be sufficient, provided you actually run discadm AND discstart. From the looks of your modified k_attonend he's not spawned in at all though, so he simply doesn't exist. Which makes it indeed very likely a proximity check fails
  12. So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG? http://steamcommunity.com/sharedfiles/filedetails/?id=816668898 Much better, also rather an interesting sight: http://steamcommunity.com/sharedfiles/filedetails/?id=816669101 Lastly... everything always goes EXACTLY according to plan... http://steamcommunity.com/sharedfiles/filedetails/?id=816669647
  13. Heh, didn't know the piece of music I had on my disk for 4 years now was a big discovery for you guys. The location lives little to the imagination: mus_area_tup. Taris Upper.
  14. No .tlk changes. Also I really don't recommend spending any time on this before 1.3 is released.
  15. I don't feel much for adding even more droids to the Industrial Zone though in any case.
  16. Try looking for your saves/files at C:\Users\[user Name]\AppData\Local\VirtualStore\Program Files\LucasArts\SWKotOR2\Saves
  17. Only unfiltered GO-TO line I know (on Dantooine) got a filter added with TSLRCM. Also the only unfiltered HK lines I know of are unused lines on Onderon (in 502OND, they have a filter on them in 512OND where they are actually used). So if you know of any else...
  18. Those vids are wildly different and I have to say I much prefer the originals.
  19. @Damned: No change to the .bik, sorry. @ndix: Already fixed 2, I'll look at the first. @Kexikus: It's to show he's jumped to his original location again. I suppose I could find a line to run there potentially.
  20. That's not what happens in base TSLRCM though... has to be a modconflict.
  21. Interestingly while playtesting the 1.2 version just gave torso shots, of course when I'm going to videotape it, it shows his head properly instead. Still think the new stance is an improvement on that, along with the proper movement and moving in the end (and a lot of fade-out engine headaches... ugh. Damn you, Odyssey!) Feedback welcome