Sith Holocron

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Everything posted by Sith Holocron

  1. New poll: Who is the best reskinner of protocol droids? Drop a name but please don't explain your answer as this isn't a debate. ;)

    1. LDR

      LDR

      Silveredge9 made a great skin for Verbal. :P

    2. djh269

      djh269

      Sith Holocron. No debate.

    3. Sith Holocron

      Sith Holocron

      I don't skin droids. I just voice them . . . And Trandoshans.

    4. Show next comments  297 more
  2. superSzym, I trimmed your quote of mine as you were only commenting on one small part of it. (I wish more people would do that when quoting. Use what you need and disregard the rest.) I may have more news in about a week or so or this project.
  3. Thanks a lot, Quanon! This will be a helpful thing for folks to be able to do their own portrait mods. (Wink, wink.) I do have some bad news to follow that nice tutorial. It's not horrible though. I'll be waiting on a particular character re-skin before this project can be completed. If we want higher quality portraits, that's the price we pay. However, I am still looking for input on Korriban background suggestions as I listed in my last post. So there are things that I can and will do in the mean time. Update: I'm surprised no one mentioned the explosion on the Taris background. LOL
  4. That would definitely conflict with TSLRCM.
  5. Then the maker of Shanilia mod would have to both request it and provide the render that I need. This thread is for Brotherhood of Shadow characters however so let's keep it on that subject. So folks: For Korriban, where's a good background that would provide decent animation? You can post screenshots to illustrate your point. I would prefer something that isn't Dreshdae as I want more natural or ancient environments and not something "modern". The background would need to be able to 8 to 12 frames of looped animation. Recommendations for skyboxes for Korriban (KotOR and not KotOR2) would also be welcome.
  6. Use it and see? I think you may have missed the part where that warp issue was lined out and there was a big picture put below it as an update? Link?
  7. Does anyone have a game save for the Taris Flashback? Tried warping there but then I can't open the doors . . . and I don't see a warpband mod for K1. Never mind . . . I think I managed without it.
  8. I'd probably want this mod to be used for Malak's render for the portrait. I haven't found Dark Hopa's reskin for Channa on our site but perhaps it isn't uploaded to Deadly Stream.
  9. First, each of the portraits would have the heads facing the same and at the same angles as the originals. For channa2 and channa2b, besides having use the dark sides skin, I would be using two different backgrounds. For the light sided version, I'll likely be using your Taris background without the bombed out buildings. For the dark sided version, I'll be using the "Taris Destroyed" version. I'm guessing po_channa3b is used for when she's a temporary party member in BOS's prologue. So I think the interior of that Hammerhead ship you're on in that prologue will work for her portrait. And that po_channa is when she's your regular party member. So I could reuse the Ebon Hawk one for that. But for po_channa3.txi . . . I'd like to find out what this one is for. I will change this to standard "head-shot" style portrait but I need to know the portrait's context so I can figure out the background. So players of this mod, where is this portrait used?
  10. Reply with "+1" if you use Brotherhood of Shadow: Solomon's Revenge every time you use KotOR. This is a poll and I am not looking for commentary. ;)

  11. By the way, I will be using Kexikus' High Quality Skyboxes for Channa's Mandalorian Wars flashbacks if I wind up doing this.
  12. Received your warp codes. Thanks a lot. As for the portraits, would you say that in your opinion that I'd only really need to make the first portrait for Channa? Those Warp Codes by the way are: bos_bridge - Mandalore's Capital Ship Bridge bos_canyon - Korriban Wastes Canyon bos_circle - Dreshdae Civilian Quarters bos_czerka - Czerka Mining Facility (Main Level) bos_czerka2 - Czerka Mining Facility (Castigation Level) bos_czerka3 - Czerka Mining Facility (Residential Level) bos_czerka4 - Czerka Mining Facility (Maintenance Level) bos_digsite - Dreshdae Dig Site bos_ebovis - Ebon Hawk (Shadow Vision) bos_msp1 - Mandalore's Capital Ship (Docking Bay) bos_msp2 - Mandalore's Capital Ship (Crew Quarters) bos_msp3 - Mandalore's Capital Ship (Bridge Entrance) bos_orion - Orion Crew Deck (Shadow Flashback) bos_orion2 - Orion Starboard Section (Shadow Flashback) bos_pit - Empty White Box Prison (???) bos_rep2 - Formidable (Shadow Vision) bos_sewers - Dreshdae Sewers bos_sincan - Canyon (Akirakon Sin Flashback) bos_sintem - Temple Exterior (Akirakon Sin Flashback) bos_sintem2 - Temple Summit (Akirakon Sin Flashback) bos_stage1 - Dantooine Council Chamber (Akirakon Boss Trial 1) bos_stage2 - Mandalore's Capital Ship Bridge (Akirakon Boss Trial 2) bos_stage3 - Revan's Flagship Bridge (Akirakon Boss Trial 3) bos_stage4 - Lehon Temple Summit (Akirakon Boss Trial 4) bos_stage5 - Korriban Temple Summit (Akirakon Final Cutscene) bos_taris - The Battle of Taris (Shadow Flashback) bos_tem0 - Korriban Ancient Cave bos_tem1 - Temple of Shadow (Long Hallway) bos_tem2 - Temple of Shadow (Solomon Encounter/ Holding Cells) bos_tem3 - Temple of Shadow (Inner Chamber) bos_tem3b - Temple of Shadow (Inner Chamber Post-Battle Cutscene) bos_tem4 - Temple of Shadow (Hallways) bos_tem5 - Temple of Shadow (Chasm Bridge) bos_tunnels - Mining Tunnels bos_wastes - Korriban Wastes (Desert) bos_wastes2 - Korriban Wastes bos_wastes4 - Korriban Wastes (Cave Exterior) ship - Orion Main Deck ship2 - Orion Starboard Section (Exchange Attack) ship3 - Orion Starboard Section (Post-The Shadow's Bane Opening) ship4 - Orion Main Deck (Post-The Shadow's Bane Opening) ship5 - The Shadow's Bane ship6 - Orion Starboard Section (Post-First Akirakon Sin Defeat) vision1 - Dantooine Council Chamber (The Shadow's Bane) vision3 - Revan's Flagship (The Shadow's Bane) vision4 - Dantooine Jedi Academy (Shadow Flashback) vision5 - Dantooine ruins (Shadow Flashback)
  13. Have you considered making new ships and uploading them as modder resources?
  14. I'm considering doing an expansion pack for my NPC Portraits for KotOR 1 mod covering characters from Brotherhood of Shadow: Solomon's Revenge that would be released separately. If this sounds like something you'd be interested in, I'll need some questions answered and perhaps a few save games. (1) Which characters in that mod can become temporary NPCs in your party and therefore have portraits that would be used in the game? I've found the following names . . . Akirakon (This is short for "Akirakon Sin", IIRC.) Channa (More on her in the next question.) Charlie (This might be "Verbal". It's been a long time since I've looked at this and I've never played the Solomon's Revenge version.) Kob (This is short for "Kobayashi", IIRC.) Malak (This is a past version of Malak before he turned, before he had his jaw damaged.) Mech (I think this is "Mec Han'ic", the Rodian captain of the ship in the version of the mod that I played a long, long time ago.) (2) It appears the Shadow/Sera Degana/Channa character seems to have more that one portrait. Could someone confirm more than one is used? Here's what I've found . . . http://imgur.com/lBC0RbV po_channa.txi http://imgur.com/030Bw7S po_channa2.txi http://imgur.com/7noaTAh po_channa2d.txi http://imgur.com/pSfTOZs po_channa3.txi (Was this used as a portrait? It looks more like a capture from the character alignment screen.) http://imgur.com/yiCQCME po_channa3b.txi If it is actually the case that all of these are used, at what point does she use each portrait? (3) What would be best backgrounds to use for these new portraits? Keep in mind that the backgrounds would have be able to support anywhere from 8 to 12 frames of animation. (4) Following up question (3): Can you provide saves that would position the player in front of those particular areas to be used as backgrounds to save me some time? (If your background is used, you get credited.) (5) Does any one have warp codes for the new areas exclusive to Brotherhood of Shadow: Solomon's Revenge? I have asked Quanon if he'll do the renders like he's done before my other packs. I hesitated to do so because I'm sure he'd much rather be working on his own projects and I don't want to more than a pain than I already am. (I haven't heard back from him yet.) However, if you would like to do the renders so you can match the characters as closely as possible to the angle and facial expression of the original portraits, that would good too! Leave a message here and I'll let you know what size I'd need the picture to be. You should probably wait until we have the other questions worked out first. Update: This is slightly off-topic but the reason I tend to lock my status updates is so people will comment where I direct them to. In this case, replying here in this blog - rather than on an update which could be off the main page in less than a day - works best for all of us.
  15. Actually the droids I'd be looking to replace wouldn't be the astromechs but the escort droids and war droids on M4-78 that use the Sith war droid model. Might be a bit tricky.
  16. Well I haven't done it before but I suppose there's a tutorial around here somewhere if I really feel the need. I just wonder if it covers how not to make the new droids cover all of one particular type? (Only one way to find out, I suppose.)
  17. Mod updated to correct the issue with Remote's TXI. (I had the darn thing set for 3 frames in the TXI when there are actually 4! Silly Holocron.)
  18. Mod updated to correct the issue with Remote's TXI. (I had the darn thing set for 3 frames in the TXI when there are actually 4! Silly Holocron.)
  19. I'd love to see some of these new droid designs in M4-78 EP but I've lost my avenue of suggestion when I removed the mod from the site. That'll have to be someone else that does that. Update: Apparently, I'm being too subtle. (That might be a first.) Replace the lined out portion above with "Because I removed their mods, they're not going to listen to me" and see if it makes more sense.
  20. I would suggest contacting her now. Having the permissions set would be necessary before uploading.
  21. There may be an issue of the TXI for the Remote portrait causing issues for some people. If you experience any problems while on Malachor, try removing that TXI from your Override, I will attempt to troubleshoot the issue at my earliest convenience. If anyone else has any suggestions on what may be causing the issue, I'm all ears!
  22. Seeing as this thread may have outlived it's usefulness, I'll probably be locking it up soon if there are no objections. If JC opens a WIP thread for discussion on his upcoming connected mod, that might be the best place to discuss that. So . . . any objections?
  23. Dark Hopa (previously known as Cache71) is a member here. Go to her profile page and send her a PM about your question.