Sith Holocron

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File Comments posted by Sith Holocron


  1. 8 hours ago, nonchetos said:

    correction I actually got peragus II on the outside window but way high https://imgur.com/a/zmxZefv whats it supposed to be like that?

    Take my textures out of the Override and tell me where Peragus II is. And that should be only my Peragus textures for this test, mind you.

    And I don't touch the floating asteroids, by the way.


  2. 8 hours ago, EbonHawkStowaway999 said:

    Could you please make a smaller version, the resolution is so high I can't add new crystals through KSE (Upari, for example), as giant crystal images completely obscure "Add Items" and "Commit Changes" buttons. 

    Check your PMs. 


  3. @PapaZinos: I was just wondering if this mod provides a fix with a situation that DarthParametric and I have noticed.

    On that big display on the Administration Level that Atton stands in front of, there appears to be an issue. When I made my recent request for a better round "blip" texture on that display, it was noticed there may be a problem with the floating planes that this texture is mapped to.  Parts of the circle "blip" are getting cut off due to the issue as can be seen here. (Note red boxes.)

    WnDraIg.png

    Does your mod fix this issue? If it doesn't, could you possibly add an update to this mod to account for it? 

    DP also noted "As a separate thing, you could alter the sequence order for [each of the blip's] individual planes by offsetting the V position (i.e. moving it up or down vertically so the animation starts on a different row. Not sure if that's desirable or not, but it looked a little off to me with them all being in sync"

    Thanks for your attention.


  4. On 11/3/2013 at 4:28 AM, Malkior said:

    So I just noticed now, but that's the Solar system on the left monitor. Is Peragus actually a secret listening post to study us (Earth)?  ... Perhaps HK50 is our greatest secret asset.

     

    But seriously, great texture that I'm just now discovering. Kudos. (and I am definitely going to try to translate the scrolling text). :D

    Not sure if you noticed but I updated the mod to have an extra alternate texture (and loading screen!) that uses a different solar system than ours.


  5. 17 hours ago, Effix said:

    P.s. you can make it 2048x2048, the original is also square, that might fix Lewok's scaling issue.
    24 bit works, it doesn't have to be 32.

    I've just sent a 2048 x 2048 version to @Lewok2007to see if that helps remedy the situation. We'll have to wait until he gets back to us with the results, I suppose. Unless you'd like to test it out with the 2048 x 2048 version I sent you last night.

  6. War droid Mark I HD

       12,584    2

    7 hours ago, CosmoKnight77 said:

    3. For vanilla players/purists I really hope thor110 succeeds with his standalone upscaling I was excited to see the involvement of topaz giga pixel.

    He wasn't entirely successful.  His results for KotOR1 and KotOR2 were uploaded here as Modder's Resources.

    7 hours ago, CosmoKnight77 said:

    Your HD mods look outstanding. Great work and I really appreciate them. I have some recommendations for the modders here at deadly stream:

    May I politely suggest posting your thoughts that followed in a place that the rest of the community will actually see it?  Posting this as a request to the community in the Mod Requests section would seem more prudent.

  7. HD Astromech Upscale

       1,936    7

    Quote

    This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR.

    @tjsase: I was wondering why you don't have T3 in KOTOR?  Shouldn't be simply a matter of having a differently named file, as KOTOR uses a different name for that texture?

    Please tag me if you reply.


  8. 2 hours ago, Sdub said:

    Awesome Job! looks great. I keep hoping for DH to finish the missing droids from here

     

    Thanks for the kind words but a problem has been discovered with my textures - no alpha channels on the Czerka droid textures. This will be remedied soon along with the correct TXI.  Package has been updated!


  9. On 8/6/2021 at 1:31 AM, EAF97 said:

    For some reason I installed this mod and it doesn't show up when looking through the Admin window on Peragus, only on the outside and in the screen/monitor

    Did you put both textures (EBO_Per.tga AND PER_Plnt01.tga) into your Override folder?


  10. 5 hours ago, N-DReW25 said:

    By any chance could you do TSLRCM 1.8.6 logo in the vanilla resolution? Maybe offer it to @zbyl2 for inclusion in TSLRCM or add it as an optional install in this mod?

    Is he still updating the mod?  He knows how to contact me if he is.  And why would you want to have a downgraded version of the texture?  :: shrugs ::

    4 hours ago, Kaidon Jorn said:

    Didn't square up the "V 1.8.6" text at the bottom?

    Was always curious as to why its off center and they didn't fix it. I have my own that does lol

    I copied the format of the version included in TSLRCM.  I could've easily placed it underneath the other text but no one else has made a complaint about the original logo before (AFAIK).