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File Comments posted by Sith Holocron
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If you have continuing or future issues with that mod, tag JC. I don't need to be tagged as I can't help you.
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Did the extraction process put those files in a separate folder inside the Override folder?
And I'm still needing the screenshot that I asked for earlier.
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The location for the Override folder should be down the path shown in the picture below.
Do you have any Workshop mods? Did you put the files directly in the Override instead of a sub-folder?
I haven't heard of any of anyone having an issue with my retexture mod before. Did you include all of the TGA and TXI files from my mod? I'd like to see screenshots on Etti in the Docks section, please.
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1 hour ago, Starwarsfiles said:
Also, the mod doesn't take effect when I installed it. I went on my ship and on Etti IV, nothing changed. All the files are in the override folder.
Perhaps you have it the wrong folder. What version are you playing: Steam, GOG, or the 4 disc original version?
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2 hours ago, Starwarsfiles said:
For whatever reason, the download won't finish on my pc. Doesn't happen with any other download.
I just downloaded it just fine after seeing your message. Perhaps it's an issue with your ISP? Trying clearing out your cache and try downloading it again.
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7 hours ago, dasd said:
My mod doesn't affect the menu. It's just the texture you see of the Galaxy Map when you're walking around the Ebon Hawk cockpit.
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I've come to comment to point out a possible issue with one of your MDL files - specifically "104perg.MDL"
It references a non existent texture named "PER_Wn02" and due to that, it makes the windows on the bridge that extends from the station to the Harbinger to have yellow windows. Luckily, there's a simple fix for this. Use the TGA and TXI found at this link which will then allow the missing texture to be found. Luckily, no one should have any "PER_Wn02" file to conflict with this as it was present in the original game. (There won't be any TPC / TGA issues in this case.) And I have upscaled the texture already so no one needs to worry about that either.
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Not sure who might see this update (or care): I decided to rework the texture that I posted above from a new upscale. Swoop is still removed and I added some detail from overhead to a few other rooms as well.
I have attached it in TGA format for your Override.
Note: If you wish to use this version of the map and you're using the TSL Mod Build, you'll want to install this after you've installed the Upscaled Maps by Tunalex. Allow my TGA to install what that mod has added. (Upscaled Maps is listed in the Mod Builds in the "Enhanced Widescreen Support Mods" section.)
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1 hour ago, J said:
Maybe once I dive into K1 modding. I'm sure I'll keep tweaking this one as well
Well, the undamaged Ebon Hawk is in both games....
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Any plans for an undamaged version? Or is that in your other larger textures package?
(Edit: After checking, that second question appears to be "no." The undamaged version isn't in the Optimized and Upscaled Vanilla Textures mod.)
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3 hours ago, Spectrometer said:
High quality blasters is compatible with TJM, I played it with it before. You could also try a mod which replaces the default lightsaber hilt models, there are several.
You mean well but in the future, perhaps you can steer conversations about other mods to their respective pages. (In this case, the page for the actual TJM mod rather than my add-on for it.)
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To be honest, I am not sure what other mods are actually compatible with TJM.
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It is in the mod. The file name should be named "N_Czerka_Droid" if I recall correctly.
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No, because my files aren't TPC files IIRC.
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3 hours ago, Vanguard2023 said:
When should I install this in the KOTOR 2 mod build? https://kotor.neocities.org/modding/mod_builds/k2/full
After Ultimate Onderon High Resolution, install mine. If you're using that mod in TPC format, delete the TPC files with the same name as the ones in my mod.
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55 minutes ago, ZeldaTheSwordsman said:
Wow, wasn't expecting someone to do that so quick. I had been pondering poking at it myself, which is why I asked the question I did.
If you're willing to be kinder in your commentary on these mods, you'll likely get a better reception. Might be worth considering moving forward.
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7 hours ago, redrob41 said:
I do like the solution that they came up with for the Kotor 1 Community Patch (in theory since I haven't tried it in-game) where they removed the blaster from the C_DrdWar.mdl and make it so that it uses an equipable blaster. I assume that my 4x textures can be used with that model. My uvw fixes don't have any drastic fixes, they're almost imperceptible in-game unless you're really looking hard.
To be honest, I'm more concerned with the TSL version of the War Droid so the K1CP isn't applicable to me. (I plan to redo some of my loading screens for M4-78 and I'd like to be able to redo the screen that features the War Droid test firing on the R & D range.)
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@redrob41: Are your Sith War Droid (C_DrdWar01 et al) model tweaks compatible with Sithspecter's High Quality Blasters mod? I recall there were issues with the guns not being textured correctly (or at all) if certain fixes were not accounted for.
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11 hours ago, Star01Mine said:
As this mod upscales the texture of the map, is it effectively compatible with mods that rescale the game to widescreen, or will it look awkward? I've been looking for a mod that provides an HD texture while also giving canon positioning!
This animated texture is NOT the menu. It is the texture in the Ebon Hawk cockpit to get to the Galaxy Map menu. Your widescreen fixes won't affect this. See attached picture for a visual explanation that is using UniWS widescreen.
Is that a Chococat avatar?



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K1 DarthParametric's Datapad
in Mods
Posted
Has anyone tried this in TSL?