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0 NeutralAbout Bane_Ross
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I appreciate that, thank you! I'll definitely check it out on Steam.
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That sounds awesome! Unfortunately I don't have KotOR 2 installed right now, but if your mod gets approved I'll be happy to give it a download!
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Bane_Ross started following [Request] Juhani as TSL Player Character?
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I really enjoyed @Effix's https://deadlystream.com/files/file/2137-effixians-cathar-pack/ and am wondering, can anyone convert Juhani from K1 into a playable character in K2? Having her underwear model (and possibly using her Jedi outfit for the dancer model) would be ideal, but honestly I mostly just want to be able to use her head.
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Missing K1 Party Member Ports for TSL [Modder's Resource]
Bane_Ross commented on Leilukin's file in Modder's Resources
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Missing K1 Party Member Ports for TSL [Modder's Resource]
Bane_Ross commented on Leilukin's file in Modder's Resources
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Missing K1 Party Member Ports for TSL [Modder's Resource]
Bane_Ross commented on Leilukin's file in Modder's Resources
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Missing K1 Party Member Ports for TSL [Modder's Resource]
Bane_Ross commented on Leilukin's file in Modder's Resources
That sounds like a joke XD In all fairness I know terribly little about this sort of thing. I've only just learned how to modify the changes.ini in a TSLpatcher. I was using https://deadlystream.com/files/file/2137-effixians-cathar-pack/?tab=comments as sort of a basis, just replaced the female's head models and textures with the Juhani ports. -
Missing K1 Party Member Ports for TSL [Modder's Resource]
Bane_Ross commented on Leilukin's file in Modder's Resources
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Bane_Ross started following Sith Holocron
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Bane_Ross started following JCarter426
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Bane_Ross started following DarthParametric
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Missing K1 Party Member Ports for TSL [Modder's Resource]
Bane_Ross commented on Leilukin's file in Modder's Resources
I used this to make Juhani's head a player character option. I don't have any model editing tools or experience, so I was basically replacing the head model & texture of another mod. Unfortunately Juhani's head model seems to be missing some relevant animations, because when in the Ebon Hawk's medbay and the kolto tank on Peragus, the head keeps looking around instead of being "asleep". Also, after the character awakens, she constantly angles her head down. This probably isn't what you had in mind when you released this, but do you have any suggestions for how I could successfully implement this as a player head?