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Files posted by PirateofRohan
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Dantooine Additional NPC Overhaul
By PirateofRohan in Mods
THE DANTOOINE ADDITIONAL NPC OVERHAUL
Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.
For Dantooine this means the following:
Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.
Crattis is made orange to help set him apart from Karl.
Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.
Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.
Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.
For the quests proper:
Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.
Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.
Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.
Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).
Big ups to the modding community who love the game as much for what it is as what it could be.
All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
400 downloads
- dantooine
- jedi enclave
- (and 3 more)
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Taris NPC Overhaul
By PirateofRohan in Mods
Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod.
Uses TSLPatcher to make the following changes:
[Main Mod]
The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina.
(Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.)
Kandon Ark is now orange, and his bodyguard is green.
Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs.
Davik's Agent uses an alternate Black Commoner model, as does Hudron.
Throughout the Lower City:
Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models.
Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense.
Beks: Blue/aqua
Vulkars: Orange/red
(Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.)
In the Undercity:
Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims.
The Gate Guard Trewin has his name back.
Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy).
The Republic Soldier is in uniform.
[Unique Heads]
Dia now has a unique head based off PFHA02.
Matrik has Zhar's head and wears Cinnegar Weave Armor.
Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade.
Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists.
Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land.
On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian.
[Undercity Culture]
Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist.
[Optional Asian Shaleena]
Gives Shaleena a unique Asian head based primarily on PFHA05.
[Davik's Gamorrean Guest]
Changes Davik's Rodian guest into a Gamorrean. For the lols.
733 downloads
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Three-Tiered Jedi Robes
By PirateofRohan in Mods
THREE-TIERED JEDI ROBES, or VANILLA ROBES REDONE
This mod is a simple retexture and tiering of the Jedi (and Dark Jedi) robes already present in the game. Now Jedi, Knight, and Master robes come in all three colors (brown, red, blue), and their Dark variants (black, grey) with matching icons.
The Vanilla Brown Jedi Robe is now the base texture for all Jedi/tier 1 robes. The Vanilla Red Jedi Robe is now the base texture for all Jedi Knight/tier 2 robes. The Vanilla Blue Jedi Robe is now the base texture for all Jedi Master/tier 3 robes.
This decision was based on a variety of factors and contradicts N-DReW's Dark Jedi Robes mod, although the inspiration is heartily and sincerely felt. My justification is that the Blue Jedi Robe model is the most unique of the three--it has a higher collar and seems set apart from the rest. As Jedi Master Robes offer the best defense in the game save for Qel-Droma or Star Forge, I decided this distinction was warranted.
Compatibility note: because of the relabeling of the textures to make the tier system work, this mod is technically not compatible with @constantinople33 magnificent Lore-Friendly Qel-Droma Robes mod. However if you're using this mod you'd likely want to be using that, so.
In order to fix this, simply rename those textures from PMBI05/PFBI05 to PMBI06/PFBI06, then open the UTI file and change the texture number from 5 to 6.
Sincerest thanks to @heyorange, @N-DReW25, and @Zhaboka for their support and input throughout the modding process. And of course thanks to Deadly Stream itself for being a haven of knowledge and community.
May the Force be with you always.
286 downloads
- jedi robes
- dark jedi
- (and 1 more)
0 comments
Submitted
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Starcrossed: A Unique Shen and Rahasia Mod
By PirateofRohan in Mods
STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD
This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine.
Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines.
Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing.
Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red.
That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials.
Then presto, Attichitcuk's your father.
517 downloads
- kotor
- matale-sandral feud
- (and 2 more)
0 comments
Submitted
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Republic Mod Armor Reskin
By PirateofRohan in Mods
If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
Just unzip and drop the files into your override.
As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.
608 downloads
- reskin
- republic mod armor
- (and 1 more)
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Unique Sith Academy Students
By PirateofRohan in Mods
Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
Tariga has a unique head based off PMHC02 and his old commoner head.
Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
612 downloads
0 comments
Updated
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Mandalorian Jagi
By PirateofRohan in Mods
Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.
This mod does two things, three at most.
1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.
1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.
2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
435 downloads
- mandalorian
- kotor
- (and 1 more)
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Specific Traits: A Fun Immersion Mod
By PirateofRohan in Mods
SPECIFIC TRAITS MOD
The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
Juhani: vulnerable to sonic weaponry, increased reflex saving throw
Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
Mission/Twi'leks: vulnerable to cold, resistant to electricity
All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
134 downloads
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Updated