Been a hot minute, but I have been working on this. I've mostly been working on the feet, so hoping to have something soon. Here's what the base texture is looking like at least.
Nearly exactly what I was thinking. I was going to use a saber color for each, so for Tat I was thinking yellow or orange. And then Dan, possibly purple, but I like the idea of silver...
Here's a quick screencap (close as I could get without triggering the animation):
And eventually, yes; each planet will have it's own custom map, styled to the location and have the name of the planet. I'll have to make them part of the room though as it looks like K1 is pretty tight on placeables as is and adding another 5 could causes issues. Especially with K1R.
Edit: Images won't load, I'll try later.
I'm not having any issues, I'm just more curious as to what the following output means:
Truncated 20! combinations needed...
Truncated 22! combinations needed...
Truncated 18! combinations needed...
Truncated 20! combinations needed...
Gotcha.
Okay, let's see... 🤔
When you used Wine, did you use a specific engine for the wrapper? And also did you set up the registry via Winetricks? Did you install dotnet?
Are there any sub-folders in your Override folder? I want to be sure the .mods were being installed into .../KOTOR Data/modules
Sorry for all the questions!
No problem, I've found Mac modding to be a lot of trial and error.
How did you install through tslpatcher? Did you use Wine or something along those lines?
Also, your override path location doesn't look correct, it should look something like Users/username/Library/Application Support/Steam/steamapps/common/swkotor/Knights of the Old Republic.app/Contents/KOTOR Data/Override
Mac modder/player here. I guess a couple of questions/comments up front, just so I know what's going on and understand.
"...if the .mod file was placed in my override..."
This should never be the case. Could you link me to a mod that suggests that?
"...and then changing the extension of the files to .rim, and backing up the original .rim file, and then replacing them with the modded and renamed .rim file..."
This also should never be the case. The .mod needs the original .rim to run. That's probably why you're crashing to the main menu.
How did you install the game? Steam? App Store?
Could you provide me the path to your override folder?
@ebmar You're relentless! But yeah, I do need to work on that. I lost a good bit of work and had to get a new comp, so I'm more or less starting from scratch. In due time though.