CarthOnasty

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Everything posted by CarthOnasty

  1. Okay, yeah, Blender's basically the same. Thanks for the Notepad++ tip, that's really convenient! And then for my new model, would I need to export that as an .ascii? And that's what I would copy/paste?
  2. I'm sure you did. I'm forgetful and don't save things. So I would need to export the new model to ASCII via KotORMax/Blender. And that's the code I would copy and replace in the ASCII of the original model? How would I know if I'm exporting it in the same hierarchy?
  3. First things first: yes, this is star map related. 😉 I created new arms I'd like to try out but have no idea how to get those into the current star map model. (plc_starmap.mdl) I created them separately. So question would be, how do I replace what's in the old model with what I have created, and then how do I retain the animations?
  4. Oh you. Here's where I'm at thus far. I imagine this being the arms.
  5. Just would be cool is all. A couple things drop that could be used as upgrades before raiding the barracks room right next to it.
  6. Arms, base, legs, pretty much all of it. Would it be difficult to relink the animations? I have no idea where to even start with that.
  7. So I've been thinking about this idea more and more. What do you think is easiest, building a new model? Or using what's already there and manipulating the structure of that?
  8. Be careful you don't invert your alpha channel.
  9. I was original playing around with punchthru back in v1 to try to get that effect actually. UVs needed work, but certainly possible now.
  10. How dare you. What were you thinking? Just a rebuilt model in general or redesigning the structure itself? Thanks And YES, that damn ball. Working on figuring out what to do with it actually. I really despise it.
  11. This is the only place that doesn't have this option past the first zone. I guess I understand story-wise, but it's suuuuuch a long run. Just me qqing, but would be nice. (without having to use warp)
  12. Whenever I clean out my inventory (mainly on Yavin), I have to click through this prompt sooooo many times. I'd like an option remove this prompt or at least adjust how many credits to be notified about.
  13. Have you ever considered doing an HD of Uthar similar to your HD Yuthura?

  14. Smoothing groups are dumb.

  15. I need a project to work on in between pazaak gui and starmap, any ideas?

    1. ebmar

      ebmar

      Recruit CarthOnasty mod? JK, lol.

      At least in K1, I'd love to see a female equivalent of Ajuur the Hutt -- a female [human, preferably] mob-boss that host a full deathmatch contest. You can try to add an arena let's say, on a new module/s accessible from Yavin Station?

    2. DarthParametric

      DarthParametric

      You should be able to whip that up in a weekend, easy. Get on it Carth.

    3. LoneWanderer

      LoneWanderer

      How about creating new textures for the workplaces at the Czerka office in Telos? Perhaps adding animation to them in the process. Or improving an ugly low poly flowerbed in the Ithorian Compound. Not the most important thing in the game, but with Telos texture mods, these placebles stand out in bad way. Screenshots below.

      Spoiler

      czerka_workplace.jpgithorian flowerbed.jpg

       

  16. Finally back to working on this. I lost everything so I'm starting from scratch, so give it some time. 😉
  17. I was gone for awhile because of stuff. But I'm back now. It's going to take some time to get back in the swing of things as I'm starting from scratch at this point (because stuff). Anyway, @DarthParametric totally nailed the Rancor Trio holograms idea I had so definitely check it out.

    1. DarthParametric

      DarthParametric

      Quote

      I'm starting from scratch at this point (because stuff)

      Brain slug sucked out all your memories about modding?

      Brainslug.jpg

    2. ebmar

      ebmar

      Quote

      ...I'm back now.

      Yo CO is in the house yo -- welcome back! :cheers:

      Quote

      ...nailed the Rancor Trio holograms idea...

      Watch out. Just recently I figure out how to UVs so Star Maps 2.0 is on the radar now, lol. JK, I'm screwed even only UV-ing mesh with 4 faces.

      Quote

      Brain slug sucked out all your memories about modding?

      Lol can't really blame him for that. Not long ago I tried to script only to find out that () is needed after GetFirstPC...

  18. Looks really, really great. Even better than I had imagined. Awesome job.